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authorJulian Laubstein <julianlaubstein@yahoo.de>2015-11-05 10:56:20 +0100
committerJulian Laubstein <julianlaubstein@yahoo.de>2015-11-05 10:56:20 +0100
commit51e5e6e9a8ed689c044256859f16f1b1f57585b7 (patch)
tree3a0d2409a61622edcc3ec5953a28fb3c13cc8705 /lib/lua/src/luaconf.h
parentMerge pull request #2601 from Gargaj/patch-1 (diff)
parentOutsourced all libraries into submodules (diff)
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-rw-r--r--lib/lua/src/luaconf.h763
1 files changed, 0 insertions, 763 deletions
diff --git a/lib/lua/src/luaconf.h b/lib/lua/src/luaconf.h
deleted file mode 100644
index e2cb26163..000000000
--- a/lib/lua/src/luaconf.h
+++ /dev/null
@@ -1,763 +0,0 @@
-/*
-** $Id: luaconf.h,v 1.82.1.7 2008/02/11 16:25:08 roberto Exp $
-** Configuration file for Lua
-** See Copyright Notice in lua.h
-*/
-
-
-#ifndef lconfig_h
-#define lconfig_h
-
-#include <limits.h>
-#include <stddef.h>
-
-
-/*
-** ==================================================================
-** Search for "@@" to find all configurable definitions.
-** ===================================================================
-*/
-
-
-/*
-@@ LUA_ANSI controls the use of non-ansi features.
-** CHANGE it (define it) if you want Lua to avoid the use of any
-** non-ansi feature or library.
-*/
-#if defined(__STRICT_ANSI__)
-#define LUA_ANSI
-#endif
-
-
-#if !defined(LUA_ANSI) && defined(_WIN32)
-#define LUA_WIN
-#endif
-
-#if defined(LUA_USE_LINUX)
-#define LUA_USE_POSIX
-#define LUA_USE_DLOPEN /* needs an extra library: -ldl */
-#define LUA_USE_READLINE /* needs some extra libraries */
-#endif
-
-#if defined(LUA_USE_MACOSX)
-#define LUA_USE_POSIX
-#define LUA_DL_DYLD /* does not need extra library */
-#endif
-
-
-
-/*
-@@ LUA_USE_POSIX includes all functionallity listed as X/Open System
-@* Interfaces Extension (XSI).
-** CHANGE it (define it) if your system is XSI compatible.
-*/
-#if defined(LUA_USE_POSIX)
-#define LUA_USE_MKSTEMP
-#define LUA_USE_ISATTY
-#define LUA_USE_POPEN
-#define LUA_USE_ULONGJMP
-#endif
-
-
-/*
-@@ LUA_PATH and LUA_CPATH are the names of the environment variables that
-@* Lua check to set its paths.
-@@ LUA_INIT is the name of the environment variable that Lua
-@* checks for initialization code.
-** CHANGE them if you want different names.
-*/
-#define LUA_PATH "LUA_PATH"
-#define LUA_CPATH "LUA_CPATH"
-#define LUA_INIT "LUA_INIT"
-
-
-/*
-@@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
-@* Lua libraries.
-@@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
-@* C libraries.
-** CHANGE them if your machine has a non-conventional directory
-** hierarchy or if you want to install your libraries in
-** non-conventional directories.
-*/
-#if defined(_WIN32)
-/*
-** In Windows, any exclamation mark ('!') in the path is replaced by the
-** path of the directory of the executable file of the current process.
-*/
-#define LUA_LDIR "!\\lua\\"
-#define LUA_CDIR "!\\"
-#define LUA_PATH_DEFAULT \
- ".\\?.lua;" LUA_LDIR"?.lua;" LUA_LDIR"?\\init.lua;" \
- LUA_CDIR"?.lua;" LUA_CDIR"?\\init.lua"
-#define LUA_CPATH_DEFAULT \
- ".\\?.dll;" LUA_CDIR"?.dll;" LUA_CDIR"loadall.dll"
-
-#else
-#define LUA_ROOT "/usr/local/"
-#define LUA_LDIR LUA_ROOT "share/lua/5.1/"
-#define LUA_CDIR LUA_ROOT "lib/lua/5.1/"
-#define LUA_PATH_DEFAULT \
- "./?.lua;" LUA_LDIR"?.lua;" LUA_LDIR"?/init.lua;" \
- LUA_CDIR"?.lua;" LUA_CDIR"?/init.lua"
-#define LUA_CPATH_DEFAULT \
- "./?.so;" LUA_CDIR"?.so;" LUA_CDIR"loadall.so"
-#endif
-
-
-/*
-@@ LUA_DIRSEP is the directory separator (for submodules).
-** CHANGE it if your machine does not use "/" as the directory separator
-** and is not Windows. (On Windows Lua automatically uses "\".)
-*/
-#if defined(_WIN32)
-#define LUA_DIRSEP "\\"
-#else
-#define LUA_DIRSEP "/"
-#endif
-
-
-/*
-@@ LUA_PATHSEP is the character that separates templates in a path.
-@@ LUA_PATH_MARK is the string that marks the substitution points in a
-@* template.
-@@ LUA_EXECDIR in a Windows path is replaced by the executable's
-@* directory.
-@@ LUA_IGMARK is a mark to ignore all before it when bulding the
-@* luaopen_ function name.
-** CHANGE them if for some reason your system cannot use those
-** characters. (E.g., if one of those characters is a common character
-** in file/directory names.) Probably you do not need to change them.
-*/
-#define LUA_PATHSEP ";"
-#define LUA_PATH_MARK "?"
-#define LUA_EXECDIR "!"
-#define LUA_IGMARK "-"
-
-
-/*
-@@ LUA_INTEGER is the integral type used by lua_pushinteger/lua_tointeger.
-** CHANGE that if ptrdiff_t is not adequate on your machine. (On most
-** machines, ptrdiff_t gives a good choice between int or long.)
-*/
-#define LUA_INTEGER ptrdiff_t
-
-
-/*
-@@ LUA_API is a mark for all core API functions.
-@@ LUALIB_API is a mark for all standard library functions.
-** CHANGE them if you need to define those functions in some special way.
-** For instance, if you want to create one Windows DLL with the core and
-** the libraries, you may want to use the following definition (define
-** LUA_BUILD_AS_DLL to get it).
-*/
-#if defined(LUA_BUILD_AS_DLL)
-
-#if defined(LUA_CORE) || defined(LUA_LIB)
-#define LUA_API __declspec(dllexport)
-#else
-#define LUA_API __declspec(dllimport)
-#endif
-
-#else
-
-#define LUA_API extern
-
-#endif
-
-/* more often than not the libs go together with the core */
-#define LUALIB_API LUA_API
-
-
-/*
-@@ LUAI_FUNC is a mark for all extern functions that are not to be
-@* exported to outside modules.
-@@ LUAI_DATA is a mark for all extern (const) variables that are not to
-@* be exported to outside modules.
-** CHANGE them if you need to mark them in some special way. Elf/gcc
-** (versions 3.2 and later) mark them as "hidden" to optimize access
-** when Lua is compiled as a shared library.
-*/
-#if defined(luaall_c)
-#define LUAI_FUNC static
-#define LUAI_DATA /* empty */
-
-#elif defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \
- defined(__ELF__)
-#define LUAI_FUNC __attribute__((visibility("hidden"))) extern
-#define LUAI_DATA LUAI_FUNC
-
-#else
-#define LUAI_FUNC extern
-#define LUAI_DATA extern
-#endif
-
-
-
-/*
-@@ LUA_QL describes how error messages quote program elements.
-** CHANGE it if you want a different appearance.
-*/
-#define LUA_QL(x) "'" x "'"
-#define LUA_QS LUA_QL("%s")
-
-
-/*
-@@ LUA_IDSIZE gives the maximum size for the description of the source
-@* of a function in debug information.
-** CHANGE it if you want a different size.
-*/
-#define LUA_IDSIZE 60
-
-
-/*
-** {==================================================================
-** Stand-alone configuration
-** ===================================================================
-*/
-
-#if defined(lua_c) || defined(luaall_c)
-
-/*
-@@ lua_stdin_is_tty detects whether the standard input is a 'tty' (that
-@* is, whether we're running lua interactively).
-** CHANGE it if you have a better definition for non-POSIX/non-Windows
-** systems.
-*/
-#if defined(LUA_USE_ISATTY)
-#include <unistd.h>
-#define lua_stdin_is_tty() isatty(0)
-#elif defined(LUA_WIN)
-#include <io.h>
-#include <stdio.h>
-#define lua_stdin_is_tty() _isatty(_fileno(stdin))
-#else
-#define lua_stdin_is_tty() 1 /* assume stdin is a tty */
-#endif
-
-
-/*
-@@ LUA_PROMPT is the default prompt used by stand-alone Lua.
-@@ LUA_PROMPT2 is the default continuation prompt used by stand-alone Lua.
-** CHANGE them if you want different prompts. (You can also change the
-** prompts dynamically, assigning to globals _PROMPT/_PROMPT2.)
-*/
-#define LUA_PROMPT "> "
-#define LUA_PROMPT2 ">> "
-
-
-/*
-@@ LUA_PROGNAME is the default name for the stand-alone Lua program.
-** CHANGE it if your stand-alone interpreter has a different name and
-** your system is not able to detect that name automatically.
-*/
-#define LUA_PROGNAME "lua"
-
-
-/*
-@@ LUA_MAXINPUT is the maximum length for an input line in the
-@* stand-alone interpreter.
-** CHANGE it if you need longer lines.
-*/
-#define LUA_MAXINPUT 512
-
-
-/*
-@@ lua_readline defines how to show a prompt and then read a line from
-@* the standard input.
-@@ lua_saveline defines how to "save" a read line in a "history".
-@@ lua_freeline defines how to free a line read by lua_readline.
-** CHANGE them if you want to improve this functionality (e.g., by using
-** GNU readline and history facilities).
-*/
-#if defined(LUA_USE_READLINE)
-#include <stdio.h>
-#include <readline/readline.h>
-#include <readline/history.h>
-#define lua_readline(L,b,p) ((void)L, ((b)=readline(p)) != NULL)
-#define lua_saveline(L,idx) \
- if (lua_strlen(L,idx) > 0) /* non-empty line? */ \
- add_history(lua_tostring(L, idx)); /* add it to history */
-#define lua_freeline(L,b) ((void)L, free(b))
-#else
-#define lua_readline(L,b,p) \
- ((void)L, fputs(p, stdout), fflush(stdout), /* show prompt */ \
- fgets(b, LUA_MAXINPUT, stdin) != NULL) /* get line */
-#define lua_saveline(L,idx) { (void)L; (void)idx; }
-#define lua_freeline(L,b) { (void)L; (void)b; }
-#endif
-
-#endif
-
-/* }================================================================== */
-
-
-/*
-@@ LUAI_GCPAUSE defines the default pause between garbage-collector cycles
-@* as a percentage.
-** CHANGE it if you want the GC to run faster or slower (higher values
-** mean larger pauses which mean slower collection.) You can also change
-** this value dynamically.
-*/
-#define LUAI_GCPAUSE 200 /* 200% (wait memory to double before next GC) */
-
-
-/*
-@@ LUAI_GCMUL defines the default speed of garbage collection relative to
-@* memory allocation as a percentage.
-** CHANGE it if you want to change the granularity of the garbage
-** collection. (Higher values mean coarser collections. 0 represents
-** infinity, where each step performs a full collection.) You can also
-** change this value dynamically.
-*/
-#define LUAI_GCMUL 200 /* GC runs 'twice the speed' of memory allocation */
-
-
-
-/*
-@@ LUA_COMPAT_GETN controls compatibility with old getn behavior.
-** CHANGE it (define it) if you want exact compatibility with the
-** behavior of setn/getn in Lua 5.0.
-*/
-#undef LUA_COMPAT_GETN
-
-/*
-@@ LUA_COMPAT_LOADLIB controls compatibility about global loadlib.
-** CHANGE it to undefined as soon as you do not need a global 'loadlib'
-** function (the function is still available as 'package.loadlib').
-*/
-#undef LUA_COMPAT_LOADLIB
-
-/*
-@@ LUA_COMPAT_VARARG controls compatibility with old vararg feature.
-** CHANGE it to undefined as soon as your programs use only '...' to
-** access vararg parameters (instead of the old 'arg' table).
-*/
-#define LUA_COMPAT_VARARG
-
-/*
-@@ LUA_COMPAT_MOD controls compatibility with old math.mod function.
-** CHANGE it to undefined as soon as your programs use 'math.fmod' or
-** the new '%' operator instead of 'math.mod'.
-*/
-#define LUA_COMPAT_MOD
-
-/*
-@@ LUA_COMPAT_LSTR controls compatibility with old long string nesting
-@* facility.
-** CHANGE it to 2 if you want the old behaviour, or undefine it to turn
-** off the advisory error when nesting [[...]].
-*/
-#define LUA_COMPAT_LSTR 1
-
-/*
-@@ LUA_COMPAT_GFIND controls compatibility with old 'string.gfind' name.
-** CHANGE it to undefined as soon as you rename 'string.gfind' to
-** 'string.gmatch'.
-*/
-#define LUA_COMPAT_GFIND
-
-/*
-@@ LUA_COMPAT_OPENLIB controls compatibility with old 'luaL_openlib'
-@* behavior.
-** CHANGE it to undefined as soon as you replace to 'luaL_register'
-** your uses of 'luaL_openlib'
-*/
-#define LUA_COMPAT_OPENLIB
-
-
-
-/*
-@@ luai_apicheck is the assert macro used by the Lua-C API.
-** CHANGE luai_apicheck if you want Lua to perform some checks in the
-** parameters it gets from API calls. This may slow down the interpreter
-** a bit, but may be quite useful when debugging C code that interfaces
-** with Lua. A useful redefinition is to use assert.h.
-*/
-#if defined(LUA_USE_APICHECK)
-#include <assert.h>
-#define luai_apicheck(L,o) { (void)L; assert(o); }
-#else
-#define luai_apicheck(L,o) { (void)L; }
-#endif
-
-
-/*
-@@ LUAI_BITSINT defines the number of bits in an int.
-** CHANGE here if Lua cannot automatically detect the number of bits of
-** your machine. Probably you do not need to change this.
-*/
-/* avoid overflows in comparison */
-#if INT_MAX-20 < 32760
-#define LUAI_BITSINT 16
-#elif INT_MAX > 2147483640L
-/* int has at least 32 bits */
-#define LUAI_BITSINT 32
-#else
-#error "you must define LUA_BITSINT with number of bits in an integer"
-#endif
-
-
-/*
-@@ LUAI_UINT32 is an unsigned integer with at least 32 bits.
-@@ LUAI_INT32 is an signed integer with at least 32 bits.
-@@ LUAI_UMEM is an unsigned integer big enough to count the total
-@* memory used by Lua.
-@@ LUAI_MEM is a signed integer big enough to count the total memory
-@* used by Lua.
-** CHANGE here if for some weird reason the default definitions are not
-** good enough for your machine. (The definitions in the 'else'
-** part always works, but may waste space on machines with 64-bit
-** longs.) Probably you do not need to change this.
-*/
-#if LUAI_BITSINT >= 32
-#define LUAI_UINT32 unsigned int
-#define LUAI_INT32 int
-#define LUAI_MAXINT32 INT_MAX
-#define LUAI_UMEM size_t
-#define LUAI_MEM ptrdiff_t
-#else
-/* 16-bit ints */
-#define LUAI_UINT32 unsigned long
-#define LUAI_INT32 long
-#define LUAI_MAXINT32 LONG_MAX
-#define LUAI_UMEM unsigned long
-#define LUAI_MEM long
-#endif
-
-
-/*
-@@ LUAI_MAXCALLS limits the number of nested calls.
-** CHANGE it if you need really deep recursive calls. This limit is
-** arbitrary; its only purpose is to stop infinite recursion before
-** exhausting memory.
-*/
-#define LUAI_MAXCALLS 20000
-
-
-/*
-@@ LUAI_MAXCSTACK limits the number of Lua stack slots that a C function
-@* can use.
-** CHANGE it if you need lots of (Lua) stack space for your C
-** functions. This limit is arbitrary; its only purpose is to stop C
-** functions to consume unlimited stack space. (must be smaller than
-** -LUA_REGISTRYINDEX)
-*/
-#define LUAI_MAXCSTACK 8000
-
-
-
-/*
-** {==================================================================
-** CHANGE (to smaller values) the following definitions if your system
-** has a small C stack. (Or you may want to change them to larger
-** values if your system has a large C stack and these limits are
-** too rigid for you.) Some of these constants control the size of
-** stack-allocated arrays used by the compiler or the interpreter, while
-** others limit the maximum number of recursive calls that the compiler
-** or the interpreter can perform. Values too large may cause a C stack
-** overflow for some forms of deep constructs.
-** ===================================================================
-*/
-
-
-/*
-@@ LUAI_MAXCCALLS is the maximum depth for nested C calls (short) and
-@* syntactical nested non-terminals in a program.
-*/
-#define LUAI_MAXCCALLS 200
-
-
-/*
-@@ LUAI_MAXVARS is the maximum number of local variables per function
-@* (must be smaller than 250).
-*/
-#define LUAI_MAXVARS 200
-
-
-/*
-@@ LUAI_MAXUPVALUES is the maximum number of upvalues per function
-@* (must be smaller than 250).
-*/
-#define LUAI_MAXUPVALUES 60
-
-
-/*
-@@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
-*/
-#define LUAL_BUFFERSIZE BUFSIZ
-
-/* }================================================================== */
-
-
-
-
-/*
-** {==================================================================
-@@ LUA_NUMBER is the type of numbers in Lua.
-** CHANGE the following definitions only if you want to build Lua
-** with a number type different from double. You may also need to
-** change lua_number2int & lua_number2integer.
-** ===================================================================
-*/
-
-#define LUA_NUMBER_DOUBLE
-#define LUA_NUMBER double
-
-/*
-@@ LUAI_UACNUMBER is the result of an 'usual argument conversion'
-@* over a number.
-*/
-#define LUAI_UACNUMBER double
-
-
-/*
-@@ LUA_NUMBER_SCAN is the format for reading numbers.
-@@ LUA_NUMBER_FMT is the format for writing numbers.
-@@ lua_number2str converts a number to a string.
-@@ LUAI_MAXNUMBER2STR is maximum size of previous conversion.
-@@ lua_str2number converts a string to a number.
-*/
-#define LUA_NUMBER_SCAN "%lf"
-#define LUA_NUMBER_FMT "%.14g"
-#define lua_number2str(s,n) sprintf((s), LUA_NUMBER_FMT, (n))
-#define LUAI_MAXNUMBER2STR 32 /* 16 digits, sign, point, and \0 */
-#define lua_str2number(s,p) strtod((s), (p))
-
-
-/*
-@@ The luai_num* macros define the primitive operations over numbers.
-*/
-#if defined(LUA_CORE)
-#include <math.h>
-#define luai_numadd(a,b) ((a)+(b))
-#define luai_numsub(a,b) ((a)-(b))
-#define luai_nummul(a,b) ((a)*(b))
-#define luai_numdiv(a,b) ((a)/(b))
-#define luai_nummod(a,b) ((a) - floor((a)/(b))*(b))
-#define luai_numpow(a,b) (pow(a,b))
-#define luai_numunm(a) (-(a))
-#define luai_numeq(a,b) ((a)==(b))
-#define luai_numlt(a,b) ((a)<(b))
-#define luai_numle(a,b) ((a)<=(b))
-#define luai_numisnan(a) (!luai_numeq((a), (a)))
-#endif
-
-
-/*
-@@ lua_number2int is a macro to convert lua_Number to int.
-@@ lua_number2integer is a macro to convert lua_Number to lua_Integer.
-** CHANGE them if you know a faster way to convert a lua_Number to
-** int (with any rounding method and without throwing errors) in your
-** system. In Pentium machines, a naive typecast from double to int
-** in C is extremely slow, so any alternative is worth trying.
-*/
-
-/* On a Pentium, resort to a trick */
-#if defined(LUA_NUMBER_DOUBLE) && !defined(LUA_ANSI) && !defined(__SSE2__) && \
- (defined(__i386) || defined (_M_IX86) || defined(__i386__))
-
-/* On a Microsoft compiler, use assembler */
-#if defined(_MSC_VER)
-
-#define lua_number2int(i,d) __asm fld d __asm fistp i
-#define lua_number2integer(i,n) lua_number2int(i, n)
-
-/* the next trick should work on any Pentium, but sometimes clashes
- with a DirectX idiosyncrasy */
-#else
-
-union luai_Cast { double l_d; long l_l; };
-#define lua_number2int(i,d) \
- { volatile union luai_Cast u; u.l_d = (d) + 6755399441055744.0; (i) = u.l_l; }
-#define lua_number2integer(i,n) lua_number2int(i, n)
-
-#endif
-
-
-/* this option always works, but may be slow */
-#else
-#define lua_number2int(i,d) ((i)=(int)(d))
-#define lua_number2integer(i,d) ((i)=(lua_Integer)(d))
-
-#endif
-
-/* }================================================================== */
-
-
-/*
-@@ LUAI_USER_ALIGNMENT_T is a type that requires maximum alignment.
-** CHANGE it if your system requires alignments larger than double. (For
-** instance, if your system supports long doubles and they must be
-** aligned in 16-byte boundaries, then you should add long double in the
-** union.) Probably you do not need to change this.
-*/
-#define LUAI_USER_ALIGNMENT_T union { double u; void *s; long l; }
-
-
-/*
-@@ LUAI_THROW/LUAI_TRY define how Lua does exception handling.
-** CHANGE them if you prefer to use longjmp/setjmp even with C++
-** or if want/don't to use _longjmp/_setjmp instead of regular
-** longjmp/setjmp. By default, Lua handles errors with exceptions when
-** compiling as C++ code, with _longjmp/_setjmp when asked to use them,
-** and with longjmp/setjmp otherwise.
-*/
-#if defined(__cplusplus)
-/* C++ exceptions */
-#define LUAI_THROW(L,c) throw(c)
-#define LUAI_TRY(L,c,a) try { a } catch(...) \
- { if ((c)->status == 0) (c)->status = -1; }
-#define luai_jmpbuf int /* dummy variable */
-
-#elif defined(LUA_USE_ULONGJMP)
-/* in Unix, try _longjmp/_setjmp (more efficient) */
-#define LUAI_THROW(L,c) _longjmp((c)->b, 1)
-#define LUAI_TRY(L,c,a) if (_setjmp((c)->b) == 0) { a }
-#define luai_jmpbuf jmp_buf
-
-#else
-/* default handling with long jumps */
-#define LUAI_THROW(L,c) longjmp((c)->b, 1)
-#define LUAI_TRY(L,c,a) if (setjmp((c)->b) == 0) { a }
-#define luai_jmpbuf jmp_buf
-
-#endif
-
-
-/*
-@@ LUA_MAXCAPTURES is the maximum number of captures that a pattern
-@* can do during pattern-matching.
-** CHANGE it if you need more captures. This limit is arbitrary.
-*/
-#define LUA_MAXCAPTURES 32
-
-
-/*
-@@ lua_tmpnam is the function that the OS library uses to create a
-@* temporary name.
-@@ LUA_TMPNAMBUFSIZE is the maximum size of a name created by lua_tmpnam.
-** CHANGE them if you have an alternative to tmpnam (which is considered
-** insecure) or if you want the original tmpnam anyway. By default, Lua
-** uses tmpnam except when POSIX is available, where it uses mkstemp.
-*/
-#if defined(loslib_c) || defined(luaall_c)
-
-#if defined(LUA_USE_MKSTEMP)
-#include <unistd.h>
-#define LUA_TMPNAMBUFSIZE 32
-#define lua_tmpnam(b,e) { \
- strcpy(b, "/tmp/lua_XXXXXX"); \
- e = mkstemp(b); \
- if (e != -1) close(e); \
- e = (e == -1); }
-
-#else
-#define LUA_TMPNAMBUFSIZE L_tmpnam
-#define lua_tmpnam(b,e) { e = (tmpnam(b) == NULL); }
-#endif
-
-#endif
-
-
-/*
-@@ lua_popen spawns a new process connected to the current one through
-@* the file streams.
-** CHANGE it if you have a way to implement it in your system.
-*/
-#if defined(LUA_USE_POPEN)
-
-#define lua_popen(L,c,m) ((void)L, fflush(NULL), popen(c,m))
-#define lua_pclose(L,file) ((void)L, (pclose(file) != -1))
-
-#elif defined(LUA_WIN)
-
-#define lua_popen(L,c,m) ((void)L, _popen(c,m))
-#define lua_pclose(L,file) ((void)L, (_pclose(file) != -1))
-
-#else
-
-#define lua_popen(L,c,m) ((void)((void)c, m), \
- luaL_error(L, LUA_QL("popen") " not supported"), (FILE*)0)
-#define lua_pclose(L,file) ((void)((void)L, file), 0)
-
-#endif
-
-/*
-@@ LUA_DL_* define which dynamic-library system Lua should use.
-** CHANGE here if Lua has problems choosing the appropriate
-** dynamic-library system for your platform (either Windows' DLL, Mac's
-** dyld, or Unix's dlopen). If your system is some kind of Unix, there
-** is a good chance that it has dlopen, so LUA_DL_DLOPEN will work for
-** it. To use dlopen you also need to adapt the src/Makefile (probably
-** adding -ldl to the linker options), so Lua does not select it
-** automatically. (When you change the makefile to add -ldl, you must
-** also add -DLUA_USE_DLOPEN.)
-** If you do not want any kind of dynamic library, undefine all these
-** options.
-** By default, _WIN32 gets LUA_DL_DLL and MAC OS X gets LUA_DL_DYLD.
-*/
-#if defined(LUA_USE_DLOPEN)
-#define LUA_DL_DLOPEN
-#endif
-
-#if defined(LUA_WIN)
-#define LUA_DL_DLL
-#endif
-
-
-/*
-@@ LUAI_EXTRASPACE allows you to add user-specific data in a lua_State
-@* (the data goes just *before* the lua_State pointer).
-** CHANGE (define) this if you really need that. This value must be
-** a multiple of the maximum alignment required for your machine.
-*/
-#define LUAI_EXTRASPACE 0
-
-
-/*
-@@ luai_userstate* allow user-specific actions on threads.
-** CHANGE them if you defined LUAI_EXTRASPACE and need to do something
-** extra when a thread is created/deleted/resumed/yielded.
-*/
-#define luai_userstateopen(L) ((void)L)
-#define luai_userstateclose(L) ((void)L)
-#define luai_userstatethread(L,L1) ((void)L)
-#define luai_userstatefree(L) ((void)L)
-#define luai_userstateresume(L,n) ((void)L)
-#define luai_userstateyield(L,n) ((void)L)
-
-
-/*
-@@ LUA_INTFRMLEN is the length modifier for integer conversions
-@* in 'string.format'.
-@@ LUA_INTFRM_T is the integer type correspoding to the previous length
-@* modifier.
-** CHANGE them if your system supports long long or does not support long.
-*/
-
-#if defined(LUA_USELONGLONG)
-
-#define LUA_INTFRMLEN "ll"
-#define LUA_INTFRM_T long long
-
-#else
-
-#define LUA_INTFRMLEN "l"
-#define LUA_INTFRM_T long
-
-#endif
-
-
-
-/* =================================================================== */
-
-/*
-** Local configuration. You can use this space to add your redefinitions
-** without modifying the main part of the file.
-*/
-
-
-
-#endif
-