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author | Julian Laubstein <julianlaubstein@yahoo.de> | 2015-11-05 10:56:20 +0100 |
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committer | Julian Laubstein <julianlaubstein@yahoo.de> | 2015-11-05 10:56:20 +0100 |
commit | 51e5e6e9a8ed689c044256859f16f1b1f57585b7 (patch) | |
tree | 3a0d2409a61622edcc3ec5953a28fb3c13cc8705 /lib/luaproxy/CMakeLists.txt | |
parent | Merge pull request #2601 from Gargaj/patch-1 (diff) | |
parent | Outsourced all libraries into submodules (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | lib/luaproxy/CMakeLists.txt | 61 |
1 files changed, 0 insertions, 61 deletions
diff --git a/lib/luaproxy/CMakeLists.txt b/lib/luaproxy/CMakeLists.txt deleted file mode 100644 index 4ef65d9d1..000000000 --- a/lib/luaproxy/CMakeLists.txt +++ /dev/null @@ -1,61 +0,0 @@ - -# This project adds a Lua Proxy DLL on Windows -# By an unfortunate choice in the popular LuaBinaries distribution, there are two names for the Lua DLL on Windows: lua51.dll and lua5.1.dll. -# Some binary Lua packages are built for one, the others for the other. Messy! -# In order to support both package flavors, we create a "proxy DLL": -# Basically the lua5.1.dll has its PE Exports section manipulated so that it points each exported function to its lua51.dll implementation. -# Effectively, this forwards all calls from lua5.1.dll to lua51.dll without any performance costs (the forwarding is done in the Windows PE loader on app start). - -# This project creates the proxy DLL by using a specially crafted .DEF file that is used to link the Proxy DLL. -# Note that it has been tested only on MSVC, it might not work with other compilers. -# The initial implementation was taken from http://lua-users.org/wiki/LuaProxyDllFour , but adapted to MSVC - - - - -if (WIN32) - - if (MSVC) - # Tell the linker to use the DEF file to generate the proxy: - set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} /NOENTRY /DEF:lua5.1.def /MANIFEST:NO") - set(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} /NOENTRY /DEF:lua5.1.def /MANIFEST:NO") - set(CMAKE_MODULE_LINKER_FLAGS_RELEASE "${CMAKE_MODULE_LINKER_FLAGS_RELEASE} /NOENTRY /DEF:lua5.1.def /MANIFEST:NO") - set(CMAKE_EXE_LINKER_FLAGS_DEBUG "${CMAKE_EXE_LINKER_FLAGS_DEBUG} /NOENTRY /DEF:lua5.1.def /MANIFEST:NO") - set(CMAKE_SHARED_LINKER_FLAGS_DEBUG "${CMAKE_SHARED_LINKER_FLAGS_DEBUG} /NOENTRY /DEF:lua5.1.def /MANIFEST:NO") - set(CMAKE_MODULE_LINKER_FLAGS_DEBUG "${CMAKE_MODULE_LINKER_FLAGS_DEBUG} /NOENTRY /DEF:lua5.1.def /MANIFEST:NO") - elseif (MINGW) - # MinGW requires no further flags and has been tested - else() - message ("LuaProxy: This cmake code has not been tested on your compiler. Please report your success or failure in the forum.") - endif() - - add_library(luaproxy SHARED "lua5.1.def" "Dummy.c") - set(LIBRARY_OUTPUT_PATH ${CMAKE_SOURCE_DIR}/Server) - set_target_properties(luaproxy PROPERTIES - OUTPUT_NAME "lua5.1" - PREFIX "" - ) - target_link_libraries(luaproxy lua) - - # Output the executable into the $/Server folder, so that Cuberite can find it: - set(EXECUTABLE_OUTPUT_PATH ${CMAKE_SOURCE_DIR}/Server) - SET_TARGET_PROPERTIES(luaproxy PROPERTIES - ARCHIVE_OUTPUT_DIRECTORY_DEBUG ${CMAKE_SOURCE_DIR}/Server - ARCHIVE_OUTPUT_DIRECTORY_RELEASE ${CMAKE_SOURCE_DIR}/Server - ARCHIVE_OUTPUT_DIRECTORY_DEBUGPROFILE ${CMAKE_SOURCE_DIR}/Server - ARCHIVE_OUTPUT_DIRECTORY_RELEASEPROFILE ${CMAKE_SOURCE_DIR}/Server - LIBRARY_OUTPUT_DIRECTORY_DEBUG ${CMAKE_SOURCE_DIR}/Server - LIBRARY_OUTPUT_DIRECTORY_RELEASE ${CMAKE_SOURCE_DIR}/Server - LIBRARY_OUTPUT_DIRECTORY_DEBUGPROFILE ${CMAKE_SOURCE_DIR}/Server - LIBRARY_OUTPUT_DIRECTORY_RELEASEPROFILE ${CMAKE_SOURCE_DIR}/Server - RUNTIME_OUTPUT_DIRECTORY_DEBUG ${CMAKE_SOURCE_DIR}/Server - RUNTIME_OUTPUT_DIRECTORY_RELEASE ${CMAKE_SOURCE_DIR}/Server - RUNTIME_OUTPUT_DIRECTORY_DEBUGPROFILE ${CMAKE_SOURCE_DIR}/Server - RUNTIME_OUTPUT_DIRECTORY_RELEASEPROFILE ${CMAKE_SOURCE_DIR}/Server - ) - -else() - - message (FATAL_ERROR "This project is needed only for Windows, modify your cmake file not to include it on Linux") - -endif() |