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author | Alexander Harkness <bearbin@gmail.com> | 2013-11-24 15:19:41 +0100 |
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committer | Alexander Harkness <bearbin@gmail.com> | 2013-11-24 15:19:41 +0100 |
commit | 675b4aa878f16291ce33fced48a2bc7425f635ae (patch) | |
tree | 409914df27a98f65adf866da669429c4de141b6f /source/BlockEntities/DispenserEntity.cpp | |
parent | LineBlockTracer: Using the coord-based block faces. (diff) | |
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Diffstat (limited to 'source/BlockEntities/DispenserEntity.cpp')
-rw-r--r-- | source/BlockEntities/DispenserEntity.cpp | 215 |
1 files changed, 0 insertions, 215 deletions
diff --git a/source/BlockEntities/DispenserEntity.cpp b/source/BlockEntities/DispenserEntity.cpp deleted file mode 100644 index 374f3d6e3..000000000 --- a/source/BlockEntities/DispenserEntity.cpp +++ /dev/null @@ -1,215 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "DispenserEntity.h" -#include "../Entities/Player.h" -#include "../Simulator/FluidSimulator.h" -#include "../Chunk.h" - - - - - -cDispenserEntity::cDispenserEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) : - super(E_BLOCK_DISPENSER, a_BlockX, a_BlockY, a_BlockZ, a_World) -{ - SetBlockEntity(this); // cBlockEntityWindowOwner -} - - - - - -void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) -{ - int DispX = m_RelX; - int DispY = m_PosY; - int DispZ = m_RelZ; - NIBBLETYPE Meta = a_Chunk.GetMeta(m_RelX, m_PosY, m_RelZ); - AddDropSpenserDir(DispX, DispY, DispZ, Meta); - cChunk * DispChunk = a_Chunk.GetRelNeighborChunkAdjustCoords(DispX, DispZ); - if (DispChunk == NULL) - { - // Would dispense into / interact with a non-loaded chunk, ignore the tick - return; - } - BLOCKTYPE DispBlock = DispChunk->GetBlock(DispX, DispY, DispZ); - - // Dispense the item: - switch (m_Contents.GetSlot(a_SlotNum).m_ItemType) - { - case E_ITEM_BUCKET: - { - LOGD("Dispensing empty bucket in slot %d; DispBlock is \"%s\" (%d).", a_SlotNum, ItemTypeToString(DispBlock).c_str(), DispBlock); - switch (DispBlock) - { - case E_BLOCK_STATIONARY_WATER: - case E_BLOCK_WATER: - { - if (ScoopUpLiquid(a_SlotNum, E_ITEM_WATER_BUCKET)) - { - DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_AIR, 0); - } - break; - } - case E_BLOCK_STATIONARY_LAVA: - case E_BLOCK_LAVA: - { - if (ScoopUpLiquid(a_SlotNum, E_ITEM_LAVA_BUCKET)) - { - DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_AIR, 0); - } - break; - } - default: - { - DropFromSlot(a_Chunk, a_SlotNum); - break; - } - } - break; - } // E_ITEM_BUCKET - - case E_ITEM_WATER_BUCKET: - { - LOGD("Dispensing water bucket in slot %d; DispBlock is \"%s\" (%d).", a_SlotNum, ItemTypeToString(DispBlock).c_str(), DispBlock); - if (EmptyLiquidBucket(DispBlock, a_SlotNum)) - { - DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_WATER, 0); - } - else - { - DropFromSlot(a_Chunk, a_SlotNum); - } - break; - } - - case E_ITEM_LAVA_BUCKET: - { - LOGD("Dispensing lava bucket in slot %d; DispBlock is \"%s\" (%d).", a_SlotNum, ItemTypeToString(DispBlock).c_str(), DispBlock); - if (EmptyLiquidBucket(DispBlock, a_SlotNum)) - { - DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_LAVA, 0); - } - else - { - DropFromSlot(a_Chunk, a_SlotNum); - } - break; - } - - case E_ITEM_SPAWN_EGG: - { - double MobX = 0.5 + (DispX + DispChunk->GetPosX() * cChunkDef::Width); - double MobZ = 0.5 + (DispZ + DispChunk->GetPosZ() * cChunkDef::Width); - if (m_World->SpawnMob(MobX, DispY, MobZ, (cMonster::eType)m_Contents.GetSlot(a_SlotNum).m_ItemDamage) >= 0) - { - m_Contents.ChangeSlotCount(a_SlotNum, -1); - } - break; - } - - case E_BLOCK_TNT: - { - // Spawn a primed TNT entity, if space allows: - if (DispChunk->GetBlock(DispX, DispY, DispZ) == E_BLOCK_AIR) - { - double TNTX = 0.5 + (DispX + DispChunk->GetPosX() * cChunkDef::Width); - double TNTZ = 0.5 + (DispZ + DispChunk->GetPosZ() * cChunkDef::Width); - m_World->SpawnPrimedTNT(TNTX, DispY + 0.5, TNTZ, 4, 0); // 4 seconds fuse, no initial velocity - m_Contents.ChangeSlotCount(a_SlotNum, -1); - } - break; - } - - case E_ITEM_FLINT_AND_STEEL: - { - // Spawn fire if the block in front is air. - if (DispChunk->GetBlock(DispX, DispY, DispZ) == E_BLOCK_AIR) - { - DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_FIRE, 0); - m_Contents.SetSlot(a_SlotNum, m_Contents.GetSlot(a_SlotNum).m_ItemType, m_Contents.GetSlot(a_SlotNum).m_ItemCount, m_Contents.GetSlot(a_SlotNum).m_ItemDamage + 1); - // If the durability has run out destroy the item. - if (m_Contents.GetSlot(a_SlotNum).m_ItemDamage > 64) - { - m_Contents.ChangeSlotCount(a_SlotNum, -1); - } - } - break; - } - - default: - { - DropFromSlot(a_Chunk, a_SlotNum); - break; - } - } // switch (ItemType) -} - - - - - - -bool cDispenserEntity::ScoopUpLiquid(int a_SlotNum, short a_BucketItemType) -{ - cItem LiquidBucket(a_BucketItemType, 1); - if (m_Contents.GetSlot(a_SlotNum).m_ItemCount == 1) - { - // Special case: replacing one empty bucket with one full bucket - m_Contents.SetSlot(a_SlotNum, LiquidBucket); - return true; - } - - // There are stacked buckets at the selected slot, see if a full bucket will fit somewhere else - if (m_Contents.HowManyCanFit(LiquidBucket) < 1) - { - // Cannot fit into m_Contents - return false; - } - - m_Contents.ChangeSlotCount(a_SlotNum, -1); - m_Contents.AddItem(LiquidBucket); - return true; -} - - - - - -bool cDispenserEntity::EmptyLiquidBucket(BLOCKTYPE a_BlockInFront, int a_SlotNum) -{ - if ( - (a_BlockInFront != E_BLOCK_AIR) && - !IsBlockLiquid(a_BlockInFront) && - !cFluidSimulator::CanWashAway(a_BlockInFront) - ) - { - // Not a suitable block in front - return false; - } - - cItem EmptyBucket(E_ITEM_BUCKET, 1); - if (m_Contents.GetSlot(a_SlotNum).m_ItemCount == 1) - { - // Change the single full bucket present into a single empty bucket - m_Contents.SetSlot(a_SlotNum, EmptyBucket); - return true; - } - - // There are full buckets stacked at this slot, check if we can fit in the empty bucket - if (m_Contents.HowManyCanFit(EmptyBucket) < 1) - { - // The empty bucket wouldn't fit into m_Contents - return false; - } - - // The empty bucket fits in, remove one full bucket and add the empty one - m_Contents.ChangeSlotCount(a_SlotNum, -1); - m_Contents.AddItem(EmptyBucket); - return true; -} - - - - |