diff options
author | Alexander Harkness <bearbin@gmail.com> | 2013-08-07 19:37:03 +0200 |
---|---|---|
committer | Alexander Harkness <bearbin@gmail.com> | 2013-08-07 19:37:03 +0200 |
commit | be7a6d7a6679fd17e88e9f5131036d69978e4151 (patch) | |
tree | 8e1b46a9b8ac8d3d47a65f903a63e063e5550e94 /source/BlockEntities | |
parent | Drag in the latest core changes. (diff) | |
parent | Merge pull request #48 from mc-server/BlockTracing (diff) | |
download | cuberite-be7a6d7a6679fd17e88e9f5131036d69978e4151.tar cuberite-be7a6d7a6679fd17e88e9f5131036d69978e4151.tar.gz cuberite-be7a6d7a6679fd17e88e9f5131036d69978e4151.tar.bz2 cuberite-be7a6d7a6679fd17e88e9f5131036d69978e4151.tar.lz cuberite-be7a6d7a6679fd17e88e9f5131036d69978e4151.tar.xz cuberite-be7a6d7a6679fd17e88e9f5131036d69978e4151.tar.zst cuberite-be7a6d7a6679fd17e88e9f5131036d69978e4151.zip |
Diffstat (limited to '')
-rw-r--r-- | source/BlockEntities/ChestEntity.cpp | 2 | ||||
-rw-r--r-- | source/BlockEntities/HopperEntity.cpp | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/source/BlockEntities/ChestEntity.cpp b/source/BlockEntities/ChestEntity.cpp index 24d2aef11..d5cd076be 100644 --- a/source/BlockEntities/ChestEntity.cpp +++ b/source/BlockEntities/ChestEntity.cpp @@ -123,7 +123,7 @@ void cChestEntity::UsedBy(cPlayer * a_Player) // We cannot properly detect contents change, but such a change doesn't happen without a player opening the chest first. // The few false positives aren't much to worry about int ChunkX, ChunkZ; - cChunkDef::BlockToChunk(m_PosX, m_PosY, m_PosZ, ChunkX, ChunkZ); + cChunkDef::BlockToChunk(m_PosX, m_PosZ, ChunkX, ChunkZ); m_World->MarkChunkDirty(ChunkX, ChunkZ); } diff --git a/source/BlockEntities/HopperEntity.cpp b/source/BlockEntities/HopperEntity.cpp index 23e4b8096..591db7b4d 100644 --- a/source/BlockEntities/HopperEntity.cpp +++ b/source/BlockEntities/HopperEntity.cpp @@ -125,7 +125,7 @@ void cHopperEntity::UsedBy(cPlayer * a_Player) // We cannot properly detect contents change, but such a change doesn't happen without a player opening the chest first. // The few false positives aren't much to worry about int ChunkX, ChunkZ; - cChunkDef::BlockToChunk(m_PosX, m_PosY, m_PosZ, ChunkX, ChunkZ); + cChunkDef::BlockToChunk(m_PosX, m_PosZ, ChunkX, ChunkZ); m_World->MarkChunkDirty(ChunkX, ChunkZ); } |