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author | madmaxoft <github@xoft.cz> | 2013-08-04 16:07:15 +0200 |
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committer | madmaxoft <github@xoft.cz> | 2013-08-04 16:07:15 +0200 |
commit | 654714e7bc34b61d01202e3f87adc2fa60baeeab (patch) | |
tree | 4c6ce5f258d84772caa130f43ffa925110a39ec4 /source/BlockTracer.h | |
parent | cItem: Removed a warning emitted when creating an item from air (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/BlockTracer.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/BlockTracer.h b/source/BlockTracer.h index 4adc61f00..6d67f1052 100644 --- a/source/BlockTracer.h +++ b/source/BlockTracer.h @@ -36,7 +36,7 @@ public: /** Called on each block encountered along the path, including the first block (path start), if chunk data is not loaded When this callback returns true, the tracing is aborted. */ - virtual bool OnNextBlockNoData(int a_BlockX, int a_BlockY, int a_BlockZ) {} + virtual bool OnNextBlockNoData(int a_BlockX, int a_BlockY, int a_BlockZ) { return false; } /** Called when the path goes out of world, either below (a_BlockY < 0) or above (a_BlockY >= cChunkDef::Height) The coords specify the exact point at which the path exited the world. @@ -44,7 +44,7 @@ public: Note that some paths can go out of the world and come back again (parabola), in such a case this callback is followed by OnIntoWorld() and further OnNextBlock() calls */ - virtual bool OnOutOfWorld(double a_BlockX, double a_BlockY, double a_BlockZ) {} + virtual bool OnOutOfWorld(double a_BlockX, double a_BlockY, double a_BlockZ) { return false; } /** Called when the path goes into the world, from either below (a_BlockY < 0) or above (a_BlockY >= cChunkDef::Height) The coords specify the exact point at which the path entered the world. @@ -52,7 +52,7 @@ public: Note that some paths can go out of the world and come back again (parabola), in such a case this callback is followed by further OnNextBlock() calls */ - virtual bool OnIntoWorld(double a_BlockX, double a_BlockY, double a_BlockZ) {} + virtual bool OnIntoWorld(double a_BlockX, double a_BlockY, double a_BlockZ) { return false; } /** Called when the path is sure not to hit any more blocks. Note that for some shapes this might never happen (line with constant Y) |