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authormadmaxoft <github@xoft.cz>2013-09-07 18:12:22 +0200
committermadmaxoft <github@xoft.cz>2013-09-07 18:12:22 +0200
commit3b1c83acf8a0592f3c09a6bd530f8b695272b1ab (patch)
treef95b5f62aec5fb41cc8d1d1d1bed5f1e8e135ac3 /source/Blocks/BlockBed.cpp
parentArrows have proper yaw and pitch when shot, and stop when they hit a block. (diff)
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Diffstat (limited to '')
-rw-r--r--source/Blocks/BlockBed.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/Blocks/BlockBed.cpp b/source/Blocks/BlockBed.cpp
index f5e9db88d..66eb9130c 100644
--- a/source/Blocks/BlockBed.cpp
+++ b/source/Blocks/BlockBed.cpp
@@ -56,7 +56,7 @@ void cBlockBedHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_BlockX, i
if (a_World->GetDimension() != dimOverworld)
{
Vector3i Coords(a_BlockX, a_BlockY, a_BlockZ);
- a_World->DoExplosiontAt(5, a_BlockX, a_BlockY, a_BlockZ, true, esBed, &Coords);
+ a_World->DoExplosionAt(5, a_BlockX, a_BlockY, a_BlockZ, true, esBed, &Coords);
}
else
{