summaryrefslogtreecommitdiffstats
path: root/source/Blocks/BlockHandler.cpp
diff options
context:
space:
mode:
authorTiger Wang <ziwei.tiger@hotmail.co.uk>2013-09-24 11:31:57 +0200
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2013-09-24 11:31:57 +0200
commit21b23ff1e74d6735801f5aaf7ae1659b8c787f7a (patch)
treed5d606cf69a6f3945bbb8e1c8a80821654a86998 /source/Blocks/BlockHandler.cpp
parentMerge pull request #1 from tigerw/bugfixes (diff)
parentRemoved some unneeded includes (diff)
downloadcuberite-21b23ff1e74d6735801f5aaf7ae1659b8c787f7a.tar
cuberite-21b23ff1e74d6735801f5aaf7ae1659b8c787f7a.tar.gz
cuberite-21b23ff1e74d6735801f5aaf7ae1659b8c787f7a.tar.bz2
cuberite-21b23ff1e74d6735801f5aaf7ae1659b8c787f7a.tar.lz
cuberite-21b23ff1e74d6735801f5aaf7ae1659b8c787f7a.tar.xz
cuberite-21b23ff1e74d6735801f5aaf7ae1659b8c787f7a.tar.zst
cuberite-21b23ff1e74d6735801f5aaf7ae1659b8c787f7a.zip
Diffstat (limited to 'source/Blocks/BlockHandler.cpp')
-rw-r--r--source/Blocks/BlockHandler.cpp36
1 files changed, 24 insertions, 12 deletions
diff --git a/source/Blocks/BlockHandler.cpp b/source/Blocks/BlockHandler.cpp
index 3e97d1e9d..e59fee8ee 100644
--- a/source/Blocks/BlockHandler.cpp
+++ b/source/Blocks/BlockHandler.cpp
@@ -7,12 +7,14 @@
#include "../PluginManager.h"
#include "BlockBed.h"
#include "BlockBrewingStand.h"
+#include "BlockButton.h"
#include "BlockCactus.h"
#include "BlockCarpet.h"
#include "BlockCauldron.h"
#include "BlockChest.h"
#include "BlockCloth.h"
#include "BlockCobWeb.h"
+#include "BlockComparator.h"
#include "BlockCrops.h"
#include "BlockDeadBush.h"
#include "BlockDirt.h"
@@ -41,6 +43,7 @@
#include "BlockNote.h"
#include "BlockOre.h"
#include "BlockPiston.h"
+#include "BlockPlanks.h"
#include "BlockPumpkin.h"
#include "BlockRail.h"
#include "BlockRedstone.h"
@@ -109,6 +112,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
case E_BLOCK_CAULDRON: return new cBlockCauldronHandler (a_BlockType);
case E_BLOCK_CHEST: return new cBlockChestHandler (a_BlockType);
case E_BLOCK_COAL_ORE: return new cBlockOreHandler (a_BlockType);
+ case E_BLOCK_ACTIVE_COMPARATOR: return new cBlockComparatorHandler (a_BlockType);
case E_BLOCK_COBBLESTONE: return new cBlockStoneHandler (a_BlockType);
case E_BLOCK_COBBLESTONE_STAIRS: return new cBlockStairsHandler (a_BlockType);
case E_BLOCK_COBWEB: return new cBlockCobWebHandler (a_BlockType);
@@ -123,7 +127,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
case E_BLOCK_DROPPER: return new cBlockDropSpenserHandler (a_BlockType);
case E_BLOCK_EMERALD_ORE: return new cBlockOreHandler (a_BlockType);
case E_BLOCK_ENDER_CHEST: return new cBlockEnderchestHandler (a_BlockType);
- case E_BLOCK_FARMLAND: return new cBlockFarmlandHandler;
+ case E_BLOCK_FARMLAND: return new cBlockFarmlandHandler ( );
case E_BLOCK_FENCE_GATE: return new cBlockFenceGateHandler (a_BlockType);
case E_BLOCK_FIRE: return new cBlockFireHandler (a_BlockType);
case E_BLOCK_FLOWER_POT: return new cBlockFlowerPotHandler (a_BlockType);
@@ -135,6 +139,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
case E_BLOCK_GRAVEL: return new cBlockGravelHandler (a_BlockType);
case E_BLOCK_HOPPER: return new cBlockHopperHandler (a_BlockType);
case E_BLOCK_ICE: return new cBlockIceHandler (a_BlockType);
+ case E_BLOCK_INACTIVE_COMPARATOR: return new cBlockComparatorHandler (a_BlockType);
case E_BLOCK_IRON_DOOR: return new cBlockDoorHandler (a_BlockType);
case E_BLOCK_IRON_ORE: return new cBlockOreHandler (a_BlockType);
case E_BLOCK_JUKEBOX: return new cBlockEntityHandler (a_BlockType);
@@ -152,8 +157,8 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
case E_BLOCK_NETHER_BRICK_STAIRS: return new cBlockStairsHandler (a_BlockType);
case E_BLOCK_NOTE_BLOCK: return new cBlockNoteHandler (a_BlockType);
case E_BLOCK_PISTON: return new cBlockPistonHandler (a_BlockType);
- case E_BLOCK_PISTON_EXTENSION: return new cBlockPistonHeadHandler ();
- case E_BLOCK_PLANKS: return new cBlockWoodHandler (a_BlockType);
+ case E_BLOCK_PISTON_EXTENSION: return new cBlockPistonHeadHandler ( );
+ case E_BLOCK_PLANKS: return new cBlockPlanksHandler (a_BlockType);
case E_BLOCK_PUMPKIN: return new cBlockPumpkinHandler (a_BlockType);
case E_BLOCK_JACK_O_LANTERN: return new cBlockPumpkinHandler (a_BlockType);
case E_BLOCK_PUMPKIN_STEM: return new cBlockStemsHandler (a_BlockType);
@@ -181,6 +186,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
case E_BLOCK_STICKY_PISTON: return new cBlockPistonHandler (a_BlockType);
case E_BLOCK_STONE: return new cBlockStoneHandler (a_BlockType);
case E_BLOCK_STONE_BRICK_STAIRS: return new cBlockStairsHandler (a_BlockType);
+ case E_BLOCK_STONE_BUTTON: return new cBlockButtonHandler (a_BlockType);
case E_BLOCK_STONE_SLAB: return new cBlockSlabHandler (a_BlockType);
case E_BLOCK_SUGARCANE: return new cBlockSugarcaneHandler (a_BlockType);
case E_BLOCK_TALL_GRASS: return new cBlockTallGrassHandler (a_BlockType);
@@ -188,6 +194,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
case E_BLOCK_VINES: return new cBlockVineHandler (a_BlockType);
case E_BLOCK_WALLSIGN: return new cBlockSignHandler (a_BlockType);
case E_BLOCK_WATER: return new cBlockFluidHandler (a_BlockType);
+ case E_BLOCK_WOODEN_BUTTON: return new cBlockButtonHandler (a_BlockType);
case E_BLOCK_WOODEN_DOOR: return new cBlockDoorHandler (a_BlockType);
case E_BLOCK_WOODEN_SLAB: return new cBlockSlabHandler (a_BlockType);
case E_BLOCK_WOODEN_STAIRS: return new cBlockStairsHandler (a_BlockType);
@@ -354,15 +361,20 @@ void cBlockHandler::DropBlock(cWorld * a_World, cEntity * a_Digger, int a_BlockX
if (!Pickups.empty())
{
- // Add random offset to the spawn position:
- // Commented out until bug with pickups not spawning properly is fixed, see World.cpp
- /*
- int MicroX = (int)(a_BlockX * 32) + (r1.randInt(16) + r1.randInt(16) - 16);
- int MicroY = (int)(a_BlockY * 32) + (r1.randInt(16) + r1.randInt(16) - 16);
- int MicroZ = (int)(a_BlockZ * 32) + (r1.randInt(16) + r1.randInt(16) - 16);
- */
-
- a_World->SpawnItemPickups(Pickups, a_BlockX, a_BlockY, a_BlockZ);
+ MTRand r1;
+
+ // Mid-block position first
+ double MicroX, MicroY, MicroZ;
+ MicroX = a_BlockX + 0.5;
+ MicroY = a_BlockY + 0.5;
+ MicroZ = a_BlockZ + 0.5;
+
+ // Add random offset second (this causes pickups to spawn inside blocks most times, it's a little buggy)
+ //MicroX += (int)(r1.randInt(16) + r1.randInt(16) - 16);
+ //MicroY += (int)(r1.randInt(16) + r1.randInt(16) - 16);
+ //MicroZ += (int)(r1.randInt(16) + r1.randInt(16) - 16);
+
+ a_World->SpawnItemPickups(Pickups, MicroX, MicroY, MicroZ);
}
}