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author | madmaxoft <github@xoft.cz> | 2013-09-15 20:34:22 +0200 |
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committer | madmaxoft <github@xoft.cz> | 2013-09-15 20:34:22 +0200 |
commit | 4e200df18ce04f6bd0c495ea24a7c21c2f799ded (patch) | |
tree | 75dad24f4f8deddb5d7d41b408126409be164a0d /source/Blocks/BlockHandler.h | |
parent | APIDump: Added a first part of cWorld documentation. (diff) | |
parent | Possible Linux compile fix (diff) | |
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Diffstat (limited to 'source/Blocks/BlockHandler.h')
-rw-r--r-- | source/Blocks/BlockHandler.h | 8 |
1 files changed, 1 insertions, 7 deletions
diff --git a/source/Blocks/BlockHandler.h b/source/Blocks/BlockHandler.h index 228ce174b..0487505ee 100644 --- a/source/Blocks/BlockHandler.h +++ b/source/Blocks/BlockHandler.h @@ -83,10 +83,7 @@ public: NOTE: This call doesn't actually place the block */ // virtual bool CanBePlacedAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir); - - /// Called when the player tries to place a block on top of this block (Only if he aims directly on this block); return false to disallow - virtual bool DoesAllowBlockOnTop(void); - + /// Called to check whether this block supports a rclk action. If it returns true, OnUse() is called virtual bool IsUseable(void); @@ -99,9 +96,6 @@ public: For example blocks placed "on" snow will be placed at the same position. So: Snow ignores Build collision */ virtual bool DoesIgnoreBuildCollision(void); - - /// Indicates this block can be placed on the side of other blocks. Default: true - virtual bool CanBePlacedOnSide(void); /// Does this block drop if it gets destroyed by an unsuitable situation? Default: true virtual bool DoesDropOnUnsuitable(void); |