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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2013-11-12 22:43:20 +0100
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2013-11-12 22:43:20 +0100
commit347162a82f2cba75c4eb7739d4405ea78de4f0b5 (patch)
tree35409f6d8f6061ae3f8fa4569c0962a8bd569186 /source/BoundingBox.cpp
parentBundled fixes [SEE DESC] (diff)
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Diffstat (limited to '')
-rw-r--r--source/BoundingBox.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/BoundingBox.cpp b/source/BoundingBox.cpp
index d8a1bc679..02602992e 100644
--- a/source/BoundingBox.cpp
+++ b/source/BoundingBox.cpp
@@ -243,11 +243,11 @@ bool cBoundingBox::CalcLineIntersection(const Vector3d & a_Min, const Vector3d &
{
// The starting point is inside the bounding box.
a_LineCoeff = 0;
- a_Face = BLOCK_FACE_YM; // Make it look as the top face was hit, although none really are.
+ a_Face = BLOCK_FACE_NONE; // No faces hit
return true;
}
- char Face = 0;
+ char Face = BLOCK_FACE_NONE;
double Coeff = Vector3d::NO_INTERSECTION;
// Check each individual bbox face for intersection with the line, remember the one with the lowest coeff