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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-04-13 23:02:10 +0200 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-04-13 23:02:10 +0200 |
commit | a49c004278b0e300521e9cedf44a46ac843a958b (patch) | |
tree | cc268ccbd5b938be93923d9aced847572364e263 /source/ChestEntity.cpp | |
parent | Fixed a bit of coding style and function names in cItem (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/ChestEntity.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/ChestEntity.cpp b/source/ChestEntity.cpp index dbd7f6ef2..e0f818de0 100644 --- a/source/ChestEntity.cpp +++ b/source/ChestEntity.cpp @@ -144,9 +144,9 @@ void cChestEntity::UsedBy(cPlayer * a_Player) // Instead of marking the chunk as dirty upon chest contents change, we mark it dirty now // We cannot properly detect contents change, but such a change doesn't happen without a player opening the chest first. // The few false positives aren't much to worry about - int ChunkX, ChunkY = 0, ChunkZ; + int ChunkX, ChunkZ; cChunkDef::BlockToChunk(m_PosX, m_PosY, m_PosZ, ChunkX, ChunkZ); - m_World->MarkChunkDirty(ChunkX, ChunkY, ChunkZ); + m_World->MarkChunkDirty(ChunkX, ChunkZ); } |