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author | Samuel Barney <samjbarney@gmail.com> | 2013-10-24 01:41:24 +0200 |
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committer | Samuel Barney <samjbarney@gmail.com> | 2013-10-24 01:41:24 +0200 |
commit | f558f3c6d29931090378f75f7ea0ba84e81fead0 (patch) | |
tree | 94ad48ce91f5f4151b9c9bf4be0cc2f8239fe523 /source/Chunk.h | |
parent | Bats only spawn where there is no sunlight, and the light level is below 5 (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/Chunk.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/source/Chunk.h b/source/Chunk.h index 303e7b6a9..2fa4a7a67 100644 --- a/source/Chunk.h +++ b/source/Chunk.h @@ -317,8 +317,6 @@ public: /// Same as QueueTickBlock(), but relative coords needn't be in this chunk (uses m_Neighbor-s in such a case), ignores unsuccessful attempts void UnboundedQueueTickBlock(int a_RelX, int a_RelY, int a_RelZ); - NIBBLETYPE UnboundedRelGetBlockLight(int a_RelX, int a_RelY, int a_RelZ); - NIBBLETYPE UnboundedRelGetSkyLight(int a_RelX, int a_RelY, int a_RelZ); // Simulator data: cFireSimulatorChunkData & GetFireSimulatorData (void) { return m_FireSimulatorData; } |