diff options
author | mgueydan <gueydan.mathieuÃ@gmail.com> | 2013-09-07 22:19:56 +0200 |
---|---|---|
committer | mgueydan <gueydan.mathieuÃ@gmail.com> | 2013-09-07 22:19:56 +0200 |
commit | d2eb58f27780a3c65fedd0d21d152ee8866ebb86 (patch) | |
tree | 05160377f78b97b4916956eebfd07f8a830a8916 /source/ChunkMap.cpp | |
parent | Adding a getType in Monster that return an enum instead of an int or char (diff) | |
download | cuberite-d2eb58f27780a3c65fedd0d21d152ee8866ebb86.tar cuberite-d2eb58f27780a3c65fedd0d21d152ee8866ebb86.tar.gz cuberite-d2eb58f27780a3c65fedd0d21d152ee8866ebb86.tar.bz2 cuberite-d2eb58f27780a3c65fedd0d21d152ee8866ebb86.tar.lz cuberite-d2eb58f27780a3c65fedd0d21d152ee8866ebb86.tar.xz cuberite-d2eb58f27780a3c65fedd0d21d152ee8866ebb86.tar.zst cuberite-d2eb58f27780a3c65fedd0d21d152ee8866ebb86.zip |
Diffstat (limited to '')
-rw-r--r-- | source/ChunkMap.cpp | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/source/ChunkMap.cpp b/source/ChunkMap.cpp index a15f3aed1..610b293b5 100644 --- a/source/ChunkMap.cpp +++ b/source/ChunkMap.cpp @@ -12,6 +12,7 @@ #include "BlockArea.h" #include "PluginManager.h" #include "Entities/TNTEntity.h" +#include "MobCensus.h" #ifndef _WIN32 #include <cstdlib> // abs @@ -2152,6 +2153,19 @@ void cChunkMap::SetNextBlockTick(int a_BlockX, int a_BlockY, int a_BlockZ) +void cChunkMap::CollectMobCensus(cMobCensus& a_ToFill) +{ + cCSLock Lock(m_CSLayers); + for (cChunkLayerList::iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr) + { + (*itr)->CollectMobCensus(a_ToFill); + } // for itr - m_Layers +} + + + + + void cChunkMap::Tick(float a_Dt) { @@ -2310,6 +2324,24 @@ cChunk * cChunkMap::cChunkLayer::FindChunk(int a_ChunkX, int a_ChunkZ) +void cChunkMap::cChunkLayer::CollectMobCensus(cMobCensus& a_ToFill) +{ + for (int i = 0; i < ARRAYCOUNT(m_Chunks); i++) + { + // We do count every Mobs in the world. But we are assuming that every chunk not loaded by any client + // doesn't affect us. Normally they should not have mobs because every "too far" mobs despawn + // If they have (f.i. when player disconnect) we assume we don't have to make them live or despawn + if ((m_Chunks[i] != NULL) && m_Chunks[i]->IsValid() && m_Chunks[i]->HasAnyClients()) + { + m_Chunks[i]->CollectMobCensus(a_ToFill); + } + } // for i - m_Chunks[] +} + + + + + void cChunkMap::cChunkLayer::Tick(float a_Dt) { |