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author | mgueydan <gueydan.mathieuÃ@gmail.com> | 2013-09-08 00:11:38 +0200 |
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committer | mgueydan <gueydan.mathieuÃ@gmail.com> | 2013-09-08 00:11:38 +0200 |
commit | bf1fb0aa3dbd5b6b793d920c4e301e4782fe0f0f (patch) | |
tree | 9c47274f2e308991d15422dcf515710c28fc5ab7 /source/ChunkMap.h | |
parent | Adding mob census (sorry this is a big commit as work was done before git integration i couldn't split it more) (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/ChunkMap.h | 11 |
1 files changed, 8 insertions, 3 deletions
diff --git a/source/ChunkMap.h b/source/ChunkMap.h index c9d9abf75..168f54b39 100644 --- a/source/ChunkMap.h +++ b/source/ChunkMap.h @@ -27,6 +27,7 @@ class cPickup; class cChunkDataSerializer; class cBlockArea; class cMobCensus; +class cMobSpawner; typedef std::list<cClientHandle *> cClientHandleList; typedef cChunk * cChunkPtr; @@ -264,12 +265,15 @@ public: /// Grows a cactus present at the block specified by the amount of blocks specified, up to the max height specified in the config void GrowCactus(int a_BlockX, int a_BlockY, int a_BlockZ, int a_NumBlocksToGrow); - /// Sets the blockticking to start at the specified block. Only one blocktick per chunk may be set, second call overwrites the first call + /// Sets the blockticking to start at the specified block. Only one blocktick per chunk may be set, second call overwrites the first call void SetNextBlockTick(int a_BlockX, int a_BlockY, int a_BlockZ); /// Make a Mob census, of all mobs, their family, their chunk and theyr distance to closest player void CollectMobCensus(cMobCensus& a_ToFill); + /// Try to Spawn Monsters inside all Chunks + void SpawnMobs(cMobSpawner& a_MobSpawner); + void Tick(float a_Dt); void UnloadUnusedChunks(void); @@ -314,8 +318,9 @@ private: void UnloadUnusedChunks(void); /// Collect a mob census, of all mobs, their megatype, their chunk and their distance o closest player - void CollectMobCensus(cMobCensus& a_ToFill); - + void CollectMobCensus(cMobCensus& a_ToFill); + /// Try to Spawn Monsters inside all Chunks + void SpawnMobs(cMobSpawner& a_MobSpawner); void Tick(float a_Dt); |