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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-03-03 20:05:11 +0100 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-03-03 20:05:11 +0100 |
commit | 01b24d73eab6b0e708063d82f01ea9bb9296550c (patch) | |
tree | 6646ddda7a137b8960484b9fa2614683545e756a /source/ChunkMap.h | |
parent | Simulators are woken up upon chunk load (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/ChunkMap.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/ChunkMap.h b/source/ChunkMap.h index 86cbf35a2..1ddd7d637 100644 --- a/source/ChunkMap.h +++ b/source/ChunkMap.h @@ -45,6 +45,8 @@ public: cChunkMap(cWorld* a_World ); ~cChunkMap(); + void BroadcastAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle); + /// Broadcasts an a_Player's animation to all clients in the chunk where a_Player is void BroadcastPlayerAnimation(const cPlayer & a_Player, char a_Animation, const cClientHandle * a_Exclude = NULL); |