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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-03-03 20:05:11 +0100
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-03-03 20:05:11 +0100
commit01b24d73eab6b0e708063d82f01ea9bb9296550c (patch)
tree6646ddda7a137b8960484b9fa2614683545e756a /source/ClientHandle.h
parentSimulators are woken up upon chunk load (diff)
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Diffstat (limited to '')
-rw-r--r--source/ClientHandle.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/ClientHandle.h b/source/ClientHandle.h
index b6bcb20a2..2eb778c91 100644
--- a/source/ClientHandle.h
+++ b/source/ClientHandle.h
@@ -82,6 +82,7 @@ public:
bool IsDestroyed (void) const { return (m_State == csDestroyed); }
bool IsDestroying(void) const { return (m_State == csDestroying); }
+ void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle);
void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType);
void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes);