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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-09-23 22:14:04 +0200 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-09-23 22:14:04 +0200 |
commit | 881ad8d8dbed920c00ea750fb809797456e0b4fc (patch) | |
tree | a24d6e094842a952e5ad5b8739fba52ceb36ba7d /source/CompoGen.h | |
parent | Source files cleanup: Protocol-related files in a separate subfolder (diff) | |
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Diffstat (limited to 'source/CompoGen.h')
-rw-r--r-- | source/CompoGen.h | 154 |
1 files changed, 0 insertions, 154 deletions
diff --git a/source/CompoGen.h b/source/CompoGen.h deleted file mode 100644 index a7939e68d..000000000 --- a/source/CompoGen.h +++ /dev/null @@ -1,154 +0,0 @@ - -// CompoGen.h - -/* Interfaces to the various terrain composition generators: - - cCompoGenSameBlock - - cCompoGenDebugBiomes - - cCompoGenClassic - - cCompoGenBiomal -*/ - - - - - -#pragma once - -#include "cChunkGenerator.h" -#include "cNoise.h" - - - - - -class cCompoGenSameBlock : - public cTerrainCompositionGen -{ -public: - cCompoGenSameBlock(BLOCKTYPE a_BlockType, bool a_IsBedrocked) : - m_BlockType(a_BlockType), - m_IsBedrocked(a_IsBedrocked) - {} - -protected: - - BLOCKTYPE m_BlockType; - bool m_IsBedrocked; - - // cTerrainCompositionGen overrides: - virtual void ComposeTerrain( - int a_ChunkX, int a_ChunkZ, - cChunkDef::BlockTypes & a_BlockTypes, // BlockTypes to be generated - cChunkDef::BlockNibbles & a_BlockMeta, // BlockMetas to be generated - const cChunkDef::HeightMap & a_HeightMap, // The height map to fit - const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to - cEntityList & a_Entities, // Entitites may be generated along with the terrain - cBlockEntityList & a_BlockEntities // Block entitites may be generated (chests / furnaces / ...) - ) override; -} ; - - - - - -class cCompoGenDebugBiomes : - public cTerrainCompositionGen -{ -public: - cCompoGenDebugBiomes(void) {} - -protected: - - // cTerrainCompositionGen overrides: - virtual void ComposeTerrain( - int a_ChunkX, int a_ChunkZ, - cChunkDef::BlockTypes & a_BlockTypes, // BlockTypes to be generated - cChunkDef::BlockNibbles & a_BlockMeta, // BlockMetas to be generated - const cChunkDef::HeightMap & a_HeightMap, // The height map to fit - const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to - cEntityList & a_Entities, // Entitites may be generated along with the terrain - cBlockEntityList & a_BlockEntities // Block entitites may be generated (chests / furnaces / ...) - ) override; -} ; - - - - - -class cCompoGenClassic : - public cTerrainCompositionGen -{ -public: - cCompoGenClassic( - int a_SeaLevel, int a_BeachHeight, int a_BeachDepth, - BLOCKTYPE a_BlockTop, BLOCKTYPE a_BlockMiddle, BLOCKTYPE a_BlockBottom, - BLOCKTYPE a_BlockBeach, BLOCKTYPE a_BlockBeachBottom, BLOCKTYPE a_BlockSea - ); - -protected: - - int m_SeaLevel; - int m_BeachHeight; - int m_BeachDepth; - BLOCKTYPE m_BlockTop; - BLOCKTYPE m_BlockMiddle; - BLOCKTYPE m_BlockBottom; - BLOCKTYPE m_BlockBeach; - BLOCKTYPE m_BlockBeachBottom; - BLOCKTYPE m_BlockSea; - - // cTerrainCompositionGen overrides: - virtual void ComposeTerrain( - int a_ChunkX, int a_ChunkZ, - cChunkDef::BlockTypes & a_BlockTypes, // BlockTypes to be generated - cChunkDef::BlockNibbles & a_BlockMeta, // BlockMetas to be generated - const cChunkDef::HeightMap & a_HeightMap, // The height map to fit - const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to - cEntityList & a_Entities, // Entitites may be generated along with the terrain - cBlockEntityList & a_BlockEntities // Block entitites may be generated (chests / furnaces / ...) - ) override; -} ; - - - - - -class cCompoGenBiomal : - public cTerrainCompositionGen -{ -public: - cCompoGenBiomal(int a_Seed, int a_SeaLevel) : - m_Noise(a_Seed + 1000), - m_SeaLevel(a_SeaLevel - 1) // we do an adjustment later in filling the terrain with water - { - } - -protected: - - cNoise m_Noise; - int m_SeaLevel; - - // cTerrainCompositionGen overrides: - virtual void ComposeTerrain( - int a_ChunkX, int a_ChunkZ, - cChunkDef::BlockTypes & a_BlockTypes, // BlockTypes to be generated - cChunkDef::BlockNibbles & a_BlockMeta, // BlockMetas to be generated - const cChunkDef::HeightMap & a_HeightMap, // The height map to fit - const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to - cEntityList & a_Entities, // Entitites may be generated along with the terrain - cBlockEntityList & a_BlockEntities // Block entitites may be generated (chests / furnaces / ...) - ) override; - - void FillColumnGrass (int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes); - void FillColumnSand (int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes); - void FillColumnMycelium (int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes); - void FillColumnWaterSand(int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes); - - void FillColumnWaterMix (int a_ChunkX, int a_ChunkZ, int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes); - - void FillColumnPattern (int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes, const BLOCKTYPE * a_Pattern, int a_PatternSize); -} ; - - - - |