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author | Alexander Harkness <bearbin@gmail.com> | 2013-11-24 15:19:41 +0100 |
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committer | Alexander Harkness <bearbin@gmail.com> | 2013-11-24 15:19:41 +0100 |
commit | 675b4aa878f16291ce33fced48a2bc7425f635ae (patch) | |
tree | 409914df27a98f65adf866da669429c4de141b6f /source/Entities/Minecart.cpp | |
parent | LineBlockTracer: Using the coord-based block faces. (diff) | |
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Diffstat (limited to 'source/Entities/Minecart.cpp')
-rw-r--r-- | source/Entities/Minecart.cpp | 541 |
1 files changed, 0 insertions, 541 deletions
diff --git a/source/Entities/Minecart.cpp b/source/Entities/Minecart.cpp deleted file mode 100644 index f75e23d8b..000000000 --- a/source/Entities/Minecart.cpp +++ /dev/null @@ -1,541 +0,0 @@ - -// Minecart.cpp - -// Implements the cMinecart class representing a minecart in the world -// Indiana Jones! - -#include "Globals.h" -#include "Minecart.h" -#include "../World.h" -#include "../ClientHandle.h" -#include "../Chunk.h" -#include "Player.h" - - - - - -cMinecart::cMinecart(ePayload a_Payload, double a_X, double a_Y, double a_Z) : - super(etMinecart, a_X, a_Y, a_Z, 0.98, 0.7), - m_Payload(a_Payload), - m_LastDamage(0) -{ - SetMass(20.f); - SetMaxHealth(6); - SetHealth(6); -} - - - - -void cMinecart::SpawnOn(cClientHandle & a_ClientHandle) -{ - char SubType = 0; - switch (m_Payload) - { - case mpNone: SubType = 0; break; - case mpChest: SubType = 1; break; - case mpFurnace: SubType = 2; break; - case mpTNT: SubType = 3; break; - case mpHopper: SubType = 5; break; - default: - { - ASSERT(!"Unknown payload, cannot spawn on client"); - return; - } - } - a_ClientHandle.SendSpawnVehicle(*this, 10, SubType); // 10 = Minecarts, SubType = What type of Minecart -} - - - - - -void cMinecart::HandlePhysics(float a_Dt, cChunk & a_Chunk) -{ - int PosY = (int)floor(GetPosY()); - if ((PosY <= 0) || (PosY >= cChunkDef::Height)) - { - // Outside the world, just process normal falling physics - super::HandlePhysics(a_Dt, a_Chunk); - BroadcastMovementUpdate(); - return; - } - - int RelPosX = (int)floor(GetPosX()) - a_Chunk.GetPosX() * cChunkDef::Width; - int RelPosZ = (int)floor(GetPosZ()) - a_Chunk.GetPosZ() * cChunkDef::Width; - cChunk * Chunk = a_Chunk.GetRelNeighborChunkAdjustCoords(RelPosX, RelPosZ); - if (Chunk == NULL) - { - // Inside an unloaded chunk, bail out all processing - return; - } - BLOCKTYPE BelowType = Chunk->GetBlock(RelPosX, PosY - 1, RelPosZ); - BLOCKTYPE InsideType = Chunk->GetBlock(RelPosX, PosY, RelPosZ); - - if (IsBlockRail(BelowType)) - { - HandleRailPhysics(a_Dt, *Chunk); - } - else - { - if (IsBlockRail(InsideType)) - { - SetPosY(PosY + 1); - HandleRailPhysics(a_Dt, *Chunk); - } - else - { - super::HandlePhysics(a_Dt, *Chunk); - BroadcastMovementUpdate(); - } - } -} - - - - - -static const double MAX_SPEED = 8; -static const double MAX_SPEED_NEGATIVE = (0 - MAX_SPEED); - -void cMinecart::HandleRailPhysics(float a_Dt, cChunk & a_Chunk) -{ - - super::HandlePhysics(a_Dt, a_Chunk); // Main physics handling - - /* - NOTE: Please bear in mind that taking away from negatives make them even more negative, - adding to negatives make them positive, etc. - */ - - // Get block meta below the cart - int RelPosX = (int)floor(GetPosX()) - a_Chunk.GetPosX() * cChunkDef::Width; - int RelPosZ = (int)floor(GetPosZ()) - a_Chunk.GetPosZ() * cChunkDef::Width; - NIBBLETYPE BelowMeta = a_Chunk.GetMeta(RelPosX, (int)floor(GetPosY() - 1), RelPosZ); - double SpeedX = GetSpeedX(), SpeedY = GetSpeedY(), SpeedZ = GetSpeedZ(); // Get current speed - - switch (BelowMeta) - { - case E_META_RAIL_ZM_ZP: // NORTHSOUTH - { - SetRotation(270); - SpeedY = 0; // Don't move vertically as on ground - SpeedX = 0; // Correct diagonal movement from curved rails - - if (SpeedZ != 0) // Don't do anything if cart is stationary - { - if (SpeedZ > 0) - { - // Going SOUTH, slow down - SpeedZ = SpeedZ - 0.1; - } - else - { - // Going NORTH, slow down - SpeedZ = SpeedZ + 0.1; - } - } - break; - } - - case E_META_RAIL_XM_XP: // EASTWEST - { - SetRotation(180); - SpeedY = 0; - SpeedZ = 0; - - if (SpeedX != 0) - { - if (SpeedX > 0) - { - SpeedX = SpeedX - 0.1; - } - else - { - SpeedX = SpeedX + 0.1; - } - } - break; - } - - case E_META_RAIL_ASCEND_ZM: // ASCEND NORTH - { - SetRotation(270); - SetPosY(floor(GetPosY()) + 0.2); // It seems it doesn't work without levitation :/ - SpeedX = 0; - - if (SpeedZ >= 0) - { - // SpeedZ POSITIVE, going SOUTH - if (SpeedZ <= MAX_SPEED) // Speed limit - { - SpeedZ = SpeedZ + 0.5; // Speed up - SpeedY = (0 - SpeedZ); // Downward movement is negative (0 minus positive numbers is negative) - } - else - { - SpeedZ = MAX_SPEED; // Enforce speed limit - SpeedY = (0 - SpeedZ); - } - } - else - { - // SpeedZ NEGATIVE, going NORTH - SpeedZ = SpeedZ + 0.4; // Slow down - SpeedY = (0 - SpeedZ); // Upward movement is positive (0 minus negative number is positive number) - } - break; - } - - case E_META_RAIL_ASCEND_ZP: // ASCEND SOUTH - { - SetRotation(270); - SetPosY(floor(GetPosY()) + 0.2); - SpeedX = 0; - - if (SpeedZ > 0) - { - // SpeedZ POSITIVE, going SOUTH - SpeedZ = SpeedZ - 0.4; // Slow down - SpeedY = SpeedZ; // Upward movement positive - } - else - { - if (SpeedZ >= MAX_SPEED_NEGATIVE) // Speed limit - { - // SpeedZ NEGATIVE, going NORTH - SpeedZ = SpeedZ - 0.5; // Speed up - SpeedY = SpeedZ; // Downward movement negative - } - else - { - SpeedZ = MAX_SPEED_NEGATIVE; // Enforce speed limit - SpeedY = SpeedZ; - } - } - break; - } - - case E_META_RAIL_ASCEND_XM: // ASCEND EAST - { - SetRotation(180); - SetPosY(floor(GetPosY()) + 0.2); - SpeedZ = 0; - - if (SpeedX >= 0) - { - if (SpeedX <= MAX_SPEED) - { - SpeedX = SpeedX + 0.5; - SpeedY = (0 - SpeedX); - } - else - { - SpeedX = MAX_SPEED; - SpeedY = (0 - SpeedX); - } - } - else - { - SpeedX = SpeedX + 0.4; - SpeedY = (0 - SpeedX); - } - break; - } - - case E_META_RAIL_ASCEND_XP: // ASCEND WEST - { - SetRotation(180); - SetPosY(floor(GetPosY()) + 0.2); - SpeedZ = 0; - - if (SpeedX > 0) - { - SpeedX = SpeedX - 0.4; - SpeedY = SpeedX; - } - else - { - if (SpeedX >= MAX_SPEED_NEGATIVE) - { - SpeedX = SpeedX - 0.5; - SpeedY = SpeedX; - } - else - { - SpeedX = MAX_SPEED_NEGATIVE; - SpeedY = SpeedX; - } - } - break; - } - - case E_META_RAIL_CURVED_ZM_XM: // Ends pointing NORTH and WEST - { - SetRotation(315); // Set correct rotation server side - SetPosY(floor(GetPosY()) + 0.2); // Levitate dat cart - - if (SpeedZ > 0) // Cart moving south - { - SpeedX = (0 - SpeedZ); // Diagonally move southwest (which will make cart hit a southwest rail) - } - else if (SpeedX > 0) // Cart moving east - { - SpeedZ = (0 - SpeedX); // Diagonally move northeast - } - break; - } - - case E_META_RAIL_CURVED_ZM_XP: // Curved NORTH EAST - { - SetRotation(225); - SetPosY(floor(GetPosY()) + 0.2); - - if (SpeedZ > 0) - { - SpeedX = SpeedZ; - } - else if (SpeedX < 0) - { - SpeedZ = SpeedX; - } - break; - } - - case E_META_RAIL_CURVED_ZP_XM: // Curved SOUTH WEST - { - SetRotation(135); - SetPosY(floor(GetPosY()) + 0.2); - - if (SpeedZ < 0) - { - SpeedX = SpeedZ; - } - else if (SpeedX > 0) - { - SpeedZ = SpeedX; - } - break; - } - - case E_META_RAIL_CURVED_ZP_XP: // Curved SOUTH EAST - { - SetRotation(45); - SetPosY(floor(GetPosY()) + 0.2); - - if (SpeedZ < 0) - { - SpeedX = (0 - SpeedZ); - } - else if (SpeedX < 0) - { - SpeedZ = (0 - SpeedX); - } - break; - } - - default: - { - ASSERT(!"Unhandled rail meta!"); // Dun dun DUN! - break; - } - } - - // Set speed to speed variables - SetSpeedX(SpeedX); - SetSpeedY(SpeedY); - SetSpeedZ(SpeedZ); - - - // Broadcast position to client - BroadcastMovementUpdate(); -} - - - - - -void cMinecart::DoTakeDamage(TakeDamageInfo & TDI) -{ - m_LastDamage = TDI.FinalDamage; - super::DoTakeDamage(TDI); - - m_World->BroadcastEntityMetadata(*this); - - if (GetHealth() <= 0) - { - Destroy(true); - - cItems Drops; - switch (m_Payload) - { - case mpNone: - { - Drops.push_back(cItem(E_ITEM_MINECART, 1, 0)); - break; - } - case mpChest: - { - Drops.push_back(cItem(E_ITEM_CHEST_MINECART, 1, 0)); - break; - } - case mpFurnace: - { - Drops.push_back(cItem(E_ITEM_FURNACE_MINECART, 1, 0)); - break; - } - case mpTNT: - { - Drops.push_back(cItem(E_ITEM_MINECART_WITH_TNT, 1, 0)); - break; - } - case mpHopper: - { - Drops.push_back(cItem(E_ITEM_MINECART_WITH_HOPPER, 1, 0)); - break; - } - default: - { - ASSERT(!"Unhandled minecart type when spawning pickup!"); - return; - } - } - - m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ()); - } -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cEmptyMinecart: - -cEmptyMinecart::cEmptyMinecart(double a_X, double a_Y, double a_Z) : - super(mpNone, a_X, a_Y, a_Z) -{ -} - - - - - -void cEmptyMinecart::OnRightClicked(cPlayer & a_Player) -{ - if (m_Attachee != NULL) - { - if (m_Attachee->GetUniqueID() == a_Player.GetUniqueID()) - { - // This player is already sitting in, they want out. - a_Player.Detach(); - return; - } - - if (m_Attachee->IsPlayer()) - { - // Another player is already sitting in here, cannot attach - return; - } - - // Detach whatever is sitting in this minecart now: - m_Attachee->Detach(); - } - - // Attach the player to this minecart - a_Player.AttachTo(this); -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cMinecartWithChest: - -cMinecartWithChest::cMinecartWithChest(double a_X, double a_Y, double a_Z) : - super(mpChest, a_X, a_Y, a_Z) -{ -} - - - - - -void cMinecartWithChest::SetSlot(int a_Idx, const cItem & a_Item) -{ - ASSERT((a_Idx >= 0) && (a_Idx < ARRAYCOUNT(m_Items))); - - m_Items[a_Idx] = a_Item; -} - - - - - -void cMinecartWithChest::OnRightClicked(cPlayer & a_Player) -{ - // Show the chest UI window to the player - // TODO -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cMinecartWithFurnace: - -cMinecartWithFurnace::cMinecartWithFurnace(double a_X, double a_Y, double a_Z) : - super(mpFurnace, a_X, a_Y, a_Z), - m_IsFueled(false) -{ -} - - - - - -void cMinecartWithFurnace::OnRightClicked(cPlayer & a_Player) -{ - if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_COAL) - { - if (!a_Player.IsGameModeCreative()) - { - a_Player.GetInventory().RemoveOneEquippedItem(); - } - - m_IsFueled = true; - m_World->BroadcastEntityMetadata(*this); - } -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cMinecartWithTNT: - -cMinecartWithTNT::cMinecartWithTNT(double a_X, double a_Y, double a_Z) : - super(mpTNT, a_X, a_Y, a_Z) -{ -} - -// TODO: Make it activate when passing over activator rail - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cMinecartWithHopper: - -cMinecartWithHopper::cMinecartWithHopper(double a_X, double a_Y, double a_Z) : - super(mpHopper, a_X, a_Y, a_Z) -{ -} - -// TODO: Make it suck up blocks and travel further than any other cart and physics and put and take blocks -// AND AVARYTHING!!
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