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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2013-11-27 22:35:13 +0100 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2013-11-27 22:35:13 +0100 |
commit | a6630d32394120a78af56bc612fa3c3449283248 (patch) | |
tree | 2c791266b0f213cd56961299da8d2258b8f85d8e /source/Entities/Player.cpp | |
parent | Fixed spawn point being generally in an ocean (diff) | |
parent | Voronoi-related biomegens use the new cVoronoiMap class. (diff) | |
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Diffstat (limited to 'source/Entities/Player.cpp')
-rw-r--r-- | source/Entities/Player.cpp | 1765 |
1 files changed, 0 insertions, 1765 deletions
diff --git a/source/Entities/Player.cpp b/source/Entities/Player.cpp deleted file mode 100644 index f37a23f22..000000000 --- a/source/Entities/Player.cpp +++ /dev/null @@ -1,1765 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "Player.h" -#include "../Server.h" -#include "../ClientHandle.h" -#include "../UI/Window.h" -#include "../UI/WindowOwner.h" -#include "../World.h" -#include "Pickup.h" -#include "../PluginManager.h" -#include "../BlockEntities/BlockEntity.h" -#include "../GroupManager.h" -#include "../Group.h" -#include "../ChatColor.h" -#include "../Item.h" -#include "../Tracer.h" -#include "../Root.h" -#include "../OSSupport/Timer.h" -#include "../MersenneTwister.h" -#include "../Chunk.h" -#include "../Items/ItemHandler.h" - -#include "../Vector3d.h" -#include "../Vector3f.h" - -#include "../../iniFile/iniFile.h" -#include <json/json.h> - -#define float2int(x) ((x)<0 ? ((int)(x))-1 : (int)(x)) - - - - - - -cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) - : super(etPlayer, 0.6, 1.8) - , m_GameMode(eGameMode_NotSet) - , m_IP("") - , m_LastBlockActionTime( 0 ) - , m_LastBlockActionCnt( 0 ) - , m_AirLevel( MAX_AIR_LEVEL ) - , m_AirTickTimer( DROWNING_TICKS ) - , m_bVisible( true ) - , m_LastGroundHeight( 0 ) - , m_bTouchGround( false ) - , m_Stance( 0.0 ) - , m_Inventory(*this) - , m_CurrentWindow(NULL) - , m_InventoryWindow(NULL) - , m_TimeLastPickupCheck( 0.f ) - , m_Color('-') - , m_ClientHandle( a_Client ) - , m_FoodLevel(MAX_FOOD_LEVEL) - , m_FoodSaturationLevel(5) - , m_FoodTickTimer(0) - , m_FoodExhaustionLevel(0) - , m_FoodPoisonedTicksRemaining(0) - , m_NormalMaxSpeed(0.1) - , m_SprintingMaxSpeed(0.13) - , m_IsCrouched(false) - , m_IsSprinting(false) - , m_IsSwimming(false) - , m_IsSubmerged(false) - , m_EatingFinishTick(-1) - , m_IsChargingBow(false) - , m_BowCharge(0) - , m_CurrentXp(0) - , m_LifetimeTotalXp(0) - , m_bDirtyExperience(false) -{ - LOGD("Created a player object for \"%s\" @ \"%s\" at %p, ID %d", - a_PlayerName.c_str(), a_Client->GetIPString().c_str(), - this, GetUniqueID() - ); - - m_InventoryWindow = new cInventoryWindow(*this); - m_CurrentWindow = m_InventoryWindow; - m_InventoryWindow->OpenedByPlayer(*this); - - SetMaxHealth(MAX_HEALTH); - m_Health = MAX_HEALTH; - - cTimer t1; - m_LastPlayerListTime = t1.GetNowTime(); - - m_TimeLastTeleportPacket = 0; - m_TimeLastPickupCheck = 0; - - m_PlayerName = a_PlayerName; - m_bDirtyPosition = true; // So chunks are streamed to player at spawn - - if (!LoadFromDisk()) - { - m_Inventory.Clear(); - SetPosX(cRoot::Get()->GetDefaultWorld()->GetSpawnX()); - SetPosY(cRoot::Get()->GetDefaultWorld()->GetSpawnY()); - SetPosZ(cRoot::Get()->GetDefaultWorld()->GetSpawnZ()); - - LOGD("Player \"%s\" is connecting for the first time, spawning at default world spawn {%.2f, %.2f, %.2f}", - a_PlayerName.c_str(), GetPosX(), GetPosY(), GetPosZ() - ); - } - m_LastJumpHeight = (float)(GetPosY()); - m_LastGroundHeight = (float)(GetPosY()); - m_Stance = GetPosY() + 1.62; - - cRoot::Get()->GetServer()->PlayerCreated(this); -} - - - - - -cPlayer::~cPlayer(void) -{ - LOGD("Deleting cPlayer \"%s\" at %p, ID %d", m_PlayerName.c_str(), this, GetUniqueID()); - - // Notify the server that the player is being destroyed - cRoot::Get()->GetServer()->PlayerDestroying(this); - - SaveToDisk(); - - m_World->RemovePlayer( this ); - - m_ClientHandle = NULL; - - delete m_InventoryWindow; - - LOGD("Player %p deleted", this); -} - - - - - -bool cPlayer::Initialize(cWorld * a_World) -{ - ASSERT(a_World != NULL); - - if (super::Initialize(a_World)) - { - // Remove the client handle from the server, it will be ticked from this object from now on - if (m_ClientHandle != NULL) - { - cRoot::Get()->GetServer()->ClientMovedToWorld(m_ClientHandle); - } - - GetWorld()->AddPlayer(this); - return true; - } - return false; -} - - - - - -void cPlayer::Destroyed() -{ - CloseWindow(false); - - m_ClientHandle = NULL; -} - - - - - -void cPlayer::SpawnOn(cClientHandle & a_Client) -{ - if (!m_bVisible || (m_ClientHandle == (&a_Client))) - { - return; - } - a_Client.SendPlayerSpawn(*this); - a_Client.SendEntityHeadLook(*this); - a_Client.SendEntityEquipment(*this, 0, m_Inventory.GetEquippedItem() ); - a_Client.SendEntityEquipment(*this, 1, m_Inventory.GetEquippedBoots() ); - a_Client.SendEntityEquipment(*this, 2, m_Inventory.GetEquippedLeggings() ); - a_Client.SendEntityEquipment(*this, 3, m_Inventory.GetEquippedChestplate() ); - a_Client.SendEntityEquipment(*this, 4, m_Inventory.GetEquippedHelmet() ); -} - - - - - -void cPlayer::Tick(float a_Dt, cChunk & a_Chunk) -{ - if (m_ClientHandle != NULL) - { - if (m_ClientHandle->IsDestroyed()) - { - // This should not happen, because destroying a client will remove it from the world, but just in case - m_ClientHandle = NULL; - return; - } - - if (!m_ClientHandle->IsPlaying()) - { - // We're not yet in the game, ignore everything - return; - } - } - - if (!a_Chunk.IsValid()) - { - // This may happen if the cPlayer is created before the chunks have the chance of being loaded / generated (#83) - return; - } - - super::Tick(a_Dt, a_Chunk); - - // Set player swimming state - SetSwimState(a_Chunk); - - // Handle air drowning stuff - HandleAir(); - - // Handle charging the bow: - if (m_IsChargingBow) - { - m_BowCharge += 1; - } - - //handle updating experience - if (m_bDirtyExperience) - { - SendExperience(); - } - - if (m_bDirtyPosition) - { - // Apply food exhaustion from movement: - ApplyFoodExhaustionFromMovement(); - - cRoot::Get()->GetPluginManager()->CallHookPlayerMoving(*this); - BroadcastMovementUpdate(m_ClientHandle); - m_ClientHandle->StreamChunks(); - } - else - { - BroadcastMovementUpdate(m_ClientHandle); - } - - if (m_Health > 0) // make sure player is alive - { - m_World->CollectPickupsByPlayer(this); - - if ((m_EatingFinishTick >= 0) && (m_EatingFinishTick <= m_World->GetWorldAge())) - { - FinishEating(); - } - - HandleFood(); - } - - // Send Player List (Once per m_LastPlayerListTime/1000 ms) - cTimer t1; - if (m_LastPlayerListTime + cPlayer::PLAYER_LIST_TIME_MS <= t1.GetNowTime()) - { - m_World->SendPlayerList(this); - m_LastPlayerListTime = t1.GetNowTime(); - } -} - - - - - -short cPlayer::CalcLevelFromXp(short a_XpTotal) -{ - //level 0 to 15 - if(a_XpTotal <= XP_TO_LEVEL15) - { - return a_XpTotal / XP_PER_LEVEL_TO15; - } - - //level 30+ - if(a_XpTotal > XP_TO_LEVEL30) - { - return (short) (151.5 + sqrt( 22952.25 - (14 * (2220 - a_XpTotal)))) / 7; - } - - //level 16 to 30 - return (short) ( 29.5 + sqrt( 870.25 - (6 * ( 360 - a_XpTotal )))) / 3; -} - - - - - -short cPlayer::XpForLevel(short a_Level) -{ - //level 0 to 15 - if(a_Level <= 15) - { - return a_Level * XP_PER_LEVEL_TO15; - } - - //level 30+ - if(a_Level >= 31) - { - return (short) ( (3.5 * a_Level * a_Level) - (151.5 * a_Level) + 2220 ); - } - - //level 16 to 30 - return (short) ( (1.5 * a_Level * a_Level) - (29.5 * a_Level) + 360 ); -} - - - - - -short cPlayer::GetXpLevel() -{ - return CalcLevelFromXp(m_CurrentXp); -} - - - - - -float cPlayer::GetXpPercentage() -{ - short int currentLevel = CalcLevelFromXp(m_CurrentXp); - short int currentLevel_XpBase = XpForLevel(currentLevel); - - return (float)(m_CurrentXp - currentLevel_XpBase) / - (float)(XpForLevel(1+currentLevel) - currentLevel_XpBase); -} - - - - - -bool cPlayer::SetCurrentExperience(short int a_CurrentXp) -{ - if(!(a_CurrentXp >= 0) || (a_CurrentXp > (SHRT_MAX - m_LifetimeTotalXp))) - { - LOGWARNING("Tried to update experiece with an invalid Xp value: %d", a_CurrentXp); - return false; //oops, they gave us a dodgey number - } - - m_CurrentXp = a_CurrentXp; - - // Set experience to be updated - m_bDirtyExperience = true; - - return true; -} - - - - - -short cPlayer::DeltaExperience(short a_Xp_delta) -{ - if (a_Xp_delta > (SHRT_MAX - m_CurrentXp)) - { - // Value was bad, abort and report - LOGWARNING("Attempt was made to increment Xp by %d, which overflowed the short datatype. Ignoring.", - a_Xp_delta); - return -1; // Should we instead just return the current Xp? - } - - m_CurrentXp += a_Xp_delta; - - // Make sure they didn't subtract too much - if (m_CurrentXp < 0) - { - m_CurrentXp = 0; - } - - // Update total for score calculation - if (a_Xp_delta > 0) - { - m_LifetimeTotalXp += a_Xp_delta; - } - - LOGD("Player \"%s\" gained/lost %d experience, total is now: %d", - m_PlayerName.c_str(), a_Xp_delta, m_CurrentXp); - - // Set experience to be updated - m_bDirtyExperience = true; - - return m_CurrentXp; -} - - - - - -void cPlayer::StartChargingBow(void) -{ - LOGD("Player \"%s\" started charging their bow", m_PlayerName.c_str()); - m_IsChargingBow = true; - m_BowCharge = 0; -} - - - - - -int cPlayer::FinishChargingBow(void) -{ - LOGD("Player \"%s\" finished charging their bow at a charge of %d", m_PlayerName.c_str(), m_BowCharge); - int res = m_BowCharge; - m_IsChargingBow = false; - m_BowCharge = 0; - return res; -} - - - - - -void cPlayer::CancelChargingBow(void) -{ - LOGD("Player \"%s\" cancelled charging their bow at a charge of %d", m_PlayerName.c_str(), m_BowCharge); - m_IsChargingBow = false; - m_BowCharge = 0; -} - - - - - -void cPlayer::SetTouchGround(bool a_bTouchGround) -{ - m_bTouchGround = a_bTouchGround; - - if (!m_bTouchGround) - { - if (GetPosY() > m_LastJumpHeight) - { - m_LastJumpHeight = (float)GetPosY(); - } - cWorld * World = GetWorld(); - if ((GetPosY() >= 0) && (GetPosY() < cChunkDef::Height)) - { - BLOCKTYPE BlockType = World->GetBlock(float2int(GetPosX()), float2int(GetPosY()), float2int(GetPosZ())); - if (BlockType != E_BLOCK_AIR) - { - m_bTouchGround = true; - } - if ( - (BlockType == E_BLOCK_WATER) || - (BlockType == E_BLOCK_STATIONARY_WATER) || - (BlockType == E_BLOCK_LADDER) || - (BlockType == E_BLOCK_VINES) - ) - { - m_LastGroundHeight = (float)GetPosY(); - } - } - } - else - { - float Dist = (float)(m_LastGroundHeight - floor(GetPosY())); - int Damage = (int)(Dist - 3.f); - if (m_LastJumpHeight > m_LastGroundHeight) Damage++; - m_LastJumpHeight = (float)GetPosY(); - - if ((Damage > 0) && (!IsGameModeCreative())) - { - TakeDamage(dtFalling, NULL, Damage, Damage, 0); - } - - m_LastGroundHeight = (float)GetPosY(); - } -} - - - - - -void cPlayer::Heal(int a_Health) -{ - super::Heal(a_Health); - SendHealth(); -} - - - - - -void cPlayer::SetFoodLevel(int a_FoodLevel) -{ - m_FoodLevel = std::max(0, std::min(a_FoodLevel, (int)MAX_FOOD_LEVEL)); - SendHealth(); -} - - - - - -void cPlayer::SetFoodSaturationLevel(double a_FoodSaturationLevel) -{ - m_FoodSaturationLevel = std::max(0.0, std::min(a_FoodSaturationLevel, (double)m_FoodLevel)); -} - - - - - -void cPlayer::SetFoodTickTimer(int a_FoodTickTimer) -{ - m_FoodTickTimer = a_FoodTickTimer; -} - - - - - -void cPlayer::SetFoodExhaustionLevel(double a_FoodExhaustionLevel) -{ - m_FoodExhaustionLevel = std::max(0.0, std::min(a_FoodExhaustionLevel, 4.0)); -} - - - - - -void cPlayer::SetFoodPoisonedTicksRemaining(int a_FoodPoisonedTicksRemaining) -{ - m_FoodPoisonedTicksRemaining = a_FoodPoisonedTicksRemaining; -} - - - - - -bool cPlayer::Feed(int a_Food, double a_Saturation) -{ - if (m_FoodLevel >= MAX_FOOD_LEVEL) - { - return false; - } - - m_FoodLevel = std::min(a_Food + m_FoodLevel, (int)MAX_FOOD_LEVEL); - m_FoodSaturationLevel = std::min(m_FoodSaturationLevel + a_Saturation, (double)m_FoodLevel); - - SendHealth(); - return true; -} - - - - - -void cPlayer::FoodPoison(int a_NumTicks) -{ - bool HasBeenFoodPoisoned = (m_FoodPoisonedTicksRemaining > 0); - m_FoodPoisonedTicksRemaining = std::max(m_FoodPoisonedTicksRemaining, a_NumTicks); - if (!HasBeenFoodPoisoned) - { - // TODO: Send the poisoning indication to the client - how? - SendHealth(); - } -} - - - - - -void cPlayer::StartEating(void) -{ - // Set the timer: - m_EatingFinishTick = m_World->GetWorldAge() + EATING_TICKS; - - // Send the packets: - m_World->BroadcastPlayerAnimation(*this, 5); - m_World->BroadcastEntityMetadata(*this); -} - - - - - -void cPlayer::FinishEating(void) -{ - // Reset the timer: - m_EatingFinishTick = -1; - - // Send the packets: - m_ClientHandle->SendEntityStatus(*this, ENTITY_STATUS_EATING_ACCEPTED); - m_World->BroadcastPlayerAnimation(*this, 0); - m_World->BroadcastEntityMetadata(*this); - - // consume the item: - cItem Item(GetEquippedItem()); - Item.m_ItemCount = 1; - cItemHandler * ItemHandler = cItemHandler::GetItemHandler(Item.m_ItemType); - if (!ItemHandler->EatItem(this, &Item)) - { - return; - } - ItemHandler->OnFoodEaten(m_World, this, &Item); - - GetInventory().RemoveOneEquippedItem(); - - //if the food is mushroom soup, return a bowl to the inventory - if( Item.m_ItemType == E_ITEM_MUSHROOM_SOUP ) { - cItem emptyBowl(E_ITEM_BOWL, 1, 0, ""); - GetInventory().AddItem(emptyBowl, true, true); - } -} - - - - - -void cPlayer::AbortEating(void) -{ - m_EatingFinishTick = -1; - m_World->BroadcastPlayerAnimation(*this, 0); - m_World->BroadcastEntityMetadata(*this); -} - - - - - -void cPlayer::SendHealth(void) -{ - if (m_ClientHandle != NULL) - { - m_ClientHandle->SendHealth(); - } -} - - - - - -void cPlayer::SendExperience(void) -{ - if (m_ClientHandle != NULL) - { - m_ClientHandle->SendExperience(); - m_bDirtyExperience = false; - } -} - - - - - -void cPlayer::ClearInventoryPaintSlots(void) -{ - // Clear the list of slots that are being inventory-painted. Used by cWindow only - m_InventoryPaintSlots.clear(); -} - - - - - -void cPlayer::AddInventoryPaintSlot(int a_SlotNum) -{ - // Add a slot to the list for inventory painting. Used by cWindow only - m_InventoryPaintSlots.push_back(a_SlotNum); -} - - - - - -const cSlotNums & cPlayer::GetInventoryPaintSlots(void) const -{ - // Return the list of slots currently stored for inventory painting. Used by cWindow only - return m_InventoryPaintSlots; -} - - - - - -double cPlayer::GetMaxSpeed(void) const -{ - return m_IsSprinting ? m_SprintingMaxSpeed : m_NormalMaxSpeed; -} - - - - - -void cPlayer::SetNormalMaxSpeed(double a_Speed) -{ - m_NormalMaxSpeed = a_Speed; - if (!m_IsSprinting) - { - m_ClientHandle->SendPlayerMaxSpeed(); - } -} - - - - - -void cPlayer::SetSprintingMaxSpeed(double a_Speed) -{ - m_SprintingMaxSpeed = a_Speed; - if (m_IsSprinting) - { - m_ClientHandle->SendPlayerMaxSpeed(); - } -} - - - - - -void cPlayer::SetCrouch(bool a_IsCrouched) -{ - // Set the crouch status, broadcast to all visible players - - if (a_IsCrouched == m_IsCrouched) - { - // No change - return; - } - m_IsCrouched = a_IsCrouched; - m_World->BroadcastEntityMetadata(*this); -} - - - - - -void cPlayer::SetSprint(bool a_IsSprinting) -{ - if (a_IsSprinting == m_IsSprinting) - { - // No change - return; - } - - m_IsSprinting = a_IsSprinting; - m_ClientHandle->SendPlayerMaxSpeed(); -} - - - - - -void cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI) -{ - if (a_TDI.DamageType != dtInVoid) - { - if (IsGameModeCreative()) - { - // No damage / health in creative mode - return; - } - } - - super::DoTakeDamage(a_TDI); - - // Any kind of damage adds food exhaustion - AddFoodExhaustion(0.3f); - - SendHealth(); -} - - - - - -void cPlayer::KilledBy(cEntity * a_Killer) -{ - super::KilledBy(a_Killer); - - if (m_Health > 0) - { - return; // not dead yet =] - } - - m_bVisible = false; // So new clients don't see the player - - // Puke out all the items - cItems Pickups; - m_Inventory.CopyToItems(Pickups); - m_Inventory.Clear(); - m_World->SpawnItemPickups(Pickups, GetPosX(), GetPosY(), GetPosZ(), 10); - SaveToDisk(); // Save it, yeah the world is a tough place ! -} - - - - - -void cPlayer::Respawn(void) -{ - m_Health = GetMaxHealth(); - - // Reset food level: - m_FoodLevel = MAX_FOOD_LEVEL; - m_FoodSaturationLevel = 5; - - // Reset Experience - m_CurrentXp = 0; - m_LifetimeTotalXp = 0; - // ToDo: send score to client? How? - - m_ClientHandle->SendRespawn(); - - // Extinguish the fire: - StopBurning(); - - TeleportToCoords(GetWorld()->GetSpawnX(), GetWorld()->GetSpawnY(), GetWorld()->GetSpawnZ()); - - SetVisible(true); -} - - - - - -double cPlayer::GetEyeHeight(void) const -{ - return m_Stance; -} - - - - -Vector3d cPlayer::GetEyePosition(void) const -{ - return Vector3d( GetPosX(), m_Stance, GetPosZ() ); -} - - - - - -bool cPlayer::IsGameModeCreative(void) const -{ - return (m_GameMode == gmCreative) || // Either the player is explicitly in Creative - ((m_GameMode == gmNotSet) && m_World->IsGameModeCreative()); // or they inherit from the world and the world is Creative -} - - - - - -bool cPlayer::IsGameModeSurvival(void) const -{ - return (m_GameMode == gmSurvival) || // Either the player is explicitly in Survival - ((m_GameMode == gmNotSet) && m_World->IsGameModeSurvival()); // or they inherit from the world and the world is Survival -} - - - - - -bool cPlayer::IsGameModeAdventure(void) const -{ - return (m_GameMode == gmCreative) || // Either the player is explicitly in Adventure - ((m_GameMode == gmNotSet) && m_World->IsGameModeCreative()); // or they inherit from the world and the world is Adventure -} - - - - - -void cPlayer::OpenWindow(cWindow * a_Window) -{ - if (a_Window != m_CurrentWindow) - { - CloseWindow(false); - } - a_Window->OpenedByPlayer(*this); - m_CurrentWindow = a_Window; - a_Window->SendWholeWindow(*GetClientHandle()); -} - - - - - -void cPlayer::CloseWindow(bool a_CanRefuse) -{ - if (m_CurrentWindow == NULL) - { - m_CurrentWindow = m_InventoryWindow; - return; - } - - if (m_CurrentWindow->ClosedByPlayer(*this, a_CanRefuse) || !a_CanRefuse) - { - // Close accepted, go back to inventory window (the default): - m_CurrentWindow = m_InventoryWindow; - } - else - { - // Re-open the window - m_CurrentWindow->OpenedByPlayer(*this); - m_CurrentWindow->SendWholeWindow(*GetClientHandle()); - } -} - - - - - -void cPlayer::CloseWindowIfID(char a_WindowID, bool a_CanRefuse) -{ - if ((m_CurrentWindow == NULL) || (m_CurrentWindow->GetWindowID() != a_WindowID)) - { - return; - } - CloseWindow(); -} - - - - - -void cPlayer::SetLastBlockActionTime() -{ - if (m_World != NULL) - { - m_LastBlockActionTime = m_World->GetWorldAge() / 20.0f; - } -} - - - - - -void cPlayer::SetLastBlockActionCnt( int a_LastBlockActionCnt ) -{ - m_LastBlockActionCnt = a_LastBlockActionCnt; -} - - - - - -void cPlayer::SetGameMode(eGameMode a_GameMode) -{ - if ((a_GameMode < gmMin) || (a_GameMode >= gmMax)) - { - LOGWARNING("%s: Setting invalid gamemode: %d", GetName().c_str(), a_GameMode); - return; - } - - if (m_GameMode == a_GameMode) - { - // Gamemode already set - return; - } - - m_GameMode = a_GameMode; - m_ClientHandle->SendGameMode(a_GameMode); -} - - - - - -void cPlayer::LoginSetGameMode( eGameMode a_GameMode ) -{ - m_GameMode = a_GameMode; -} - - - - - -void cPlayer::SetIP(const AString & a_IP) -{ - m_IP = a_IP; -} - - - - - -void cPlayer::SendMessage(const AString & a_Message) -{ - m_ClientHandle->SendChat(a_Message); -} - - - - - -void cPlayer::TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ) -{ - SetPosition( a_PosX, a_PosY, a_PosZ ); - m_LastGroundHeight = (float)a_PosY; - - m_World->BroadcastTeleportEntity(*this, GetClientHandle()); - m_ClientHandle->SendPlayerMoveLook(); -} - - - - - -Vector3d cPlayer::GetThrowStartPos(void) const -{ - Vector3d res = GetEyePosition(); - - // Adjust the position to be just outside the player's bounding box: - res.x += 0.16 * cos(GetPitch()); - res.y += -0.1; - res.z += 0.16 * sin(GetPitch()); - - return res; -} - - - - - -Vector3d cPlayer::GetThrowSpeed(double a_SpeedCoeff) const -{ - Vector3d res = GetLookVector(); - res.Normalize(); - - // TODO: Add a slight random change (+-0.0075 in each direction) - - return res * a_SpeedCoeff; -} - - - - - -void cPlayer::MoveTo( const Vector3d & a_NewPos ) -{ - if ((a_NewPos.y < -990) && (GetPosY() > -100)) - { - // When attached to an entity, the client sends position packets with weird coords: - // Y = -999 and X, Z = attempting to create speed, usually up to 0.03 - // We cannot test m_AttachedTo, because when deattaching, the server thinks the client is already deattached while - // the client may still send more of these nonsensical packets. - if (m_AttachedTo != NULL) - { - Vector3d AddSpeed(a_NewPos); - AddSpeed.y = 0; - m_AttachedTo->AddSpeed(AddSpeed); - } - return; - } - - // TODO: should do some checks to see if player is not moving through terrain - // TODO: Official server refuses position packets too far away from each other, kicking "hacked" clients; we should, too - - SetPosition( a_NewPos ); - SetStance(a_NewPos.y + 1.62); -} - - - - - -void cPlayer::SetVisible(bool a_bVisible) -{ - if (a_bVisible && !m_bVisible) // Make visible - { - m_bVisible = true; - m_World->BroadcastSpawnEntity(*this); - } - if (!a_bVisible && m_bVisible) - { - m_bVisible = false; - m_World->BroadcastDestroyEntity(*this, m_ClientHandle); // Destroy on all clients - } -} - - - - - -void cPlayer::AddToGroup( const AString & a_GroupName ) -{ - cGroup* Group = cRoot::Get()->GetGroupManager()->GetGroup( a_GroupName ); - m_Groups.push_back( Group ); - LOGD("Added %s to group %s", m_PlayerName.c_str(), a_GroupName.c_str() ); - ResolveGroups(); - ResolvePermissions(); -} - - - - - -void cPlayer::RemoveFromGroup( const AString & a_GroupName ) -{ - bool bRemoved = false; - for( GroupList::iterator itr = m_Groups.begin(); itr != m_Groups.end(); ++itr ) - { - if( (*itr)->GetName().compare(a_GroupName ) == 0 ) - { - m_Groups.erase( itr ); - bRemoved = true; - break; - } - } - - if( bRemoved ) - { - LOGD("Removed %s from group %s", m_PlayerName.c_str(), a_GroupName.c_str() ); - ResolveGroups(); - ResolvePermissions(); - } - else - { - LOGWARN("Tried to remove %s from group %s but was not in that group", m_PlayerName.c_str(), a_GroupName.c_str() ); - } -} - - - - - -bool cPlayer::CanUseCommand( const AString & a_Command ) -{ - for( GroupList::iterator itr = m_Groups.begin(); itr != m_Groups.end(); ++itr ) - { - if( (*itr)->HasCommand( a_Command ) ) return true; - } - return false; -} - - - - - -bool cPlayer::HasPermission(const AString & a_Permission) -{ - if (a_Permission.empty()) - { - // Empty permission request is always granted - return true; - } - - AStringVector Split = StringSplit( a_Permission, "." ); - PermissionMap Possibilities = m_ResolvedPermissions; - // Now search the namespaces - while( Possibilities.begin() != Possibilities.end() ) - { - PermissionMap::iterator itr = Possibilities.begin(); - if( itr->second ) - { - AStringVector OtherSplit = StringSplit( itr->first, "." ); - if( OtherSplit.size() <= Split.size() ) - { - unsigned int i; - for( i = 0; i < OtherSplit.size(); ++i ) - { - if( OtherSplit[i].compare( Split[i] ) != 0 ) - { - if( OtherSplit[i].compare("*") == 0 ) return true; // WildCard man!! WildCard! - break; - } - } - if( i == Split.size() ) return true; - } - } - Possibilities.erase( itr ); - } - - // Nothing that matched :( - return false; -} - - - - - -bool cPlayer::IsInGroup( const AString & a_Group ) -{ - for( GroupList::iterator itr = m_ResolvedGroups.begin(); itr != m_ResolvedGroups.end(); ++itr ) - { - if( a_Group.compare( (*itr)->GetName().c_str() ) == 0 ) - return true; - } - return false; -} - - - - - -void cPlayer::ResolvePermissions() -{ - m_ResolvedPermissions.clear(); // Start with an empty map yo~ - - // Copy all player specific permissions into the resolved permissions map - for( PermissionMap::iterator itr = m_Permissions.begin(); itr != m_Permissions.end(); ++itr ) - { - m_ResolvedPermissions[ itr->first ] = itr->second; - } - - for( GroupList::iterator GroupItr = m_ResolvedGroups.begin(); GroupItr != m_ResolvedGroups.end(); ++GroupItr ) - { - const cGroup::PermissionMap & Permissions = (*GroupItr)->GetPermissions(); - for( cGroup::PermissionMap::const_iterator itr = Permissions.begin(); itr != Permissions.end(); ++itr ) - { - m_ResolvedPermissions[ itr->first ] = itr->second; - } - } -} - - - - - -void cPlayer::ResolveGroups() -{ - // Clear resolved groups first - m_ResolvedGroups.clear(); - - // Get a complete resolved list of all groups the player is in - std::map< cGroup*, bool > AllGroups; // Use a map, because it's faster than iterating through a list to find duplicates - GroupList ToIterate; - for( GroupList::iterator GroupItr = m_Groups.begin(); GroupItr != m_Groups.end(); ++GroupItr ) - { - ToIterate.push_back( *GroupItr ); - } - while( ToIterate.begin() != ToIterate.end() ) - { - cGroup* CurrentGroup = *ToIterate.begin(); - if( AllGroups.find( CurrentGroup ) != AllGroups.end() ) - { - LOGWARNING("ERROR: Player \"%s\" is in the group multiple times (\"%s\"). Please fix your settings in users.ini!", - m_PlayerName.c_str(), CurrentGroup->GetName().c_str() - ); - } - else - { - AllGroups[ CurrentGroup ] = true; - m_ResolvedGroups.push_back( CurrentGroup ); // Add group to resolved list - const cGroup::GroupList & Inherits = CurrentGroup->GetInherits(); - for( cGroup::GroupList::const_iterator itr = Inherits.begin(); itr != Inherits.end(); ++itr ) - { - if( AllGroups.find( *itr ) != AllGroups.end() ) - { - LOGERROR("ERROR: Player %s is in the same group multiple times due to inheritance (%s). FIX IT!", m_PlayerName.c_str(), (*itr)->GetName().c_str() ); - continue; - } - ToIterate.push_back( *itr ); - } - } - ToIterate.erase( ToIterate.begin() ); - } -} - - - - - -AString cPlayer::GetColor(void) const -{ - if ( m_Color != '-' ) - { - return cChatColor::MakeColor( m_Color ); - } - - if ( m_Groups.size() < 1 ) - { - return cChatColor::White; - } - - return (*m_Groups.begin())->GetColor(); -} - - - - - -void cPlayer::TossItem( - bool a_bDraggingItem, - char a_Amount /* = 1 */, - short a_CreateType /* = 0 */, - short a_CreateHealth /* = 0 */ -) -{ - cItems Drops; - if (a_CreateType != 0) - { - // Just create item without touching the inventory (used in creative mode) - Drops.push_back(cItem(a_CreateType, a_Amount, a_CreateHealth)); - } - else - { - // Drop an item from the inventory: - if (a_bDraggingItem) - { - cItem & Item = GetDraggingItem(); - if (!Item.IsEmpty()) - { - char OriginalItemAmount = Item.m_ItemCount; - Item.m_ItemCount = std::min(OriginalItemAmount, a_Amount); - Drops.push_back(Item); - if (OriginalItemAmount > a_Amount) - { - Item.m_ItemCount = OriginalItemAmount - (char)a_Amount; - } - else - { - Item.Empty(); - } - } - } - else - { - // Else drop equipped item - cItem DroppedItem(GetInventory().GetEquippedItem()); - if (!DroppedItem.IsEmpty()) - { - if (GetInventory().RemoveOneEquippedItem()) - { - DroppedItem.m_ItemCount = 1; // RemoveItem decreases the count, so set it to 1 again - Drops.push_back(DroppedItem); - } - } - } - } - double vX = 0, vY = 0, vZ = 0; - EulerToVector(-GetRotation(), GetPitch(), vZ, vX, vY); - vY = -vY * 2 + 1.f; - m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY() + 1.6f, GetPosZ(), vX * 3, vY * 3, vZ * 3, true); // 'true' because created by player -} - - - - - -bool cPlayer::MoveToWorld(const char * a_WorldName) -{ - cWorld * World = cRoot::Get()->GetWorld(a_WorldName); - if (World == NULL) - { - LOG("%s: Couldn't find world \"%s\".", __FUNCTION__, a_WorldName); - return false; - } - - eDimension OldDimension = m_World->GetDimension(); - - // Remove all links to the old world - m_World->RemovePlayer(this); - m_ClientHandle->RemoveFromAllChunks(); - m_World->RemoveEntity(this); - - // If the dimension is different, we can send the respawn packet - // http://wiki.vg/Protocol#0x09 says "don't send if dimension is the same" as of 2013_07_02 - m_ClientHandle->MoveToWorld(*World, (OldDimension != World->GetDimension())); - - // Add player to all the necessary parts of the new world - SetWorld(World); - World->AddEntity(this); - World->AddPlayer(this); - - return true; -} - - - - - -void cPlayer::LoadPermissionsFromDisk() -{ - m_Groups.clear(); - m_Permissions.clear(); - - cIniFile IniFile; - if (IniFile.ReadFile("users.ini")) - { - std::string Groups = IniFile.GetValue(m_PlayerName, "Groups", ""); - if (!Groups.empty()) - { - AStringVector Split = StringSplit( Groups, "," ); - for( unsigned int i = 0; i < Split.size(); i++ ) - { - AddToGroup( Split[i].c_str() ); - } - } - else - { - AddToGroup("Default"); - } - - m_Color = IniFile.GetValue(m_PlayerName, "Color", "-")[0]; - } - else - { - LOGWARN("Failed to read the users.ini file. The player will be added only to the Default group."); - AddToGroup("Default"); - } - ResolvePermissions(); -} - - - - -bool cPlayer::LoadFromDisk() -{ - LoadPermissionsFromDisk(); - - // Log player permissions, cause it's what the cool kids do - LOGINFO("Player %s has permissions:", m_PlayerName.c_str() ); - for( PermissionMap::iterator itr = m_ResolvedPermissions.begin(); itr != m_ResolvedPermissions.end(); ++itr ) - { - if( itr->second ) LOGINFO("%s", itr->first.c_str() ); - } - - AString SourceFile; - Printf(SourceFile, "players/%s.json", m_PlayerName.c_str() ); - - cFile f; - if (!f.Open(SourceFile, cFile::fmRead)) - { - // This is a new player whom we haven't seen yet, bail out, let them have the defaults - return false; - } - - AString buffer; - if (f.ReadRestOfFile(buffer) != f.GetSize()) - { - LOGWARNING("Cannot read player data from file \"%s\"", SourceFile.c_str()); - return false; - } - f.Close(); //cool kids play nice - - Json::Value root; - Json::Reader reader; - if (!reader.parse(buffer, root, false)) - { - LOGWARNING("Cannot parse player data in file \"%s\", player will be reset", SourceFile.c_str()); - } - - Json::Value & JSON_PlayerPosition = root["position"]; - if (JSON_PlayerPosition.size() == 3) - { - SetPosX(JSON_PlayerPosition[(unsigned int)0].asDouble()); - SetPosY(JSON_PlayerPosition[(unsigned int)1].asDouble()); - SetPosZ(JSON_PlayerPosition[(unsigned int)2].asDouble()); - m_LastPosX = GetPosX(); - m_LastPosY = GetPosY(); - m_LastPosZ = GetPosZ(); - m_LastFoodPos = GetPosition(); - } - - Json::Value & JSON_PlayerRotation = root["rotation"]; - if (JSON_PlayerRotation.size() == 3) - { - SetRotation ((float)JSON_PlayerRotation[(unsigned int)0].asDouble()); - SetPitch ((float)JSON_PlayerRotation[(unsigned int)1].asDouble()); - SetRoll ((float)JSON_PlayerRotation[(unsigned int)2].asDouble()); - } - - m_Health = root.get("health", 0).asInt(); - m_AirLevel = root.get("air", MAX_AIR_LEVEL).asInt(); - m_FoodLevel = root.get("food", MAX_FOOD_LEVEL).asInt(); - m_FoodSaturationLevel = root.get("foodSaturation", MAX_FOOD_LEVEL).asDouble(); - m_FoodTickTimer = root.get("foodTickTimer", 0).asInt(); - m_FoodExhaustionLevel = root.get("foodExhaustion", 0).asDouble(); - m_LifetimeTotalXp = (short) root.get("xpTotal", 0).asInt(); - m_CurrentXp = (short) root.get("xpCurrent", 0).asInt(); - - //SetExperience(root.get("experience", 0).asInt()); - - m_GameMode = (eGameMode) root.get("gamemode", eGameMode_NotSet).asInt(); - - m_Inventory.LoadFromJson(root["inventory"]); - - m_LoadedWorldName = root.get("world", "world").asString(); - - LOGD("Player \"%s\" was read from file, spawning at {%.2f, %.2f, %.2f} in world \"%s\"", - m_PlayerName.c_str(), GetPosX(), GetPosY(), GetPosZ(), m_LoadedWorldName.c_str() - ); - - return true; -} - - - - - -bool cPlayer::SaveToDisk() -{ - cFile::CreateFolder(FILE_IO_PREFIX + AString("players")); - - // create the JSON data - Json::Value JSON_PlayerPosition; - JSON_PlayerPosition.append(Json::Value(GetPosX())); - JSON_PlayerPosition.append(Json::Value(GetPosY())); - JSON_PlayerPosition.append(Json::Value(GetPosZ())); - - Json::Value JSON_PlayerRotation; - JSON_PlayerRotation.append(Json::Value(GetRotation())); - JSON_PlayerRotation.append(Json::Value(GetPitch())); - JSON_PlayerRotation.append(Json::Value(GetRoll())); - - Json::Value JSON_Inventory; - m_Inventory.SaveToJson(JSON_Inventory); - - Json::Value root; - root["position"] = JSON_PlayerPosition; - root["rotation"] = JSON_PlayerRotation; - root["inventory"] = JSON_Inventory; - root["health"] = m_Health; - root["xpTotal"] = m_LifetimeTotalXp; - root["xpCurrent"] = m_CurrentXp; - root["air"] = m_AirLevel; - root["food"] = m_FoodLevel; - root["foodSaturation"] = m_FoodSaturationLevel; - root["foodTickTimer"] = m_FoodTickTimer; - root["foodExhaustion"] = m_FoodExhaustionLevel; - root["world"] = GetWorld()->GetName(); - - if (m_GameMode == GetWorld()->GetGameMode()) - { - root["gamemode"] = (int) eGameMode_NotSet; - } - else - { - root["gamemode"] = (int) m_GameMode; - } - - Json::StyledWriter writer; - std::string JsonData = writer.write(root); - - AString SourceFile; - Printf(SourceFile, "players/%s.json", m_PlayerName.c_str() ); - - cFile f; - if (!f.Open(SourceFile, cFile::fmWrite)) - { - LOGERROR("ERROR WRITING PLAYER \"%s\" TO FILE \"%s\" - cannot open file", m_PlayerName.c_str(), SourceFile.c_str()); - return false; - } - if (f.Write(JsonData.c_str(), JsonData.size()) != (int)JsonData.size()) - { - LOGERROR("ERROR WRITING PLAYER JSON TO FILE \"%s\"", SourceFile.c_str()); - return false; - } - return true; -} - - - - - -cPlayer::StringList cPlayer::GetResolvedPermissions() -{ - StringList Permissions; - - const PermissionMap& ResolvedPermissions = m_ResolvedPermissions; - for( PermissionMap::const_iterator itr = ResolvedPermissions.begin(); itr != ResolvedPermissions.end(); ++itr ) - { - if( itr->second ) Permissions.push_back( itr->first ); - } - - return Permissions; -} - - - - - -void cPlayer::UseEquippedItem(void) -{ - if (IsGameModeCreative()) // No damage in creative - { - return; - } - - GetInventory().DamageEquippedItem(); -} - - - - - -void cPlayer::SetSwimState(cChunk & a_Chunk) -{ - int RelY = (int)floor(m_LastPosY + 0.1); - if ((RelY < 0) || (RelY >= cChunkDef::Height - 1)) - { - m_IsSwimming = false; - m_IsSubmerged = false; - return; - } - - BLOCKTYPE BlockIn; - int RelX = (int)floor(m_LastPosX) - a_Chunk.GetPosX() * cChunkDef::Width; - int RelZ = (int)floor(m_LastPosZ) - a_Chunk.GetPosZ() * cChunkDef::Width; - - // Check if the player is swimming: - // Use Unbounded, because we're being called *after* processing super::Tick(), which could have changed our chunk - if (!a_Chunk.UnboundedRelGetBlockType(RelX, RelY, RelZ, BlockIn)) - { - // This sometimes happens on Linux machines - // Ref.: http://forum.mc-server.org/showthread.php?tid=1244 - LOGD("SetSwimState failure: RelX = %d, RelZ = %d, LastPos = {%.02f, %.02f}, Pos = %.02f, %.02f}", - RelX, RelY, m_LastPosX, m_LastPosZ, GetPosX(), GetPosZ() - ); - m_IsSwimming = false; - m_IsSubmerged = false; - return; - } - m_IsSwimming = IsBlockWater(BlockIn); - - // Check if the player is submerged: - VERIFY(a_Chunk.UnboundedRelGetBlockType(RelX, RelY + 1, RelZ, BlockIn)); - m_IsSubmerged = IsBlockWater(BlockIn); -} - - - - - -void cPlayer::HandleAir(void) -{ - // Ref.: http://www.minecraftwiki.net/wiki/Chunk_format - // see if the player is /submerged/ water (block above is water) - // Get the type of block the player's standing in: - - if (IsSubmerged()) - { - // either reduce air level or damage player - if (m_AirLevel < 1) - { - if (m_AirTickTimer < 1) - { - // damage player - TakeDamage(dtDrowning, NULL, 1, 1, 0); - // reset timer - m_AirTickTimer = DROWNING_TICKS; - } - else - { - m_AirTickTimer -= 1; - } - } - else - { - // reduce air supply - m_AirLevel -= 1; - } - } - else - { - // set the air back to maximum - m_AirLevel = MAX_AIR_LEVEL; - m_AirTickTimer = DROWNING_TICKS; - } -} - - - - - -void cPlayer::HandleFood(void) -{ - // Ref.: http://www.minecraftwiki.net/wiki/Hunger - - // Remember the food level before processing, for later comparison - int LastFoodLevel = m_FoodLevel; - - // Heal or damage, based on the food level, using the m_FoodTickTimer: - if ((m_FoodLevel > 17) || (m_FoodLevel <= 0)) - { - m_FoodTickTimer++; - if (m_FoodTickTimer >= 80) - { - m_FoodTickTimer = 0; - - if (m_FoodLevel >= 17) - { - // Regenerate health from food, incur 3 pts of food exhaustion: - Heal(1); - m_FoodExhaustionLevel += 3; - } - else if (m_FoodLevel <= 0) - { - // Damage from starving - TakeDamage(dtStarving, NULL, 1, 1, 0); - } - } - } - - // Apply food poisoning food exhaustion: - if (m_FoodPoisonedTicksRemaining > 0) - { - m_FoodPoisonedTicksRemaining--; - m_FoodExhaustionLevel += 0.025; // 0.5 per second = 0.025 per tick - } - - // Apply food exhaustion that has accumulated: - if (m_FoodExhaustionLevel >= 4) - { - m_FoodExhaustionLevel -= 4; - - if (m_FoodSaturationLevel >= 1) - { - m_FoodSaturationLevel -= 1; - } - else - { - m_FoodLevel = std::max(m_FoodLevel - 1, 0); - } - } - - if (m_FoodLevel != LastFoodLevel) - { - SendHealth(); - } -} - - - - - -void cPlayer::ApplyFoodExhaustionFromMovement() -{ - if (IsGameModeCreative()) - { - return; - } - - // Calculate the distance travelled, update the last pos: - Vector3d Movement(GetPosition() - m_LastFoodPos); - Movement.y = 0; // Only take XZ movement into account - m_LastFoodPos = GetPosition(); - - // If riding anything, apply no food exhaustion - if (m_AttachedTo != NULL) - { - return; - } - - // Apply the exhaustion based on distance travelled: - double BaseExhaustion = Movement.Length(); - if (IsSprinting()) - { - // 0.1 pt per meter sprinted - BaseExhaustion = BaseExhaustion * 0.1; - } - else if (IsSwimming()) - { - // 0.015 pt per meter swum - BaseExhaustion = BaseExhaustion * 0.015; - } - else - { - // 0.01 pt per meter walked / sneaked - BaseExhaustion = BaseExhaustion * 0.01; - } - m_FoodExhaustionLevel += BaseExhaustion; -} - - - - |