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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2013-11-14 23:39:14 +0100 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2013-11-14 23:39:14 +0100 |
commit | 15c330664a78a34b5138ec5fc8089b77656e172e (patch) | |
tree | 7dd31cc8c017c7070aad7b081b9004148c8ba02d /source/Entities/ProjectileEntity.h | |
parent | Merge pull request #344 from marmot21/playerxp (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/Entities/ProjectileEntity.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/source/Entities/ProjectileEntity.h b/source/Entities/ProjectileEntity.h index 28dd76935..f62b53a42 100644 --- a/source/Entities/ProjectileEntity.h +++ b/source/Entities/ProjectileEntity.h @@ -83,7 +83,7 @@ protected: /// True if the projectile has hit the ground and is stuck there bool m_IsInGround; - + // cEntity overrides: virtual void Tick(float a_Dt, cChunk & a_Chunk) override; virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override; @@ -159,6 +159,8 @@ protected: /// Timer for pickup collection animation or five minute timeout float m_Timer; + float m_HitGroundTimer; + /// If true, the arrow is in the process of being collected - don't go to anyone else bool m_bIsCollected; |