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authormadmaxoft <github@xoft.cz>2013-08-25 21:31:35 +0200
committermadmaxoft <github@xoft.cz>2013-08-25 21:31:35 +0200
commitda3e24863274a80f4bda0251e678ec354c8d59e6 (patch)
treebe1b541ba6ba5008700b3938364174fc9c5ab7de /source/Entities
parentMoved entity spawning into cEntity::Initialize(). (diff)
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Diffstat (limited to '')
-rw-r--r--source/Entities/ProjectileEntity.cpp17
-rw-r--r--source/Entities/ProjectileEntity.h8
2 files changed, 25 insertions, 0 deletions
diff --git a/source/Entities/ProjectileEntity.cpp b/source/Entities/ProjectileEntity.cpp
index e87f72eed..66d9409f5 100644
--- a/source/Entities/ProjectileEntity.cpp
+++ b/source/Entities/ProjectileEntity.cpp
@@ -6,6 +6,7 @@
#include "Globals.h"
#include "ProjectileEntity.h"
#include "../ClientHandle.h"
+#include "Player.h"
@@ -98,6 +99,22 @@ cArrowEntity::cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a
+bool cArrowEntity::CanPickup(const cPlayer & a_Player) const
+{
+ switch (m_PickupState)
+ {
+ case psNoPickup: return false;
+ case psInSurvivalOrCreative: return (a_Player.IsGameModeSurvival() || a_Player.IsGameModeCreative());
+ case psInCreative: return a_Player.IsGameModeCreative();
+ }
+ ASSERT(!"Unhandled pickup state");
+ return false;
+}
+
+
+
+
+
void cArrowEntity::SpawnOn(cClientHandle & a_Client)
{
a_Client.SendSpawnObject(*this, pkArrow, 0, 0, 0);
diff --git a/source/Entities/ProjectileEntity.h b/source/Entities/ProjectileEntity.h
index 8c6791e2e..cf107e15b 100644
--- a/source/Entities/ProjectileEntity.h
+++ b/source/Entities/ProjectileEntity.h
@@ -40,6 +40,8 @@ public:
// tolua_end
+ CLASS_PROTODEF(cProjectileEntity);
+
cProjectileEntity(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, double a_Width, double a_Height);
cProjectileEntity(eKind a_Kind, cEntity * a_Creator, const Vector3d & a_Pos, const Vector3d & a_Speed, double a_Width, double a_Height);
@@ -92,9 +94,13 @@ public:
// tolua_end
+ CLASS_PROTODEF(cArrowEntity);
+
/// Creates a new arrow with psNoPickup state and default damage modifier coeff
cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d a_Speed);
+ // tolua_begin
+
/// Returns whether the arrow can be picked up by players
ePickupState GetPickupState(void) const { return m_PickupState; }
@@ -110,6 +116,8 @@ public:
/// Returns true if the specified player can pick the arrow up
bool CanPickup(const cPlayer & a_Player) const;
+ // tolua_end
+
protected:
/// Determines when the arrow can be picked up by players