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authorDaniel O'Brien <marmot.daniel@gmail.com>2013-11-13 18:25:47 +0100
committerDaniel O'Brien <marmot.daniel@gmail.com>2013-11-13 18:25:47 +0100
commitbf2dc38f352b24b4df1b4b1601f234b98c6d7a5b (patch)
tree6547f3d536c41ff60c2bca95bf4f2e47f6799579 /source/Entities
parentMerge remote-tracking branch 'upstream/master' into playerxp (diff)
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Diffstat (limited to '')
-rw-r--r--source/Entities/Player.cpp98
-rw-r--r--source/Entities/Player.h37
2 files changed, 84 insertions, 51 deletions
diff --git a/source/Entities/Player.cpp b/source/Entities/Player.cpp
index a39eda1ba..02d80a8b9 100644
--- a/source/Entities/Player.cpp
+++ b/source/Entities/Player.cpp
@@ -66,10 +66,7 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName)
, m_EatingFinishTick(-1)
, m_IsChargingBow(false)
, m_BowCharge(0)
- , m_XpLevel(0)
- , m_XpP(0.f)
, m_XpTotal(0)
- , m_XpNextLevelTotal(0)
{
LOGD("Created a player object for \"%s\" @ \"%s\" at %p, ID %d",
a_PlayerName.c_str(), a_Client->GetIPString().c_str(),
@@ -265,6 +262,70 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk)
+int cPlayer::CalcLevelFromXp(int a_XpTotal)
+{
+ //level 0 to 15
+ if(a_XpTotal <= XP_TO_LEVEL15)
+ {
+ return (int) a_XpTotal / XP_PER_LEVEL_TO15;
+ }
+
+ //level 30+
+ if(a_XpTotal > XP_TO_LEVEL30)
+ {
+ return (int) (151.5 + sqrt( 22952.25 - (14 * (2220 - a_XpTotal)))) / 7;
+ }
+
+ //level 16 to 30
+ return (int) ( 29.5 + sqrt( 870.25 - (6 * ( 360 - a_XpTotal )))) / 3;
+}
+
+
+
+
+
+int cPlayer::XpAtLevel(int a_Level)
+{
+ //level 0 to 15
+ if(a_Level <= 15)
+ {
+ return a_Level * XP_PER_LEVEL_TO15;
+ }
+
+ //level 30+
+ if(a_Level >= 31)
+ {
+ return (int) ( (3.5 * a_Level * a_Level) - (151.5 * a_Level) + 2220 );
+ }
+
+ //level 16 to 30
+ return (int) ( (1.5 * a_Level * a_Level) - (29.5 * a_Level) + 360 );
+}
+
+
+
+
+
+int cPlayer::GetExperienceLevel()
+{
+ return CalcLevelFromXp(m_XpTotal);
+}
+
+
+
+
+
+float cPlayer::GetExperiencePercentage()
+{
+ int currentLevel = CalcLevelFromXp(m_XpTotal);
+
+ return (float)m_XpTotal / (float)XpAtLevel(1+currentLevel);
+}
+
+
+
+
+
bool cPlayer::SetExperience(int a_XpTotal)
{
if(!(a_XpTotal >= 0) || (a_XpTotal > (INT_MAX - m_XpTotal)))
@@ -273,53 +334,30 @@ bool cPlayer::SetExperience(int a_XpTotal)
return false; //oops, they gave us a dodgey number
}
-
m_XpTotal = a_XpTotal;
- //now calculate XpP and XpLevel
- //First Calc current level using quadratic eqn
- m_XpLevel = CalcLevelFromXp(m_XpTotal);
-
- //calculate total Xp for next level
- m_XpNextLevelTotal = XpAtLevel(m_XpLevel+1);
-
- //calulate Xp Percentage
- m_XpP = (float)m_XpLevel / (float)m_XpNextLevelTotal;
-
- return true;//aka happy :)
+ return true;
}
-bool cPlayer::AddExperience(int a_Xp_delta)
+int cPlayer::AddExperience(int a_Xp_delta)
{
if(a_Xp_delta > MAX_EXPERIENCE_ORB_SIZE || a_Xp_delta < 0)
{
//value was too large or negative, abort and report
LOGWARNING("Attempt was made to increment Xp by %d, max is %d and must be positive",
a_Xp_delta, MAX_EXPERIENCE_ORB_SIZE);
- return false;
+ return -1; //should we instead just return the current Xp?
}
LOGD("Player \"%s\" earnt %d experience", m_PlayerName.c_str(), a_Xp_delta);
- //update Xp, note there is no min
m_XpTotal += a_Xp_delta;
- //update Xp percentage
- if(m_XpTotal >= m_XpNextLevelTotal)
- {
- //oh actually, update their level first
-
- m_XpLevel++;
- m_XpNextLevelTotal = XpAtLevel(m_XpLevel+1);
- }
-
- m_XpP = (float)m_XpLevel / (float)m_XpNextLevelTotal;
-
- return true;
+ return m_XpTotal;
}
diff --git a/source/Entities/Player.h b/source/Entities/Player.h
index ab8fd3b5a..e0ccaf318 100644
--- a/source/Entities/Player.h
+++ b/source/Entities/Player.h
@@ -64,26 +64,25 @@ public:
/// Returns the currently equipped boots; empty item if none
virtual cItem GetEquippedBoots(void) const override { return m_Inventory.GetEquippedBoots(); }
- /** Sets the experience total - XpTotal, updates XpLevel and XpP as appropriate
+ /** Sets the experience total
Returns true on success
should really only be called at init or player death
*/
bool SetExperience(int a_XpTotal);
/* Adds Xp, will not inc more than MAX_EXPERIENCE_ORB_SIZE!
- Returns true on success
- Updates XpLevel and XpP appropriately
+ Returns the new total experience, -1 on error
*/
- bool AddExperience(int a_Xp_delta);
+ int AddExperience(int a_Xp_delta);
/// Gets the experience total - XpTotal
inline int GetExperienceTotal(void) { return m_XpTotal; }
/// Gets the current level - XpLevel
- inline int GetExperienceLevel(void) { return m_XpLevel; }
+ int GetExperienceLevel(void);
/// Gets the experience bar percentage - XpP
- inline float GetExperiencePercentage(void) { return m_XpP; }
+ float GetExperiencePercentage(void);
/// Starts charging the equipped bow
void StartChargingBow(void);
@@ -329,6 +328,14 @@ protected:
std::string m_PlayerName;
std::string m_LoadedWorldName;
+ /// Xp Level stuff
+ enum
+ {
+ XP_TO_LEVEL15 = 255,
+ XP_PER_LEVEL_TO15 = 17,
+ XP_TO_LEVEL30 = 825
+ } ;
+
/// Player's air level (for swimming)
int m_AirLevel;
@@ -400,26 +407,14 @@ protected:
/// The world tick in which eating will be finished. -1 if not eating
Int64 m_EatingFinishTick;
- /// Player Xp levels etc
- int m_XpLevel; //store this and m_XpP to save calculating each time
- float m_XpP; //between 0 & 1
+ /// Player Xp level
int m_XpTotal;
- int m_XpNextLevelTotal; //save calculating this often
-
- //Xp level defines
- #define XP_TO_LEVEL15 255
- #define XP_PER_LEVEL_TO15 17
- #define XP_TO_LEVEL30 825
/// Caculates the Xp at a given level, ref: http://minecraft.gamepedia.com/XP
- inline int XpAtLevel(int level) { return (int) ((level <= 15)? (15*level) :
- ((level <= 31)? (1.5*level*level - 29.5*level + 360) :
- (3.5*level*level - 151.5*level + 2220))); }
+ static int XpAtLevel(int a_Level);
/// inverse of XpAtLevel, ref: http://minecraft.gamepedia.com/XP values are as per this with pre-calculations
- inline int CalcLevelFromXp(int XpTotal) { return (int) ((XpTotal <= XP_TO_LEVEL15)? XpTotal / XP_PER_LEVEL_TO15 : //level 0-15 or...
- (XpTotal <= XP_TO_LEVEL30)? ( 29.5 + sqrt( 870.25 - (6 * ( 360 - XpTotal )))) / 3 : //level 15-30
- (151.5 + sqrt( 22952.25 - (14 * (2220 - XpTotal)))) / 7); }//level 30+
+ static int CalcLevelFromXp(int a_XpTotal);
bool m_IsChargingBow;
int m_BowCharge;