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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-07-03 21:16:09 +0200 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-07-03 21:16:09 +0200 |
commit | 358e74ded82c12f49483b4c2adc50c2d1d043051 (patch) | |
tree | c1ca3bdd4405fd63a818df01e395af5ef195bf7a /source/FinishGen.cpp | |
parent | Temporary jungle trees (swamp-like), based on code by STR_Warrior). Also vines don't overwrite leaves anymore. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/FinishGen.cpp | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/source/FinishGen.cpp b/source/FinishGen.cpp index eac4a6c02..819bfff76 100644 --- a/source/FinishGen.cpp +++ b/source/FinishGen.cpp @@ -283,3 +283,76 @@ void cFinishGenIce::GenFinish( + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cFinishGenLilypads: + +int cFinishGenLilypads::GetNumLilypads(const cChunkDef::BiomeMap & a_BiomeMap) +{ + int res = 0; + for (int i = 0; i < ARRAYCOUNT(a_BiomeMap); i++) + { + if (a_BiomeMap[i] == biSwampland) + { + res++; + } + } // for i - a_BiomeMap[] + return res / 64; +} + + + + + +void cFinishGenLilypads::GenFinish( + int a_ChunkX, int a_ChunkZ, + cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change + cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change + cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data + const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to + cEntityList & a_Entities, // Entities may be added or deleted + cBlockEntityList & a_BlockEntities // Block entities may be added or deleted +) +{ + // Add Lilypads on top of water surface in Swampland + + int NumLilypads = GetNumLilypads(a_BiomeMap); + for (int i = 0; i < NumLilypads; i++) + { + int x = m_Noise.IntNoise3DInt(a_ChunkX + a_ChunkZ, a_ChunkZ, i) % cChunkDef::Width; + int z = m_Noise.IntNoise3DInt(a_ChunkX - a_ChunkZ, i, a_ChunkZ) % cChunkDef::Width; + + // Place a lily pad at {x, z} if possible (swampland, empty block, water below): + if (cChunkDef::GetBiome(a_BiomeMap, x, z) != biSwampland) + { + // not swampland + continue; + } + int Height = cChunkDef::GetHeight(a_HeightMap, x, z); + if (Height >= cChunkDef::Height) + { + // Too high up + continue; + } + if (cChunkDef::GetBlock(a_BlockTypes, x, Height + 1, z) != E_BLOCK_AIR) + { + // not empty block + continue; + } + switch (cChunkDef::GetBlock(a_BlockTypes, x, Height, z)) + { + case E_BLOCK_WATER: + case E_BLOCK_STATIONARY_WATER: + { + cChunkDef::SetBlock(a_BlockTypes, x, Height + 1, z, E_BLOCK_LILY_PAD); + cChunkDef::SetHeight(a_HeightMap, x, z, Height + 1); + break; + } + } // switch (GetBlock) + } // for i +} + + + + + |