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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-09-23 22:14:04 +0200
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-09-23 22:14:04 +0200
commit881ad8d8dbed920c00ea750fb809797456e0b4fc (patch)
treea24d6e094842a952e5ad5b8739fba52ceb36ba7d /source/FinishGen.cpp
parentSource files cleanup: Protocol-related files in a separate subfolder (diff)
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Diffstat (limited to 'source/FinishGen.cpp')
-rw-r--r--source/FinishGen.cpp387
1 files changed, 0 insertions, 387 deletions
diff --git a/source/FinishGen.cpp b/source/FinishGen.cpp
deleted file mode 100644
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--- a/source/FinishGen.cpp
+++ /dev/null
@@ -1,387 +0,0 @@
-
-// FinishGen.cpp
-
-/* Implements the various finishing generators:
- - cFinishGenSnow
- - cFinishGenIce
- - cFinishGenSprinkleFoliage
-*/
-
-#include "Globals.h"
-
-#include "FinishGen.h"
-#include "cNoise.h"
-#include "BlockID.h"
-
-
-
-
-
-static inline bool IsWater(BLOCKTYPE a_BlockType)
-{
- return (a_BlockType == E_BLOCK_STATIONARY_WATER) || (a_BlockType == E_BLOCK_WATER);
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cFinishGenSprinkleFoliage:
-
-bool cFinishGenSprinkleFoliage::TryAddSugarcane(
- int a_ChunkX, int a_ChunkZ,
- int a_RelX, int a_RelY, int a_RelZ,
- cChunkDef::BlockTypes & a_BlockTypes,
- cChunkDef::BlockNibbles & a_BlockMeta
-)
-{
- // We'll be doing comparison to neighbors, so require the coords to be 1 block away from the chunk edges:
- if (
- (a_RelX < 1) || (a_RelX >= cChunkDef::Width - 1) ||
- (a_RelY < 1) || (a_RelY >= cChunkDef::Height - 2) ||
- (a_RelZ < 1) || (a_RelZ >= cChunkDef::Width - 1)
- )
- {
- return false;
- }
-
- // Only allow dirt, grass or sand below sugarcane:
- switch (cChunkDef::GetBlock(a_BlockTypes, a_RelX, a_RelY, a_RelZ))
- {
- case E_BLOCK_DIRT:
- case E_BLOCK_GRASS:
- case E_BLOCK_SAND:
- {
- break;
- }
- default:
- {
- return false;
- }
- }
-
- // Water is required next to the block below the sugarcane:
- if (
- !IsWater(cChunkDef::GetBlock(a_BlockTypes, a_RelX - 1, a_RelY, a_RelZ)) &&
- !IsWater(cChunkDef::GetBlock(a_BlockTypes, a_RelX + 1, a_RelY, a_RelZ)) &&
- !IsWater(cChunkDef::GetBlock(a_BlockTypes, a_RelX , a_RelY, a_RelZ - 1)) &&
- !IsWater(cChunkDef::GetBlock(a_BlockTypes, a_RelX , a_RelY, a_RelZ + 1))
- )
- {
- return false;
- }
-
- // All conditions met, place a sugarcane here:
- cChunkDef::SetBlock(a_BlockTypes, a_RelX, a_RelY + 1, a_RelZ, E_BLOCK_SUGARCANE);
- return true;
-}
-
-
-
-
-
-void cFinishGenSprinkleFoliage::GenFinish(
- int a_ChunkX, int a_ChunkZ,
- cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
- cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
- cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
- const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
- cEntityList & a_Entities, // Entities may be added or deleted
- cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
- )
-{
- // Generate small foliage (1-block):
-
- // TODO: Update heightmap with 1-block-tall foliage
- cNoise Noise(m_Seed);
- for (int z = 0; z < cChunkDef::Width; z++)
- {
- int BlockZ = a_ChunkZ * cChunkDef::Width + z;
- const float zz = (float)BlockZ;
- for (int x = 0; x < cChunkDef::Width; x++)
- {
- int BlockX = a_ChunkX * cChunkDef::Width + x;
- if (((Noise.IntNoise2DInt(BlockX, BlockZ) / 8) % 128) < 124)
- {
- continue;
- }
- int Top = cChunkDef::GetHeight(a_HeightMap, x, z);
- if (Top > 250)
- {
- // Nothing grows above Y=250
- continue;
- }
- if (cChunkDef::GetBlock(a_BlockTypes, x, Top + 1, z) != E_BLOCK_AIR)
- {
- // Space already taken by something else, don't grow here
- // WEIRD, since we're using heightmap, so there should NOT be anything above it
- continue;
- }
-
- const float xx = (float)BlockX;
- float val1 = Noise.CubicNoise2D(xx * 0.1f, zz * 0.1f );
- float val2 = Noise.CubicNoise2D(xx * 0.01f, zz * 0.01f );
- switch (cChunkDef::GetBlock(a_BlockTypes, x, Top, z))
- {
- case E_BLOCK_GRASS:
- {
- float val3 = Noise.CubicNoise2D(xx * 0.01f + 10, zz * 0.01f + 10 );
- float val4 = Noise.CubicNoise2D(xx * 0.05f + 20, zz * 0.05f + 20 );
- if (val1 + val2 > 0.2f)
- {
- cChunkDef::SetBlock(a_BlockTypes, x, ++Top, z, E_BLOCK_YELLOW_FLOWER);
- }
- else if (val2 + val3 > 0.2f)
- {
- cChunkDef::SetBlock(a_BlockTypes, x, ++Top, z, E_BLOCK_RED_ROSE);
- }
- else if (val3 + val4 > 0.2f)
- {
- cChunkDef::SetBlock(a_BlockTypes, x, ++Top, z, E_BLOCK_RED_MUSHROOM);
- }
- else if (val1 + val4 > 0.2f)
- {
- cChunkDef::SetBlock(a_BlockTypes, x, ++Top, z, E_BLOCK_BROWN_MUSHROOM);
- }
- else if (val1 + val2 + val3 + val4 < -0.1)
- {
- cChunkDef::SetBlock (a_BlockTypes, x, ++Top, z, E_BLOCK_TALL_GRASS);
- cChunkDef::SetNibble(a_BlockMeta, x, Top, z, E_META_TALL_GRASS_GRASS);
- }
- else if (TryAddSugarcane(a_ChunkX, a_ChunkZ, x, Top, z, a_BlockTypes, a_BlockMeta))
- {
- ++Top;
- }
- else if ((val1 > 0.5) && (val2 < -0.5))
- {
- cChunkDef::SetBlock (a_BlockTypes, x, ++Top, z, E_BLOCK_PUMPKIN);
- cChunkDef::SetNibble(a_BlockMeta, x, Top, z, (int)(val3 * 8) % 4);
- }
- break;
- } // case E_BLOCK_GRASS
-
- case E_BLOCK_SAND:
- {
- int y = Top + 1;
- if (
- (x > 0) && (x < cChunkDef::Width - 1) &&
- (z > 0) && (z < cChunkDef::Width - 1) &&
- (val1 + val2 > 0.5f) &&
- (cChunkDef::GetBlock(a_BlockTypes, x + 1, y, z) == E_BLOCK_AIR) &&
- (cChunkDef::GetBlock(a_BlockTypes, x - 1, y, z) == E_BLOCK_AIR) &&
- (cChunkDef::GetBlock(a_BlockTypes, x, y, z + 1) == E_BLOCK_AIR) &&
- (cChunkDef::GetBlock(a_BlockTypes, x, y, z - 1) == E_BLOCK_AIR)
- )
- {
- cChunkDef::SetBlock(a_BlockTypes, x, ++Top, z, E_BLOCK_CACTUS);
- }
- else if (TryAddSugarcane(a_ChunkX, a_ChunkZ, x, Top, z, a_BlockTypes, a_BlockMeta))
- {
- ++Top;
- }
- break;
- }
- } // switch (TopBlock)
- cChunkDef::SetHeight(a_HeightMap, x, z, Top);
- } // for y
- } // for z
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cFinishGenSnow:
-
-void cFinishGenSnow::GenFinish(
- int a_ChunkX, int a_ChunkZ,
- cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
- cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
- cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
- const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
- cEntityList & a_Entities, // Entities may be added or deleted
- cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
- )
-{
- // Add a snow block in snowy biomes onto blocks that can be snowed over
- for (int z = 0; z < cChunkDef::Width; z++)
- {
- for (int x = 0; x < cChunkDef::Width; x++)
- {
- switch (cChunkDef::GetBiome(a_BiomeMap, x, z))
- {
- case biIcePlains:
- case biIceMountains:
- case biTaiga:
- case biTaigaHills:
- case biFrozenRiver:
- case biFrozenOcean:
- {
- int Height = cChunkDef::GetHeight(a_HeightMap, x, z);
- if (g_BlockIsSnowable[cChunkDef::GetBlock(a_BlockTypes, x, Height, z)])
- {
- cChunkDef::SetBlock(a_BlockTypes, x, Height + 1, z, E_BLOCK_SNOW);
- cChunkDef::SetHeight(a_HeightMap, x, z, Height + 1);
- }
- break;
- }
- }
- }
- } // for z
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cFinishGenIce:
-
-void cFinishGenIce::GenFinish(
- int a_ChunkX, int a_ChunkZ,
- cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
- cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
- cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
- const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
- cEntityList & a_Entities, // Entities may be added or deleted
- cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
- )
-{
- // Turn surface water into ice in icy biomes
- for (int z = 0; z < cChunkDef::Width; z++)
- {
- for (int x = 0; x < cChunkDef::Width; x++)
- {
- switch (cChunkDef::GetBiome(a_BiomeMap, x, z))
- {
- case biIcePlains:
- case biIceMountains:
- case biTaiga:
- case biTaigaHills:
- case biFrozenRiver:
- case biFrozenOcean:
- {
- int Height = cChunkDef::GetHeight(a_HeightMap, x, z);
- switch (cChunkDef::GetBlock(a_BlockTypes, x, Height, z))
- {
- case E_BLOCK_WATER:
- case E_BLOCK_STATIONARY_WATER:
- {
- cChunkDef::SetBlock(a_BlockTypes, x, Height, z, E_BLOCK_ICE);
- break;
- }
- }
- break;
- }
- }
- }
- } // for z
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cFinishGenLilypads:
-
-int cFinishGenLilypads::GetNumLilypads(const cChunkDef::BiomeMap & a_BiomeMap)
-{
- int res = 0;
- for (int i = 0; i < ARRAYCOUNT(a_BiomeMap); i++)
- {
- if (a_BiomeMap[i] == biSwampland)
- {
- res++;
- }
- } // for i - a_BiomeMap[]
- return res / 64;
-}
-
-
-
-
-
-void cFinishGenLilypads::GenFinish(
- int a_ChunkX, int a_ChunkZ,
- cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
- cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
- cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
- const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
- cEntityList & a_Entities, // Entities may be added or deleted
- cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
-)
-{
- // Add Lilypads on top of water surface in Swampland
-
- int NumLilypads = GetNumLilypads(a_BiomeMap);
- for (int i = 0; i < NumLilypads; i++)
- {
- int x = m_Noise.IntNoise3DInt(a_ChunkX + a_ChunkZ, a_ChunkZ, i) % cChunkDef::Width;
- int z = m_Noise.IntNoise3DInt(a_ChunkX - a_ChunkZ, i, a_ChunkZ) % cChunkDef::Width;
-
- // Place a lily pad at {x, z} if possible (swampland, empty block, water below):
- if (cChunkDef::GetBiome(a_BiomeMap, x, z) != biSwampland)
- {
- // not swampland
- continue;
- }
- int Height = cChunkDef::GetHeight(a_HeightMap, x, z);
- if (Height >= cChunkDef::Height)
- {
- // Too high up
- continue;
- }
- if (cChunkDef::GetBlock(a_BlockTypes, x, Height + 1, z) != E_BLOCK_AIR)
- {
- // not empty block
- continue;
- }
- switch (cChunkDef::GetBlock(a_BlockTypes, x, Height, z))
- {
- case E_BLOCK_WATER:
- case E_BLOCK_STATIONARY_WATER:
- {
- cChunkDef::SetBlock(a_BlockTypes, x, Height + 1, z, E_BLOCK_LILY_PAD);
- cChunkDef::SetHeight(a_HeightMap, x, z, Height + 1);
- break;
- }
- } // switch (GetBlock)
- } // for i
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cFinishGenBottomLava:
-
-void cFinishGenBottomLava::GenFinish(
- int a_ChunkX, int a_ChunkZ,
- cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
- cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
- cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
- const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
- cEntityList & a_Entities, // Entities may be added or deleted
- cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
-)
-{
- for (int y = m_Level; y > 0; y--)
- {
- for (int z = 0; z < cChunkDef::Width; z++) for (int x = 0; x < cChunkDef::Width; x++)
- {
- int Index = cChunkDef::MakeIndexNoCheck(x, y, z);
- if (a_BlockTypes[Index] == E_BLOCK_AIR)
- {
- a_BlockTypes[Index] = E_BLOCK_STATIONARY_LAVA;
- }
- } // for x, for z
- } // for y
-}
-
-
-
-