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author | Alexander Harkness <bearbin@gmail.com> | 2013-11-16 19:55:49 +0100 |
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committer | Alexander Harkness <bearbin@gmail.com> | 2013-11-16 19:55:49 +0100 |
commit | 0150de36888404782f8a27b9a23400ced1c7084b (patch) | |
tree | 9be74c134c9c5dee32e20a9de44749224a4935f9 /source/Generating/ChunkGenerator.cpp | |
parent | WaveNoise not used, removing. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/Generating/ChunkGenerator.cpp | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/source/Generating/ChunkGenerator.cpp b/source/Generating/ChunkGenerator.cpp index 59a00b540..33c956eba 100644 --- a/source/Generating/ChunkGenerator.cpp +++ b/source/Generating/ChunkGenerator.cpp @@ -15,10 +15,10 @@ /// If the generation queue size exceeds this number, a warning will be output -const int QUEUE_WARNING_LIMIT = 1000; +const unsigned int QUEUE_WARNING_LIMIT = 1000; /// If the generation queue size exceeds this number, chunks with no clients will be skipped -const int QUEUE_SKIP_LIMIT = 500; +const unsigned int QUEUE_SKIP_LIMIT = 500; @@ -53,7 +53,7 @@ bool cChunkGenerator::Start(cWorld * a_World, cIniFile & a_IniFile) m_World = a_World; m_Seed = a_IniFile.GetValueSetI("Seed", "Seed", rnd.randInt()); AString GeneratorName = a_IniFile.GetValueSet("Generator", "Generator", "Composable"); - + if (NoCaseCompare(GeneratorName, "Noise3D") == 0) { m_Generator = new cNoise3DGenerator(*this); @@ -72,9 +72,9 @@ bool cChunkGenerator::Start(cWorld * a_World, cIniFile & a_IniFile) LOGERROR("Generator could not start, aborting the server"); return false; } - + m_Generator->Initialize(a_World, a_IniFile); - + return super::Start(); } @@ -101,7 +101,7 @@ void cChunkGenerator::QueueGenerateChunk(int a_ChunkX, int a_ChunkY, int a_Chunk { { cCSLock Lock(m_CS); - + // Check if it is already in the queue: for (cChunkCoordsList::iterator itr = m_Queue.begin(); itr != m_Queue.end(); ++itr) { @@ -111,7 +111,7 @@ void cChunkGenerator::QueueGenerateChunk(int a_ChunkX, int a_ChunkY, int a_Chunk return; } } // for itr - m_Queue[] - + // Add to queue, issue a warning if too many: if (m_Queue.size() >= QUEUE_WARNING_LIMIT) { @@ -119,7 +119,7 @@ void cChunkGenerator::QueueGenerateChunk(int a_ChunkX, int a_ChunkY, int a_Chunk } m_Queue.push_back(cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ)); } - + m_Event.Set(); } @@ -196,7 +196,7 @@ void cChunkGenerator::Execute(void) int NumChunksGenerated = 0; // Number of chunks generated since the queue was last empty clock_t GenerationStart = clock(); // Clock tick when the queue started to fill clock_t LastReportTick = clock(); // Clock tick of the last report made (so that performance isn't reported too often) - + while (!m_ShouldTerminate) { cCSLock Lock(m_CS); @@ -219,7 +219,7 @@ void cChunkGenerator::Execute(void) GenerationStart = clock(); LastReportTick = clock(); } - + cChunkCoords coords = m_Queue.front(); // Get next coord from queue m_Queue.erase( m_Queue.begin() ); // Remove coordinate from queue bool SkipEnabled = (m_Queue.size() > QUEUE_SKIP_LIMIT); @@ -243,19 +243,19 @@ void cChunkGenerator::Execute(void) // Already generated, ignore request continue; } - + if (SkipEnabled && !m_World->HasChunkAnyClients(coords.m_ChunkX, coords.m_ChunkZ)) { LOGWARNING("Chunk generator overloaded, skipping chunk [%d, %d]", coords.m_ChunkX, coords.m_ChunkZ); continue; } - + LOGD("Generating chunk [%d, %d, %d]", coords.m_ChunkX, coords.m_ChunkY, coords.m_ChunkZ); DoGenerate(coords.m_ChunkX, coords.m_ChunkY, coords.m_ChunkZ); - + // Save the chunk right after generating, so that we don't have to generate it again on next run m_World->GetStorage().QueueSaveChunk(coords.m_ChunkX, coords.m_ChunkY, coords.m_ChunkZ); - + NumChunksGenerated++; } // while (!bStop) } @@ -269,17 +269,17 @@ void cChunkGenerator::DoGenerate(int a_ChunkX, int a_ChunkY, int a_ChunkZ) cRoot::Get()->GetPluginManager()->CallHookChunkGenerating(m_World, a_ChunkX, a_ChunkZ, &ChunkDesc); m_Generator->DoGenerate(a_ChunkX, a_ChunkZ, ChunkDesc); cRoot::Get()->GetPluginManager()->CallHookChunkGenerated(m_World, a_ChunkX, a_ChunkZ, &ChunkDesc); - + #ifdef _DEBUG // Verify that the generator has produced valid data: ChunkDesc.VerifyHeightmap(); #endif - + cChunkDef::BlockNibbles BlockMetas; ChunkDesc.CompressBlockMetas(BlockMetas); - + m_World->SetChunkData( - a_ChunkX, a_ChunkZ, + a_ChunkX, a_ChunkZ, ChunkDesc.GetBlockTypes(), BlockMetas, NULL, NULL, // We don't have lighting, chunk will be lighted when needed &ChunkDesc.GetHeightMap(), &ChunkDesc.GetBiomeMap(), |