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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-03-19 09:32:02 +0100 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-03-19 09:32:02 +0100 |
commit | b4697ab9dbece2afc8d4edbd86678fa8735578b9 (patch) | |
tree | c39af3d9dbb0f6323fb05820d2d29ff0ed3b18ea /source/Generating/CompoGen.cpp | |
parent | Trees: fixed a glitch in large jungle trees' leaves (1 column was missing) (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/Generating/CompoGen.cpp | 12 |
1 files changed, 4 insertions, 8 deletions
diff --git a/source/Generating/CompoGen.cpp b/source/Generating/CompoGen.cpp index 34a83bd52..2e0ec5d18 100644 --- a/source/Generating/CompoGen.cpp +++ b/source/Generating/CompoGen.cpp @@ -20,8 +20,7 @@ void cCompoGenSameBlock::ComposeTerrain(cChunkDesc & a_ChunkDesc) { - memset(a_ChunkDesc.GetBlockTypes(), E_BLOCK_AIR, sizeof(a_ChunkDesc.GetBlockTypes())); - memset(a_ChunkDesc.GetBlockMetas(), 0, sizeof(a_ChunkDesc.GetBlockMetas())); + a_ChunkDesc.FillBlocks(E_BLOCK_AIR, 0); for (int z = 0; z < cChunkDef::Width; z++) { for (int x = 0; x < cChunkDef::Width; x++) @@ -80,8 +79,7 @@ void cCompoGenDebugBiomes::ComposeTerrain(cChunkDesc & a_ChunkDesc) E_BLOCK_BEDROCK, } ; - memset(a_ChunkDesc.GetBlockTypes(), E_BLOCK_AIR, sizeof(a_ChunkDesc.GetBlockTypes())); - memset(a_ChunkDesc.GetBlockMetas(), 0, sizeof(a_ChunkDesc.GetBlockMetas())); + a_ChunkDesc.FillBlocks(E_BLOCK_AIR, 0); for (int z = 0; z < cChunkDef::Width; z++) { @@ -134,8 +132,7 @@ void cCompoGenClassic::ComposeTerrain(cChunkDesc & a_ChunkDesc) - bedrock at the bottom */ - memset(a_ChunkDesc.GetBlockTypes(), E_BLOCK_AIR, sizeof(a_ChunkDesc.GetBlockTypes())); - memset(a_ChunkDesc.GetBlockMetas(), 0, sizeof(a_ChunkDesc.GetBlockMetas())); + a_ChunkDesc.FillBlocks(E_BLOCK_AIR, 0); // The patterns to use for different situations, must be same length! const BLOCKTYPE PatternGround[] = {m_BlockTop, m_BlockMiddle, m_BlockMiddle, m_BlockMiddle} ; @@ -191,8 +188,7 @@ void cCompoGenClassic::ComposeTerrain(cChunkDesc & a_ChunkDesc) void cCompoGenBiomal::ComposeTerrain(cChunkDesc & a_ChunkDesc) { - memset(a_ChunkDesc.GetBlockTypes(), E_BLOCK_AIR, sizeof(a_ChunkDesc.GetBlockTypes())); - memset(a_ChunkDesc.GetBlockMetas(), 0, sizeof(a_ChunkDesc.GetBlockMetas())); + a_ChunkDesc.FillBlocks(E_BLOCK_AIR, 0); int ChunkX = a_ChunkDesc.GetChunkX(); int ChunkZ = a_ChunkDesc.GetChunkZ(); |