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author | Alexander Harkness <bearbin@gmail.com> | 2013-07-29 13:13:03 +0200 |
---|---|---|
committer | Alexander Harkness <bearbin@gmail.com> | 2013-07-29 13:13:03 +0200 |
commit | 53e22b11857fed62e2313d6d84d90f88ed412ffb (patch) | |
tree | c61e56725da7dff0154d566722651e2c39c9d6c6 /source/Generating/EndGen.h | |
parent | WebAdmin: Removed the duplicate memory usage querying (diff) | |
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Diffstat (limited to 'source/Generating/EndGen.h')
-rw-r--r-- | source/Generating/EndGen.h | 138 |
1 files changed, 69 insertions, 69 deletions
diff --git a/source/Generating/EndGen.h b/source/Generating/EndGen.h index cd316ed67..4904a0e3d 100644 --- a/source/Generating/EndGen.h +++ b/source/Generating/EndGen.h @@ -1,69 +1,69 @@ -
-// EndGen.h
-
-// Declares the cEndGen class representing the generator for the End, both as a HeightGen and CompositionGen
-
-
-
-
-
-#pragma once
-
-#include "ComposableGenerator.h"
-#include "../Noise.h"
-
-
-
-
-
-class cEndGen :
- public cTerrainHeightGen,
- public cTerrainCompositionGen
-{
-public:
- cEndGen(int a_Seed);
-
- void Initialize(cIniFile & a_IniFile);
-
-protected:
-
- /// Seed for the noise
- int m_Seed;
-
- /// The Perlin noise used for generating
- cPerlinNoise m_Perlin;
-
- // XYZ size of the "island", in blocks:
- int m_IslandSizeX;
- int m_IslandSizeY;
- int m_IslandSizeZ;
-
- // XYZ Frequencies of the noise functions:
- NOISE_DATATYPE m_FrequencyX;
- NOISE_DATATYPE m_FrequencyY;
- NOISE_DATATYPE m_FrequencyZ;
-
- // Minimum and maximum chunk coords for chunks inside the island area. Chunks outside won't get calculated at all
- int m_MinChunkX, m_MaxChunkX;
- int m_MinChunkZ, m_MaxChunkZ;
-
- // Noise array for the last chunk (in the noise range)
- int m_LastChunkX;
- int m_LastChunkZ;
- NOISE_DATATYPE m_NoiseArray[17 * 17 * 257]; // x + 17 * z + 17 * 17 * y
-
- /// Unless the LastChunk coords are equal to coords given, prepares the internal state (noise array)
- void PrepareState(int a_ChunkX, int a_ChunkZ);
-
- /// Generates the m_NoiseArray array for the current chunk
- void GenerateNoiseArray(void);
-
- /// Returns true if the chunk is outside of the island's dimensions
- bool IsChunkOutsideRange(int a_ChunkX, int a_ChunkZ);
-
- // cTerrainHeightGen overrides:
- virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override;
-
- // cTerrainCompositionGen overrides:
- virtual void ComposeTerrain(cChunkDesc & a_ChunkDesc) override;
-} ;
+ +// EndGen.h + +// Declares the cEndGen class representing the generator for the End, both as a HeightGen and CompositionGen + + + + + +#pragma once + +#include "ComposableGenerator.h" +#include "../Noise.h" + + + + + +class cEndGen : + public cTerrainHeightGen, + public cTerrainCompositionGen +{ +public: + cEndGen(int a_Seed); + + void Initialize(cIniFile & a_IniFile); + +protected: + + /// Seed for the noise + int m_Seed; + + /// The Perlin noise used for generating + cPerlinNoise m_Perlin; + + // XYZ size of the "island", in blocks: + int m_IslandSizeX; + int m_IslandSizeY; + int m_IslandSizeZ; + + // XYZ Frequencies of the noise functions: + NOISE_DATATYPE m_FrequencyX; + NOISE_DATATYPE m_FrequencyY; + NOISE_DATATYPE m_FrequencyZ; + + // Minimum and maximum chunk coords for chunks inside the island area. Chunks outside won't get calculated at all + int m_MinChunkX, m_MaxChunkX; + int m_MinChunkZ, m_MaxChunkZ; + + // Noise array for the last chunk (in the noise range) + int m_LastChunkX; + int m_LastChunkZ; + NOISE_DATATYPE m_NoiseArray[17 * 17 * 257]; // x + 17 * z + 17 * 17 * y + + /// Unless the LastChunk coords are equal to coords given, prepares the internal state (noise array) + void PrepareState(int a_ChunkX, int a_ChunkZ); + + /// Generates the m_NoiseArray array for the current chunk + void GenerateNoiseArray(void); + + /// Returns true if the chunk is outside of the island's dimensions + bool IsChunkOutsideRange(int a_ChunkX, int a_ChunkZ); + + // cTerrainHeightGen overrides: + virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override; + + // cTerrainCompositionGen overrides: + virtual void ComposeTerrain(cChunkDesc & a_ChunkDesc) override; +} ; |