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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-09-23 22:14:04 +0200
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-09-23 22:14:04 +0200
commit881ad8d8dbed920c00ea750fb809797456e0b4fc (patch)
treea24d6e094842a952e5ad5b8739fba52ceb36ba7d /source/Generating/FinishGen.cpp
parentSource files cleanup: Protocol-related files in a separate subfolder (diff)
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diff --git a/source/Generating/FinishGen.cpp b/source/Generating/FinishGen.cpp
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+
+// FinishGen.cpp
+
+/* Implements the various finishing generators:
+ - cFinishGenSnow
+ - cFinishGenIce
+ - cFinishGenSprinkleFoliage
+*/
+
+#include "Globals.h"
+
+#include "FinishGen.h"
+#include "../cNoise.h"
+#include "../BlockID.h"
+
+
+
+
+
+static inline bool IsWater(BLOCKTYPE a_BlockType)
+{
+ return (a_BlockType == E_BLOCK_STATIONARY_WATER) || (a_BlockType == E_BLOCK_WATER);
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cFinishGenSprinkleFoliage:
+
+bool cFinishGenSprinkleFoliage::TryAddSugarcane(
+ int a_ChunkX, int a_ChunkZ,
+ int a_RelX, int a_RelY, int a_RelZ,
+ cChunkDef::BlockTypes & a_BlockTypes,
+ cChunkDef::BlockNibbles & a_BlockMeta
+)
+{
+ // We'll be doing comparison to neighbors, so require the coords to be 1 block away from the chunk edges:
+ if (
+ (a_RelX < 1) || (a_RelX >= cChunkDef::Width - 1) ||
+ (a_RelY < 1) || (a_RelY >= cChunkDef::Height - 2) ||
+ (a_RelZ < 1) || (a_RelZ >= cChunkDef::Width - 1)
+ )
+ {
+ return false;
+ }
+
+ // Only allow dirt, grass or sand below sugarcane:
+ switch (cChunkDef::GetBlock(a_BlockTypes, a_RelX, a_RelY, a_RelZ))
+ {
+ case E_BLOCK_DIRT:
+ case E_BLOCK_GRASS:
+ case E_BLOCK_SAND:
+ {
+ break;
+ }
+ default:
+ {
+ return false;
+ }
+ }
+
+ // Water is required next to the block below the sugarcane:
+ if (
+ !IsWater(cChunkDef::GetBlock(a_BlockTypes, a_RelX - 1, a_RelY, a_RelZ)) &&
+ !IsWater(cChunkDef::GetBlock(a_BlockTypes, a_RelX + 1, a_RelY, a_RelZ)) &&
+ !IsWater(cChunkDef::GetBlock(a_BlockTypes, a_RelX , a_RelY, a_RelZ - 1)) &&
+ !IsWater(cChunkDef::GetBlock(a_BlockTypes, a_RelX , a_RelY, a_RelZ + 1))
+ )
+ {
+ return false;
+ }
+
+ // All conditions met, place a sugarcane here:
+ cChunkDef::SetBlock(a_BlockTypes, a_RelX, a_RelY + 1, a_RelZ, E_BLOCK_SUGARCANE);
+ return true;
+}
+
+
+
+
+
+void cFinishGenSprinkleFoliage::GenFinish(
+ int a_ChunkX, int a_ChunkZ,
+ cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
+ cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
+ cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
+ const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
+ cEntityList & a_Entities, // Entities may be added or deleted
+ cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
+ )
+{
+ // Generate small foliage (1-block):
+
+ // TODO: Update heightmap with 1-block-tall foliage
+ cNoise Noise(m_Seed);
+ for (int z = 0; z < cChunkDef::Width; z++)
+ {
+ int BlockZ = a_ChunkZ * cChunkDef::Width + z;
+ const float zz = (float)BlockZ;
+ for (int x = 0; x < cChunkDef::Width; x++)
+ {
+ int BlockX = a_ChunkX * cChunkDef::Width + x;
+ if (((Noise.IntNoise2DInt(BlockX, BlockZ) / 8) % 128) < 124)
+ {
+ continue;
+ }
+ int Top = cChunkDef::GetHeight(a_HeightMap, x, z);
+ if (Top > 250)
+ {
+ // Nothing grows above Y=250
+ continue;
+ }
+ if (cChunkDef::GetBlock(a_BlockTypes, x, Top + 1, z) != E_BLOCK_AIR)
+ {
+ // Space already taken by something else, don't grow here
+ // WEIRD, since we're using heightmap, so there should NOT be anything above it
+ continue;
+ }
+
+ const float xx = (float)BlockX;
+ float val1 = Noise.CubicNoise2D(xx * 0.1f, zz * 0.1f );
+ float val2 = Noise.CubicNoise2D(xx * 0.01f, zz * 0.01f );
+ switch (cChunkDef::GetBlock(a_BlockTypes, x, Top, z))
+ {
+ case E_BLOCK_GRASS:
+ {
+ float val3 = Noise.CubicNoise2D(xx * 0.01f + 10, zz * 0.01f + 10 );
+ float val4 = Noise.CubicNoise2D(xx * 0.05f + 20, zz * 0.05f + 20 );
+ if (val1 + val2 > 0.2f)
+ {
+ cChunkDef::SetBlock(a_BlockTypes, x, ++Top, z, E_BLOCK_YELLOW_FLOWER);
+ }
+ else if (val2 + val3 > 0.2f)
+ {
+ cChunkDef::SetBlock(a_BlockTypes, x, ++Top, z, E_BLOCK_RED_ROSE);
+ }
+ else if (val3 + val4 > 0.2f)
+ {
+ cChunkDef::SetBlock(a_BlockTypes, x, ++Top, z, E_BLOCK_RED_MUSHROOM);
+ }
+ else if (val1 + val4 > 0.2f)
+ {
+ cChunkDef::SetBlock(a_BlockTypes, x, ++Top, z, E_BLOCK_BROWN_MUSHROOM);
+ }
+ else if (val1 + val2 + val3 + val4 < -0.1)
+ {
+ cChunkDef::SetBlock (a_BlockTypes, x, ++Top, z, E_BLOCK_TALL_GRASS);
+ cChunkDef::SetNibble(a_BlockMeta, x, Top, z, E_META_TALL_GRASS_GRASS);
+ }
+ else if (TryAddSugarcane(a_ChunkX, a_ChunkZ, x, Top, z, a_BlockTypes, a_BlockMeta))
+ {
+ ++Top;
+ }
+ else if ((val1 > 0.5) && (val2 < -0.5))
+ {
+ cChunkDef::SetBlock (a_BlockTypes, x, ++Top, z, E_BLOCK_PUMPKIN);
+ cChunkDef::SetNibble(a_BlockMeta, x, Top, z, (int)(val3 * 8) % 4);
+ }
+ break;
+ } // case E_BLOCK_GRASS
+
+ case E_BLOCK_SAND:
+ {
+ int y = Top + 1;
+ if (
+ (x > 0) && (x < cChunkDef::Width - 1) &&
+ (z > 0) && (z < cChunkDef::Width - 1) &&
+ (val1 + val2 > 0.5f) &&
+ (cChunkDef::GetBlock(a_BlockTypes, x + 1, y, z) == E_BLOCK_AIR) &&
+ (cChunkDef::GetBlock(a_BlockTypes, x - 1, y, z) == E_BLOCK_AIR) &&
+ (cChunkDef::GetBlock(a_BlockTypes, x, y, z + 1) == E_BLOCK_AIR) &&
+ (cChunkDef::GetBlock(a_BlockTypes, x, y, z - 1) == E_BLOCK_AIR)
+ )
+ {
+ cChunkDef::SetBlock(a_BlockTypes, x, ++Top, z, E_BLOCK_CACTUS);
+ }
+ else if (TryAddSugarcane(a_ChunkX, a_ChunkZ, x, Top, z, a_BlockTypes, a_BlockMeta))
+ {
+ ++Top;
+ }
+ break;
+ }
+ } // switch (TopBlock)
+ cChunkDef::SetHeight(a_HeightMap, x, z, Top);
+ } // for y
+ } // for z
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cFinishGenSnow:
+
+void cFinishGenSnow::GenFinish(
+ int a_ChunkX, int a_ChunkZ,
+ cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
+ cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
+ cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
+ const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
+ cEntityList & a_Entities, // Entities may be added or deleted
+ cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
+ )
+{
+ // Add a snow block in snowy biomes onto blocks that can be snowed over
+ for (int z = 0; z < cChunkDef::Width; z++)
+ {
+ for (int x = 0; x < cChunkDef::Width; x++)
+ {
+ switch (cChunkDef::GetBiome(a_BiomeMap, x, z))
+ {
+ case biIcePlains:
+ case biIceMountains:
+ case biTaiga:
+ case biTaigaHills:
+ case biFrozenRiver:
+ case biFrozenOcean:
+ {
+ int Height = cChunkDef::GetHeight(a_HeightMap, x, z);
+ if (g_BlockIsSnowable[cChunkDef::GetBlock(a_BlockTypes, x, Height, z)])
+ {
+ cChunkDef::SetBlock(a_BlockTypes, x, Height + 1, z, E_BLOCK_SNOW);
+ cChunkDef::SetHeight(a_HeightMap, x, z, Height + 1);
+ }
+ break;
+ }
+ }
+ }
+ } // for z
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cFinishGenIce:
+
+void cFinishGenIce::GenFinish(
+ int a_ChunkX, int a_ChunkZ,
+ cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
+ cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
+ cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
+ const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
+ cEntityList & a_Entities, // Entities may be added or deleted
+ cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
+ )
+{
+ // Turn surface water into ice in icy biomes
+ for (int z = 0; z < cChunkDef::Width; z++)
+ {
+ for (int x = 0; x < cChunkDef::Width; x++)
+ {
+ switch (cChunkDef::GetBiome(a_BiomeMap, x, z))
+ {
+ case biIcePlains:
+ case biIceMountains:
+ case biTaiga:
+ case biTaigaHills:
+ case biFrozenRiver:
+ case biFrozenOcean:
+ {
+ int Height = cChunkDef::GetHeight(a_HeightMap, x, z);
+ switch (cChunkDef::GetBlock(a_BlockTypes, x, Height, z))
+ {
+ case E_BLOCK_WATER:
+ case E_BLOCK_STATIONARY_WATER:
+ {
+ cChunkDef::SetBlock(a_BlockTypes, x, Height, z, E_BLOCK_ICE);
+ break;
+ }
+ }
+ break;
+ }
+ }
+ }
+ } // for z
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cFinishGenLilypads:
+
+int cFinishGenLilypads::GetNumLilypads(const cChunkDef::BiomeMap & a_BiomeMap)
+{
+ int res = 0;
+ for (int i = 0; i < ARRAYCOUNT(a_BiomeMap); i++)
+ {
+ if (a_BiomeMap[i] == biSwampland)
+ {
+ res++;
+ }
+ } // for i - a_BiomeMap[]
+ return res / 64;
+}
+
+
+
+
+
+void cFinishGenLilypads::GenFinish(
+ int a_ChunkX, int a_ChunkZ,
+ cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
+ cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
+ cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
+ const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
+ cEntityList & a_Entities, // Entities may be added or deleted
+ cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
+)
+{
+ // Add Lilypads on top of water surface in Swampland
+
+ int NumLilypads = GetNumLilypads(a_BiomeMap);
+ for (int i = 0; i < NumLilypads; i++)
+ {
+ int x = m_Noise.IntNoise3DInt(a_ChunkX + a_ChunkZ, a_ChunkZ, i) % cChunkDef::Width;
+ int z = m_Noise.IntNoise3DInt(a_ChunkX - a_ChunkZ, i, a_ChunkZ) % cChunkDef::Width;
+
+ // Place a lily pad at {x, z} if possible (swampland, empty block, water below):
+ if (cChunkDef::GetBiome(a_BiomeMap, x, z) != biSwampland)
+ {
+ // not swampland
+ continue;
+ }
+ int Height = cChunkDef::GetHeight(a_HeightMap, x, z);
+ if (Height >= cChunkDef::Height)
+ {
+ // Too high up
+ continue;
+ }
+ if (cChunkDef::GetBlock(a_BlockTypes, x, Height + 1, z) != E_BLOCK_AIR)
+ {
+ // not empty block
+ continue;
+ }
+ switch (cChunkDef::GetBlock(a_BlockTypes, x, Height, z))
+ {
+ case E_BLOCK_WATER:
+ case E_BLOCK_STATIONARY_WATER:
+ {
+ cChunkDef::SetBlock(a_BlockTypes, x, Height + 1, z, E_BLOCK_LILY_PAD);
+ cChunkDef::SetHeight(a_HeightMap, x, z, Height + 1);
+ break;
+ }
+ } // switch (GetBlock)
+ } // for i
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cFinishGenBottomLava:
+
+void cFinishGenBottomLava::GenFinish(
+ int a_ChunkX, int a_ChunkZ,
+ cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
+ cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
+ cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
+ const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
+ cEntityList & a_Entities, // Entities may be added or deleted
+ cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
+)
+{
+ for (int y = m_Level; y > 0; y--)
+ {
+ for (int z = 0; z < cChunkDef::Width; z++) for (int x = 0; x < cChunkDef::Width; x++)
+ {
+ int Index = cChunkDef::MakeIndexNoCheck(x, y, z);
+ if (a_BlockTypes[Index] == E_BLOCK_AIR)
+ {
+ a_BlockTypes[Index] = E_BLOCK_STATIONARY_LAVA;
+ }
+ } // for x, for z
+ } // for y
+}
+
+
+
+