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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-03-19 09:32:02 +0100
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-03-19 09:32:02 +0100
commitb4697ab9dbece2afc8d4edbd86678fa8735578b9 (patch)
treec39af3d9dbb0f6323fb05820d2d29ff0ed3b18ea /source/Generating/StructGen.h
parentTrees: fixed a glitch in large jungle trees' leaves (1 column was missing) (diff)
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Diffstat (limited to '')
-rw-r--r--source/Generating/StructGen.h26
1 files changed, 16 insertions, 10 deletions
diff --git a/source/Generating/StructGen.h b/source/Generating/StructGen.h
index c627499e2..ffb62e327 100644
--- a/source/Generating/StructGen.h
+++ b/source/Generating/StructGen.h
@@ -46,10 +46,7 @@ protected:
*/
void GenerateSingleTree(
int a_ChunkX, int a_ChunkZ, int a_Seq,
- cChunkDef::BlockTypes & a_BlockTypes,
- cChunkDef::BlockNibbles & a_BlockMetas,
- const cChunkDef::HeightMap & a_Height,
- const cChunkDef::BiomeMap & a_Biomes,
+ cChunkDesc & a_ChunkDesc,
sSetBlockVector & a_OutsideLogs,
sSetBlockVector & a_OutsideOther
) ;
@@ -57,8 +54,7 @@ protected:
/// Applies an image into chunk blockdata; all blocks outside the chunk will be appended to a_Overflow
void ApplyTreeImage(
int a_ChunkX, int a_ChunkZ,
- cChunkDef::BlockTypes & a_BlockTypes,
- cChunkDef::BlockNibbles & a_BlockMetas,
+ cChunkDesc & a_ChunkDesc,
const sSetBlockVector & a_Image,
sSetBlockVector & a_Overflow
);
@@ -100,15 +96,25 @@ class cStructGenLakes :
public cStructureGen
{
public:
- cStructGenLakes(int a_Seed, BLOCKTYPE a_Fluid) : m_Noise(a_Seed), m_Seed(a_Seed), m_Fluid(a_Fluid) {}
+ cStructGenLakes(int a_Seed, BLOCKTYPE a_Fluid, cTerrainHeightGen & a_HeiGen) :
+ m_Noise(a_Seed),
+ m_Seed(a_Seed),
+ m_Fluid(a_Fluid),
+ m_HeiGen(a_HeiGen)
+ {
+ }
protected:
- cNoise m_Noise;
- int m_Seed;
- BLOCKTYPE m_Fluid;
+ cNoise m_Noise;
+ int m_Seed;
+ BLOCKTYPE m_Fluid;
+ cTerrainHeightGen & m_HeiGen;
// cStructureGen override:
virtual void GenStructures(cChunkDesc & a_ChunkDesc) override;
+
+ /// Creates a lake image for the specified chunk into a_Lake
+ void CreateLakeImage(int a_ChunkX, int a_ChunkZ, cBlockArea & a_Lake);
} ;