diff options
author | Alexander Harkness <bearbin@gmail.com> | 2013-07-29 13:13:03 +0200 |
---|---|---|
committer | Alexander Harkness <bearbin@gmail.com> | 2013-07-29 13:13:03 +0200 |
commit | 53e22b11857fed62e2313d6d84d90f88ed412ffb (patch) | |
tree | c61e56725da7dff0154d566722651e2c39c9d6c6 /source/Items | |
parent | WebAdmin: Removed the duplicate memory usage querying (diff) | |
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Diffstat (limited to '')
28 files changed, 1909 insertions, 1909 deletions
diff --git a/source/Items/ItemBed.h b/source/Items/ItemBed.h index c9fec9064..ab4182eea 100644 --- a/source/Items/ItemBed.h +++ b/source/Items/ItemBed.h @@ -1,56 +1,56 @@ -
-#pragma once
-
-#include "ItemHandler.h"
-#include "../World.h"
-#include "../Blocks/BlockBed.h"
-
-
-
-
-
-class cItemBedHandler :
- public cItemHandler
-{
-public:
- cItemBedHandler(int a_ItemType) :
- cItemHandler(a_ItemType)
- {
- }
-
-
- virtual bool IsPlaceable(void) override
- {
- return true;
- }
-
- virtual bool GetPlacementBlockTypeMeta(
- cWorld * a_World, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
- int a_CursorX, int a_CursorY, int a_CursorZ,
- BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
- ) override
- {
- if (a_BlockFace != BLOCK_FACE_TOP)
- {
- // Can only be placed on the floor
- return false;
- }
-
- a_BlockMeta = cBlockBedHandler::RotationToMetaData(a_Player->GetRotation());
-
- // Check if there is empty space for the foot section:
- Vector3i Direction = cBlockBedHandler::MetaDataToDirection(a_BlockMeta);
- if (a_World->GetBlock(a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z) != E_BLOCK_AIR)
- {
- return false;
- }
-
- a_BlockType = E_BLOCK_BED;
- return true;
- }
-} ;
-
-
-
-
+ +#pragma once + +#include "ItemHandler.h" +#include "../World.h" +#include "../Blocks/BlockBed.h" + + + + + +class cItemBedHandler : + public cItemHandler +{ +public: + cItemBedHandler(int a_ItemType) : + cItemHandler(a_ItemType) + { + } + + + virtual bool IsPlaceable(void) override + { + return true; + } + + virtual bool GetPlacementBlockTypeMeta( + cWorld * a_World, cPlayer * a_Player, + int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, + int a_CursorX, int a_CursorY, int a_CursorZ, + BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta + ) override + { + if (a_BlockFace != BLOCK_FACE_TOP) + { + // Can only be placed on the floor + return false; + } + + a_BlockMeta = cBlockBedHandler::RotationToMetaData(a_Player->GetRotation()); + + // Check if there is empty space for the foot section: + Vector3i Direction = cBlockBedHandler::MetaDataToDirection(a_BlockMeta); + if (a_World->GetBlock(a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z) != E_BLOCK_AIR) + { + return false; + } + + a_BlockType = E_BLOCK_BED; + return true; + } +} ; + + + + diff --git a/source/Items/ItemBrewingStand.h b/source/Items/ItemBrewingStand.h index 07ee7dfeb..4ff14d4b4 100644 --- a/source/Items/ItemBrewingStand.h +++ b/source/Items/ItemBrewingStand.h @@ -1,41 +1,41 @@ -
-#pragma once
-
-#include "ItemHandler.h"
-
-
-
-
-
-class cItemBrewingStandHandler :
- public cItemHandler
-{
-public:
- cItemBrewingStandHandler(int a_ItemType) :
- cItemHandler(a_ItemType)
- {
- }
-
-
- virtual bool IsPlaceable(void) override
- {
- return true;
- }
-
-
- virtual bool GetPlacementBlockTypeMeta(
- cWorld * a_World, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
- int a_CursorX, int a_CursorY, int a_CursorZ,
- BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
- ) override
- {
- a_BlockType = E_BLOCK_BREWING_STAND;
- a_BlockMeta = 0;
- return true;
- }
-} ;
-
-
-
-
+ +#pragma once + +#include "ItemHandler.h" + + + + + +class cItemBrewingStandHandler : + public cItemHandler +{ +public: + cItemBrewingStandHandler(int a_ItemType) : + cItemHandler(a_ItemType) + { + } + + + virtual bool IsPlaceable(void) override + { + return true; + } + + + virtual bool GetPlacementBlockTypeMeta( + cWorld * a_World, cPlayer * a_Player, + int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, + int a_CursorX, int a_CursorY, int a_CursorZ, + BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta + ) override + { + a_BlockType = E_BLOCK_BREWING_STAND; + a_BlockMeta = 0; + return true; + } +} ; + + + + diff --git a/source/Items/ItemBucket.h b/source/Items/ItemBucket.h index e4adc98b8..fa3d48da1 100644 --- a/source/Items/ItemBucket.h +++ b/source/Items/ItemBucket.h @@ -1,160 +1,160 @@ -
-#pragma once
-
-#include "ItemHandler.h"
-#include "../World.h"
-#include "../Simulator/FluidSimulator.h"
-#include "../Blocks/BlockHandler.h"
-
-
-
-
-
-class cItemBucketHandler :
- public cItemHandler
-{
-public:
- cItemBucketHandler(int a_ItemType) :
- cItemHandler(a_ItemType)
- {
-
- }
-
- virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
- {
- switch (m_ItemType)
- {
- case E_ITEM_BUCKET: return ScoopUpFluid(a_World, a_Player, a_Item, a_BlockX, a_BlockY, a_BlockZ, a_Dir);
- case E_ITEM_LAVA_BUCKET: return PlaceFluid (a_World, a_Player, a_Item, a_BlockX, a_BlockY, a_BlockZ, a_Dir, E_BLOCK_LAVA);
- case E_ITEM_WATER_BUCKET: return PlaceFluid (a_World, a_Player, a_Item, a_BlockX, a_BlockY, a_BlockZ, a_Dir, E_BLOCK_WATER);
- default:
- {
- ASSERT(!"Unhandled ItemType");
- return false;
- }
- }
- }
-
-
-
- bool ScoopUpFluid(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace)
- {
- if (a_BlockFace < 0)
- {
- return false;
- }
- AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
- BLOCKTYPE ClickedBlock;
- NIBBLETYPE ClickedMeta;
- a_World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, ClickedBlock, ClickedMeta);
- LOGD("Bucket Clicked BlockType %d, meta %d", ClickedBlock, ClickedMeta);
- if (ClickedMeta != 0)
- {
- // Not a source block
- return false;
- }
-
- if (a_Player->GetGameMode() == gmCreative)
- {
- // In creative mode don't modify the inventory, just remove the fluid:
- a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
- return true;
- }
-
- ENUM_ITEM_ID NewItem = E_ITEM_EMPTY;
- switch (ClickedBlock)
- {
- case E_BLOCK_WATER:
- case E_BLOCK_STATIONARY_WATER:
- {
- NewItem = E_ITEM_WATER_BUCKET;
- break;
- }
- case E_BLOCK_LAVA:
- case E_BLOCK_STATIONARY_LAVA:
- {
- NewItem = E_ITEM_LAVA_BUCKET;
- break;
- }
-
- default: return false;
- }
-
- // Remove the bucket from the inventory
- if (!a_Player->GetInventory().RemoveOneEquippedItem())
- {
- LOG("Clicked with an empty bucket, but cannot remove one from the inventory? WTF?");
- ASSERT(!"Inventory bucket mismatch");
- return true;
- }
-
- // Give new bucket, filled with fluid:
- cItem Item(NewItem, 1);
- a_Player->GetInventory().AddItem(Item, true, true);
-
- // Remove water / lava block
- a_Player->GetWorld()->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
- return true;
- }
-
-
- bool PlaceFluid(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_FluidBlock)
- {
- if (a_BlockFace < 0)
- {
- return false;
- }
-
- BLOCKTYPE CurrentBlock = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
- bool CanWashAway = cFluidSimulator::CanWashAway(CurrentBlock);
- if (!CanWashAway)
- {
- // The block pointed at cannot be washed away, so put fluid on top of it / on its sides
- AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
- CurrentBlock = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
- }
- if (
- !CanWashAway &&
- (CurrentBlock != E_BLOCK_AIR) &&
- (CurrentBlock != E_BLOCK_WATER) &&
- (CurrentBlock != E_BLOCK_STATIONARY_WATER) &&
- (CurrentBlock != E_BLOCK_LAVA) &&
- (CurrentBlock != E_BLOCK_STATIONARY_LAVA)
- )
- {
- // Cannot place water here
- return false;
- }
-
- if (a_Player->GetGameMode() != gmCreative)
- {
- // Remove fluid bucket, add empty bucket:
- if (!a_Player->GetInventory().RemoveOneEquippedItem())
- {
- LOG("Clicked with a full bucket, but cannot remove one from the inventory? WTF?");
- ASSERT(!"Inventory bucket mismatch");
- return false;
- }
- cItem Item(E_ITEM_BUCKET, 1);
- if (!a_Player->GetInventory().AddItem(Item,true,true))
- {
- return false;
- }
- }
-
- // Wash away anything that was there prior to placing:
- if (CanWashAway)
- {
- cBlockHandler * Handler = BlockHandler(CurrentBlock);
- if (Handler->DoesDropOnUnsuitable())
- {
- Handler->DropBlock(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ);
- }
- }
-
- a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, a_FluidBlock, 0);
-
- return true;
- }
-
-};
+ +#pragma once + +#include "ItemHandler.h" +#include "../World.h" +#include "../Simulator/FluidSimulator.h" +#include "../Blocks/BlockHandler.h" + + + + + +class cItemBucketHandler : + public cItemHandler +{ +public: + cItemBucketHandler(int a_ItemType) : + cItemHandler(a_ItemType) + { + + } + + virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override + { + switch (m_ItemType) + { + case E_ITEM_BUCKET: return ScoopUpFluid(a_World, a_Player, a_Item, a_BlockX, a_BlockY, a_BlockZ, a_Dir); + case E_ITEM_LAVA_BUCKET: return PlaceFluid (a_World, a_Player, a_Item, a_BlockX, a_BlockY, a_BlockZ, a_Dir, E_BLOCK_LAVA); + case E_ITEM_WATER_BUCKET: return PlaceFluid (a_World, a_Player, a_Item, a_BlockX, a_BlockY, a_BlockZ, a_Dir, E_BLOCK_WATER); + default: + { + ASSERT(!"Unhandled ItemType"); + return false; + } + } + } + + + + bool ScoopUpFluid(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace) + { + if (a_BlockFace < 0) + { + return false; + } + AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); + BLOCKTYPE ClickedBlock; + NIBBLETYPE ClickedMeta; + a_World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, ClickedBlock, ClickedMeta); + LOGD("Bucket Clicked BlockType %d, meta %d", ClickedBlock, ClickedMeta); + if (ClickedMeta != 0) + { + // Not a source block + return false; + } + + if (a_Player->GetGameMode() == gmCreative) + { + // In creative mode don't modify the inventory, just remove the fluid: + a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); + return true; + } + + ENUM_ITEM_ID NewItem = E_ITEM_EMPTY; + switch (ClickedBlock) + { + case E_BLOCK_WATER: + case E_BLOCK_STATIONARY_WATER: + { + NewItem = E_ITEM_WATER_BUCKET; + break; + } + case E_BLOCK_LAVA: + case E_BLOCK_STATIONARY_LAVA: + { + NewItem = E_ITEM_LAVA_BUCKET; + break; + } + + default: return false; + } + + // Remove the bucket from the inventory + if (!a_Player->GetInventory().RemoveOneEquippedItem()) + { + LOG("Clicked with an empty bucket, but cannot remove one from the inventory? WTF?"); + ASSERT(!"Inventory bucket mismatch"); + return true; + } + + // Give new bucket, filled with fluid: + cItem Item(NewItem, 1); + a_Player->GetInventory().AddItem(Item, true, true); + + // Remove water / lava block + a_Player->GetWorld()->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); + return true; + } + + + bool PlaceFluid(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_FluidBlock) + { + if (a_BlockFace < 0) + { + return false; + } + + BLOCKTYPE CurrentBlock = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ); + bool CanWashAway = cFluidSimulator::CanWashAway(CurrentBlock); + if (!CanWashAway) + { + // The block pointed at cannot be washed away, so put fluid on top of it / on its sides + AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); + CurrentBlock = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ); + } + if ( + !CanWashAway && + (CurrentBlock != E_BLOCK_AIR) && + (CurrentBlock != E_BLOCK_WATER) && + (CurrentBlock != E_BLOCK_STATIONARY_WATER) && + (CurrentBlock != E_BLOCK_LAVA) && + (CurrentBlock != E_BLOCK_STATIONARY_LAVA) + ) + { + // Cannot place water here + return false; + } + + if (a_Player->GetGameMode() != gmCreative) + { + // Remove fluid bucket, add empty bucket: + if (!a_Player->GetInventory().RemoveOneEquippedItem()) + { + LOG("Clicked with a full bucket, but cannot remove one from the inventory? WTF?"); + ASSERT(!"Inventory bucket mismatch"); + return false; + } + cItem Item(E_ITEM_BUCKET, 1); + if (!a_Player->GetInventory().AddItem(Item,true,true)) + { + return false; + } + } + + // Wash away anything that was there prior to placing: + if (CanWashAway) + { + cBlockHandler * Handler = BlockHandler(CurrentBlock); + if (Handler->DoesDropOnUnsuitable()) + { + Handler->DropBlock(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ); + } + } + + a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, a_FluidBlock, 0); + + return true; + } + +}; diff --git a/source/Items/ItemCauldron.h b/source/Items/ItemCauldron.h index 216766cf8..8b2ddc29f 100644 --- a/source/Items/ItemCauldron.h +++ b/source/Items/ItemCauldron.h @@ -1,41 +1,41 @@ -
-#pragma once
-
-#include "ItemHandler.h"
-
-
-
-
-
-class cItemCauldronHandler :
- public cItemHandler
-{
-public:
- cItemCauldronHandler(int a_ItemType) :
- cItemHandler(a_ItemType)
- {
- }
-
-
- virtual bool IsPlaceable(void) override
- {
- return true;
- }
-
-
- virtual bool GetPlacementBlockTypeMeta(
- cWorld * a_World, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
- int a_CursorX, int a_CursorY, int a_CursorZ,
- BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
- ) override
- {
- a_BlockType = E_BLOCK_CAULDRON;
- a_BlockMeta = 0;
- return true;
- }
-} ;
-
-
-
-
+ +#pragma once + +#include "ItemHandler.h" + + + + + +class cItemCauldronHandler : + public cItemHandler +{ +public: + cItemCauldronHandler(int a_ItemType) : + cItemHandler(a_ItemType) + { + } + + + virtual bool IsPlaceable(void) override + { + return true; + } + + + virtual bool GetPlacementBlockTypeMeta( + cWorld * a_World, cPlayer * a_Player, + int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, + int a_CursorX, int a_CursorY, int a_CursorZ, + BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta + ) override + { + a_BlockType = E_BLOCK_CAULDRON; + a_BlockMeta = 0; + return true; + } +} ; + + + + diff --git a/source/Items/ItemCloth.h b/source/Items/ItemCloth.h index f6e2c1906..aca27a299 100644 --- a/source/Items/ItemCloth.h +++ b/source/Items/ItemCloth.h @@ -1,23 +1,23 @@ -
-#pragma once
-
-#include "ItemHandler.h"
-
-
-
-
-
-class cItemClothHandler :
- public cItemHandler
-{
-public:
- cItemClothHandler(int a_ItemType)
- : cItemHandler(a_ItemType)
- {
-
- }
-} ;
-
-
-
-
+ +#pragma once + +#include "ItemHandler.h" + + + + + +class cItemClothHandler : + public cItemHandler +{ +public: + cItemClothHandler(int a_ItemType) + : cItemHandler(a_ItemType) + { + + } +} ; + + + + diff --git a/source/Items/ItemDoor.h b/source/Items/ItemDoor.h index 6ebeab43a..72ea0beed 100644 --- a/source/Items/ItemDoor.h +++ b/source/Items/ItemDoor.h @@ -1,45 +1,45 @@ -
-#pragma once
-
-#include "ItemHandler.h"
-#include "../World.h"
-
-
-
-
-
-class cItemDoorHandler :
- public cItemHandler
-{
-public:
- cItemDoorHandler(int a_ItemType) :
- cItemHandler(a_ItemType)
- {
-
- }
-
- virtual bool IsPlaceable(void) override
- {
- return true;
- }
-
- virtual bool GetPlacementBlockTypeMeta(
- cWorld * a_World, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
- int a_CursorX, int a_CursorY, int a_CursorZ,
- BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
- ) override
- {
- a_BlockType = (m_ItemType == E_ITEM_WOODEN_DOOR) ? E_BLOCK_WOODEN_DOOR : E_BLOCK_IRON_DOOR;
- return BlockHandler(a_BlockType)->GetPlacementBlockTypeMeta(
- a_World, a_Player,
- a_BlockX, a_BlockY, a_BlockZ, a_BlockFace,
- a_CursorX, a_CursorY, a_CursorZ,
- a_BlockType, a_BlockMeta
- );
- }
-} ;
-
-
-
-
+ +#pragma once + +#include "ItemHandler.h" +#include "../World.h" + + + + + +class cItemDoorHandler : + public cItemHandler +{ +public: + cItemDoorHandler(int a_ItemType) : + cItemHandler(a_ItemType) + { + + } + + virtual bool IsPlaceable(void) override + { + return true; + } + + virtual bool GetPlacementBlockTypeMeta( + cWorld * a_World, cPlayer * a_Player, + int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, + int a_CursorX, int a_CursorY, int a_CursorZ, + BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta + ) override + { + a_BlockType = (m_ItemType == E_ITEM_WOODEN_DOOR) ? E_BLOCK_WOODEN_DOOR : E_BLOCK_IRON_DOOR; + return BlockHandler(a_BlockType)->GetPlacementBlockTypeMeta( + a_World, a_Player, + a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, + a_CursorX, a_CursorY, a_CursorZ, + a_BlockType, a_BlockMeta + ); + } +} ; + + + + diff --git a/source/Items/ItemDye.h b/source/Items/ItemDye.h index e4c31fa4b..984d452b7 100644 --- a/source/Items/ItemDye.h +++ b/source/Items/ItemDye.h @@ -1,44 +1,44 @@ -
-#pragma once
-
-#include "ItemHandler.h"
-#include "../World.h"
-#include "../Player.h"
-
-
-
-
-
-class cItemDyeHandler :
- public cItemHandler
-{
-public:
- cItemDyeHandler(int a_ItemType)
- : cItemHandler(a_ItemType)
- {
-
- }
-
- virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
- {
- // TODO: Handle coloring the sheep, too (OnItemUseOnEntity maybe)
-
- // Handle growing the plants:
- if (a_Item.m_ItemDamage == E_META_DYE_WHITE)
- {
- if (a_World->GrowRipePlant(a_BlockX, a_BlockY, a_BlockZ, true))
- {
- if (a_Player->GetGameMode() != gmCreative)
- {
- a_Player->GetInventory().RemoveOneEquippedItem();
- return true;
- }
- }
- }
- return false;
- }
-} ;
-
-
-
-
+ +#pragma once + +#include "ItemHandler.h" +#include "../World.h" +#include "../Player.h" + + + + + +class cItemDyeHandler : + public cItemHandler +{ +public: + cItemDyeHandler(int a_ItemType) + : cItemHandler(a_ItemType) + { + + } + + virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override + { + // TODO: Handle coloring the sheep, too (OnItemUseOnEntity maybe) + + // Handle growing the plants: + if (a_Item.m_ItemDamage == E_META_DYE_WHITE) + { + if (a_World->GrowRipePlant(a_BlockX, a_BlockY, a_BlockZ, true)) + { + if (a_Player->GetGameMode() != gmCreative) + { + a_Player->GetInventory().RemoveOneEquippedItem(); + return true; + } + } + } + return false; + } +} ; + + + + diff --git a/source/Items/ItemFlowerPot.h b/source/Items/ItemFlowerPot.h index 0e55ddb51..befa2ff21 100644 --- a/source/Items/ItemFlowerPot.h +++ b/source/Items/ItemFlowerPot.h @@ -1,41 +1,41 @@ -
-#pragma once
-
-#include "ItemHandler.h"
-
-
-
-
-
-class cItemFlowerPotHandler :
- public cItemHandler
-{
-public:
- cItemFlowerPotHandler(int a_ItemType) :
- cItemHandler(a_ItemType)
- {
- }
-
-
- virtual bool IsPlaceable(void) override
- {
- return true;
- }
-
-
- virtual bool GetPlacementBlockTypeMeta(
- cWorld * a_World, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
- int a_CursorX, int a_CursorY, int a_CursorZ,
- BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
- ) override
- {
- a_BlockType = E_BLOCK_FLOWER_POT;
- a_BlockMeta = 0;
- return true;
- }
-} ;
-
-
-
-
+ +#pragma once + +#include "ItemHandler.h" + + + + + +class cItemFlowerPotHandler : + public cItemHandler +{ +public: + cItemFlowerPotHandler(int a_ItemType) : + cItemHandler(a_ItemType) + { + } + + + virtual bool IsPlaceable(void) override + { + return true; + } + + + virtual bool GetPlacementBlockTypeMeta( + cWorld * a_World, cPlayer * a_Player, + int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, + int a_CursorX, int a_CursorY, int a_CursorZ, + BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta + ) override + { + a_BlockType = E_BLOCK_FLOWER_POT; + a_BlockMeta = 0; + return true; + } +} ; + + + + diff --git a/source/Items/ItemFood.h b/source/Items/ItemFood.h index 4ec2f7a36..8a6898103 100644 --- a/source/Items/ItemFood.h +++ b/source/Items/ItemFood.h @@ -1,56 +1,56 @@ -
-#pragma once
-
-#include "ItemHandler.h"
-
-
-
-
-
-class cItemFoodHandler :
- public cItemHandler
-{
- typedef cItemHandler super;
-
-public:
- cItemFoodHandler(int a_ItemType)
- : super(a_ItemType)
- {
- }
-
-
- virtual bool IsFood(void) override
- {
- return true;
- }
-
-
- virtual FoodInfo GetFoodInfo(void) override
- {
- switch(m_ItemType)
- {
- case E_ITEM_BREAD: return FoodInfo(5, 6);
- case E_ITEM_COOKIE: return FoodInfo(2, 0.4);
- case E_ITEM_MELON_SLICE: return FoodInfo(2, 1.2);
- case E_ITEM_RAW_CHICKEN: return FoodInfo(2, 1.2, 30);
- case E_ITEM_COOKED_CHICKEN: return FoodInfo(6, 7.2);
- case E_ITEM_RAW_BEEF: return FoodInfo(3, 1.8);
- case E_ITEM_RAW_PORKCHOP: return FoodInfo(3, 1.8);
- case E_ITEM_STEAK: return FoodInfo(8, 12.8);
- case E_ITEM_COOKED_PORKCHOP: return FoodInfo(8, 12.8);
- case E_ITEM_RAW_FISH: return FoodInfo(2, 1.2);
- case E_ITEM_COOKED_FISH: return FoodInfo(5, 6);
- case E_ITEM_RED_APPLE: return FoodInfo(4, 2.4);
- case E_ITEM_GOLDEN_APPLE: return FoodInfo(4, 9.6);
- case E_ITEM_ROTTEN_FLESH: return FoodInfo(4, 0.8, 80);
- case E_ITEM_SPIDER_EYE: return FoodInfo(2, 3.2, 100);
- }
- LOGWARNING("%s: Unknown food item (%d), returning zero nutrition", __FUNCTION__, m_ItemType);
- return FoodInfo(0, 0.f);
- }
-
-};
-
-
-
-
+ +#pragma once + +#include "ItemHandler.h" + + + + + +class cItemFoodHandler : + public cItemHandler +{ + typedef cItemHandler super; + +public: + cItemFoodHandler(int a_ItemType) + : super(a_ItemType) + { + } + + + virtual bool IsFood(void) override + { + return true; + } + + + virtual FoodInfo GetFoodInfo(void) override + { + switch(m_ItemType) + { + case E_ITEM_BREAD: return FoodInfo(5, 6); + case E_ITEM_COOKIE: return FoodInfo(2, 0.4); + case E_ITEM_MELON_SLICE: return FoodInfo(2, 1.2); + case E_ITEM_RAW_CHICKEN: return FoodInfo(2, 1.2, 30); + case E_ITEM_COOKED_CHICKEN: return FoodInfo(6, 7.2); + case E_ITEM_RAW_BEEF: return FoodInfo(3, 1.8); + case E_ITEM_RAW_PORKCHOP: return FoodInfo(3, 1.8); + case E_ITEM_STEAK: return FoodInfo(8, 12.8); + case E_ITEM_COOKED_PORKCHOP: return FoodInfo(8, 12.8); + case E_ITEM_RAW_FISH: return FoodInfo(2, 1.2); + case E_ITEM_COOKED_FISH: return FoodInfo(5, 6); + case E_ITEM_RED_APPLE: return FoodInfo(4, 2.4); + case E_ITEM_GOLDEN_APPLE: return FoodInfo(4, 9.6); + case E_ITEM_ROTTEN_FLESH: return FoodInfo(4, 0.8, 80); + case E_ITEM_SPIDER_EYE: return FoodInfo(2, 3.2, 100); + } + LOGWARNING("%s: Unknown food item (%d), returning zero nutrition", __FUNCTION__, m_ItemType); + return FoodInfo(0, 0.f); + } + +}; + + + + diff --git a/source/Items/ItemHandler.cpp b/source/Items/ItemHandler.cpp index acb6b6371..c81916f5f 100644 --- a/source/Items/ItemHandler.cpp +++ b/source/Items/ItemHandler.cpp @@ -1,500 +1,500 @@ -
-#include "Globals.h"
-#include "ItemHandler.h"
-#include "../Item.h"
-#include "../World.h"
-#include "../Player.h"
-#include "../FastRandom.h"
-
-// Handlers:
-#include "ItemBed.h"
-#include "ItemBrewingStand.h"
-#include "ItemBucket.h"
-#include "ItemCauldron.h"
-#include "ItemCloth.h"
-#include "ItemDoor.h"
-#include "ItemDye.h"
-#include "ItemFlowerPot.h"
-#include "ItemFood.h"
-#include "ItemHoe.h"
-#include "ItemLeaves.h"
-#include "ItemLighter.h"
-#include "ItemMinecart.h"
-#include "ItemPickaxe.h"
-#include "ItemRedstoneDust.h"
-#include "ItemRedstoneRepeater.h"
-#include "ItemSapling.h"
-#include "ItemSeeds.h"
-#include "ItemShears.h"
-#include "ItemShovel.h"
-#include "ItemSign.h"
-#include "ItemSlab.h"
-#include "ItemSpawnEgg.h"
-#include "ItemSugarcane.h"
-#include "ItemSword.h"
-#include "ItemWood.h"
-
-#include "../Blocks/BlockHandler.h"
-
-
-
-
-
-bool cItemHandler::m_HandlerInitialized = false;
-cItemHandler * cItemHandler::m_ItemHandler[2268];
-
-
-
-
-
-cItemHandler *cItemHandler::GetItemHandler(int a_ItemType)
-{
- if(a_ItemType < 0) a_ItemType = 0;
-
- if(!m_HandlerInitialized)
- { //We have to initialize
- memset(m_ItemHandler, 0, sizeof(m_ItemHandler));
- m_HandlerInitialized = true;
- }
- if(m_ItemHandler[a_ItemType])
- return m_ItemHandler[a_ItemType];
- m_ItemHandler[a_ItemType] = CreateItemHandler(a_ItemType);
- return m_ItemHandler[a_ItemType];
-}
-
-
-
-
-
-cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType)
-{
- switch(a_ItemType)
- {
- default: return new cItemHandler(a_ItemType);
-
- // Single item per handler, alphabetically sorted:
- case E_BLOCK_LEAVES: return new cItemLeavesHandler(a_ItemType);
- case E_BLOCK_SAPLING: return new cItemSaplingHandler(a_ItemType);
- case E_BLOCK_WOOL: return new cItemClothHandler(a_ItemType);
- case E_ITEM_BED: return new cItemBedHandler(a_ItemType);
- case E_ITEM_BREWING_STAND: return new cItemBrewingStandHandler(a_ItemType);
- case E_ITEM_CAULDRON: return new cItemCauldronHandler(a_ItemType);
- case E_ITEM_DYE: return new cItemDyeHandler(a_ItemType);
- case E_ITEM_FLINT_AND_STEEL: return new cItemLighterHandler(a_ItemType);
- case E_ITEM_FLOWER_POT: return new cItemFlowerPotHandler(a_ItemType);
- case E_ITEM_REDSTONE_DUST: return new cItemRedstoneDustHandler(a_ItemType);
- case E_ITEM_REDSTONE_REPEATER: return new cItemRedstoneRepeaterHandler(a_ItemType);
- case E_ITEM_SHEARS: return new cItemShearsHandler(a_ItemType);
- case E_ITEM_SIGN: return new cItemSignHandler(a_ItemType);
- case E_ITEM_SPAWN_EGG: return new cItemSpawnEggHandler(a_ItemType);
- case E_ITEM_SUGARCANE: return new cItemSugarcaneHandler(a_ItemType);
-
- case E_ITEM_WOODEN_HOE:
- case E_ITEM_STONE_HOE:
- case E_ITEM_IRON_HOE:
- case E_ITEM_GOLD_HOE:
- case E_ITEM_DIAMOND_HOE:
- {
- return new cItemHoeHandler(a_ItemType);
- }
-
- case E_ITEM_WOODEN_PICKAXE:
- case E_ITEM_STONE_PICKAXE:
- case E_ITEM_IRON_PICKAXE:
- case E_ITEM_GOLD_PICKAXE:
- case E_ITEM_DIAMOND_PICKAXE:
- {
- return new cItemPickaxeHandler(a_ItemType);
- }
-
- case E_ITEM_WOODEN_SHOVEL:
- case E_ITEM_STONE_SHOVEL:
- case E_ITEM_IRON_SHOVEL:
- case E_ITEM_GOLD_SHOVEL:
- case E_ITEM_DIAMOND_SHOVEL:
- {
- return new cItemShovelHandler(a_ItemType);
- }
-
- case E_ITEM_WOODEN_SWORD:
- case E_ITEM_STONE_SWORD:
- case E_ITEM_IRON_SWORD:
- case E_ITEM_GOLD_SWORD:
- case E_ITEM_DIAMOND_SWORD:
- {
- return new cItemSwordHandler(a_ItemType);
- }
-
- case E_BLOCK_STONE_SLAB:
- case E_BLOCK_WOODEN_SLAB:
- {
- return new cItemSlabHandler(a_ItemType);
- }
-
- case E_BLOCK_LOG:
- case E_BLOCK_PLANKS:
- {
- return new cItemWoodHandler(a_ItemType);
- }
-
- case E_ITEM_BUCKET:
- case E_ITEM_WATER_BUCKET:
- case E_ITEM_LAVA_BUCKET:
- {
- return new cItemBucketHandler(a_ItemType);
- }
-
- case E_ITEM_CARROT:
- case E_ITEM_MELON_SEEDS:
- case E_ITEM_POTATO:
- case E_ITEM_PUMPKIN_SEEDS:
- case E_ITEM_SEEDS:
- {
- return new cItemSeedsHandler(a_ItemType);
- }
-
- case E_ITEM_IRON_DOOR:
- case E_ITEM_WOODEN_DOOR:
- {
- return new cItemDoorHandler(a_ItemType);
- }
-
- case E_ITEM_MINECART:
- case E_ITEM_CHEST_MINECART:
- case E_ITEM_FURNACE_MINECART:
- {
- return new cItemMinecartHandler(a_ItemType);
- }
-
- // Food:
- case E_ITEM_BREAD:
- case E_ITEM_COOKIE:
- case E_ITEM_MELON_SLICE:
- case E_ITEM_RAW_CHICKEN:
- case E_ITEM_COOKED_CHICKEN:
- case E_ITEM_RAW_BEEF:
- case E_ITEM_RAW_PORKCHOP:
- case E_ITEM_STEAK:
- case E_ITEM_COOKED_PORKCHOP:
- case E_ITEM_RAW_FISH:
- case E_ITEM_COOKED_FISH:
- case E_ITEM_RED_APPLE:
- case E_ITEM_GOLDEN_APPLE:
- case E_ITEM_ROTTEN_FLESH:
- case E_ITEM_SPIDER_EYE:
- {
- return new cItemFoodHandler(a_ItemType);
- }
- }
-}
-
-
-
-
-
-void cItemHandler::Deinit()
-{
- for(int i = 0; i < 2267; i++)
- {
- delete m_ItemHandler[i];
- }
- memset(m_ItemHandler, 0, sizeof(m_ItemHandler)); // Don't leave any dangling pointers around, just in case
- m_HandlerInitialized = false;
-}
-
-
-
-
-
-cItemHandler::cItemHandler(int a_ItemType)
-{
- m_ItemType = a_ItemType;
-}
-
-
-
-
-
-bool cItemHandler::OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir)
-{
- return false;
-}
-
-
-
-
-
-bool cItemHandler::OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir)
-{
- return false;
-}
-
-
-
-
-
-void cItemHandler::OnBlockDestroyed(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ)
-{
- BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
- cBlockHandler * Handler = cBlockHandler::GetBlockHandler(Block);
-
- if (a_Player->GetGameMode() == gmSurvival)
- {
- if (!BlockRequiresSpecialTool(Block) || CanHarvestBlock(Block))
- {
- Handler->DropBlock(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ);
- }
- }
-
- a_Player->UseEquippedItem();
-}
-
-
-
-
-
-void cItemHandler::OnFoodEaten(cWorld * a_World, cPlayer * a_Player, cItem * a_Item)
-{
-
-}
-
-
-
-
-
-char cItemHandler::GetMaxStackSize(void)
-{
- if (m_ItemType < 256)
- {
- // All blocks can stack up to 64
- return 64;
- }
-
- switch (m_ItemType) //sorted by id
- {
- case E_ITEM_ARROW: return 64;
- case E_ITEM_BAKED_POTATO: return 64;
- case E_ITEM_BLAZE_POWDER: return 64;
- case E_ITEM_BLAZE_ROD: return 64;
- case E_ITEM_BONE: return 64;
- case E_ITEM_BOOK: return 64;
- case E_ITEM_BOTTLE_O_ENCHANTING: return 64;
- case E_ITEM_BOWL: return 64;
- case E_ITEM_BREAD: return 64;
- case E_ITEM_BREWING_STAND: return 64;
- case E_ITEM_BUCKET: return 1; // TODO: change this to 16 when turning compatibility to 1.3
- case E_ITEM_CARROT: return 64;
- case E_ITEM_CAULDRON: return 64;
- case E_ITEM_CLAY: return 64;
- case E_ITEM_CLAY_BRICK: return 64;
- case E_ITEM_CLOCK: return 64;
- case E_ITEM_COAL: return 64;
- case E_ITEM_COMPARATOR: return 64;
- case E_ITEM_COMPASS: return 64;
- case E_ITEM_COOKED_CHICKEN: return 64;
- case E_ITEM_COOKED_FISH: return 64;
- case E_ITEM_COOKED_PORKCHOP: return 64;
- case E_ITEM_COOKIE: return 64;
- case E_ITEM_DIAMOND: return 64;
- case E_ITEM_DYE: return 64;
- case E_ITEM_EGG: return 16;
- case E_ITEM_EMERALD: return 64;
- case E_ITEM_ENDER_PEARL: return 16;
- case E_ITEM_EYE_OF_ENDER: return 64;
- case E_ITEM_FEATHER: return 64;
- case E_ITEM_FERMENTED_SPIDER_EYE: return 64;
- case E_ITEM_FIRE_CHARGE: return 64;
- case E_ITEM_FIREWORK_ROCKET: return 64;
- case E_ITEM_FIREWORK_STAR: return 64;
- case E_ITEM_FLINT: return 64;
- case E_ITEM_FLOWER_POT: return 64;
- case E_ITEM_GHAST_TEAR: return 64;
- case E_ITEM_GLASS_BOTTLE: return 64;
- case E_ITEM_GLISTERING_MELON: return 64;
- case E_ITEM_GLOWSTONE_DUST: return 64;
- case E_ITEM_GOLD: return 64;
- case E_ITEM_GOLDEN_APPLE: return 64;
- case E_ITEM_GOLDEN_CARROT: return 64;
- case E_ITEM_GOLD_NUGGET: return 64;
- case E_ITEM_GUNPOWDER: return 64;
- case E_ITEM_HEAD: return 64;
- case E_ITEM_IRON: return 64;
- case E_ITEM_LEATHER: return 64;
- case E_ITEM_MAGMA_CREAM: return 64;
- case E_ITEM_MAP: return 64;
- case E_ITEM_MELON_SEEDS: return 64;
- case E_ITEM_MELON_SLICE: return 64;
- case E_ITEM_NETHER_BRICK: return 64;
- case E_ITEM_NETHER_WART: return 64;
- case E_ITEM_PAINTINGS: return 64;
- case E_ITEM_PAPER: return 64;
- case E_ITEM_POISONOUS_POTATO: return 64;
- case E_ITEM_POTATO: return 64;
- case E_ITEM_PUMPKIN_PIE: return 64;
- case E_ITEM_PUMPKIN_SEEDS: return 64;
- case E_ITEM_RAW_BEEF: return 64;
- case E_ITEM_RAW_CHICKEN: return 64;
- case E_ITEM_RAW_FISH: return 64;
- case E_ITEM_RAW_PORKCHOP: return 64;
- case E_ITEM_RED_APPLE: return 64;
- case E_ITEM_REDSTONE_DUST: return 64;
- case E_ITEM_REDSTONE_REPEATER: return 64;
- case E_ITEM_ROTTEN_FLESH: return 64;
- case E_ITEM_SEEDS: return 64;
- case E_ITEM_SIGN: return 16;
- case E_ITEM_SLIMEBALL: return 64;
- case E_ITEM_SNOWBALL: return 16;
- case E_ITEM_SPAWN_EGG: return 64;
- case E_ITEM_SPIDER_EYE: return 64;
- case E_ITEM_STEAK: return 64;
- case E_ITEM_STICK: return 64;
- case E_ITEM_STRING: return 64;
- case E_ITEM_SUGAR: return 64;
- case E_ITEM_SUGAR_CANE: return 64;
- case E_ITEM_WHEAT: return 64;
- }
- // By default items don't stack:
- return 1;
-}
-
-
-
-
-
-bool cItemHandler::IsTool()
-{
- // TODO: Rewrite this to list all tools specifically
- return
- (m_ItemType >= 256 && m_ItemType <= 259)
- || (m_ItemType == 261)
- || (m_ItemType >= 267 && m_ItemType <= 279)
- || (m_ItemType >= 283 && m_ItemType <= 286)
- || (m_ItemType >= 290 && m_ItemType <= 294)
- || (m_ItemType >= 256 && m_ItemType <= 259)
- || (m_ItemType == 325)
- || (m_ItemType == 346);
-}
-
-
-
-
-
-bool cItemHandler::IsFood(void)
-{
- switch (m_ItemType)
- {
- case E_ITEM_RED_APPLE:
- case E_ITEM_GOLDEN_APPLE:
- case E_ITEM_MUSHROOM_SOUP:
- case E_ITEM_BREAD:
- case E_ITEM_RAW_PORKCHOP:
- case E_ITEM_COOKED_PORKCHOP:
- case E_ITEM_MILK:
- case E_ITEM_RAW_FISH:
- case E_ITEM_COOKED_FISH:
- case E_ITEM_COOKIE:
- case E_ITEM_MELON_SLICE:
- case E_ITEM_RAW_BEEF:
- case E_ITEM_STEAK:
- case E_ITEM_RAW_CHICKEN:
- case E_ITEM_COOKED_CHICKEN:
- case E_ITEM_ROTTEN_FLESH:
- case E_ITEM_SPIDER_EYE:
- case E_ITEM_CARROT:
- case E_ITEM_POTATO:
- case E_ITEM_BAKED_POTATO:
- case E_ITEM_POISONOUS_POTATO:
- {
- return true;
- }
- } // switch (m_ItemType)
- return false;
-}
-
-
-
-
-
-bool cItemHandler::IsPlaceable(void)
-{
- // We can place any block that has a corresponding E_BLOCK_TYPE:
- return (m_ItemType >= 1) && (m_ItemType <= E_BLOCK_MAX_TYPE_ID);
-}
-
-
-
-
-
-bool cItemHandler::CanHarvestBlock(BLOCKTYPE a_BlockType)
-{
- return false;
-}
-
-
-
-
-
-bool cItemHandler::GetPlacementBlockTypeMeta(
- cWorld * a_World, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
- int a_CursorX, int a_CursorY, int a_CursorZ,
- BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
-)
-{
- ASSERT(m_ItemType < 256); // Items with IDs above 255 should all be handled by specific handlers
-
- if (m_ItemType > 256)
- {
- LOGERROR("%s: Item %d has no valid block!", __FUNCTION__, m_ItemType);
- return false;
- }
-
- cBlockHandler * BlockH = BlockHandler(m_ItemType);
- return BlockH->GetPlacementBlockTypeMeta(
- a_World, a_Player,
- a_BlockX, a_BlockY, a_BlockZ, a_BlockFace,
- a_CursorX, a_CursorY, a_CursorZ,
- a_BlockType, a_BlockMeta
- );
-}
-
-
-
-
-
-bool cItemHandler::EatItem(cPlayer * a_Player, cItem * a_Item)
-{
- FoodInfo Info = GetFoodInfo();
-
- if ((Info.FoodLevel > 0) || (Info.Saturation > 0.f))
- {
- bool Success = a_Player->Feed(Info.FoodLevel, Info.Saturation);
-
- // If consumed and there's chance of foodpoisoning, do it:
- if (Success && (Info.PoisonChance > 0))
- {
- cFastRandom r1;
- if ((r1.NextInt(100, a_Player->GetUniqueID()) - Info.PoisonChance) <= 0)
- {
- a_Player->FoodPoison(300);
- }
- }
-
- return Success;
- }
-
- return false;
-}
-
-
-
-
-
-cItemHandler::FoodInfo cItemHandler::GetFoodInfo()
-{
- return FoodInfo(0, 0.f);
-}
-
-
-
-
+ +#include "Globals.h" +#include "ItemHandler.h" +#include "../Item.h" +#include "../World.h" +#include "../Player.h" +#include "../FastRandom.h" + +// Handlers: +#include "ItemBed.h" +#include "ItemBrewingStand.h" +#include "ItemBucket.h" +#include "ItemCauldron.h" +#include "ItemCloth.h" +#include "ItemDoor.h" +#include "ItemDye.h" +#include "ItemFlowerPot.h" +#include "ItemFood.h" +#include "ItemHoe.h" +#include "ItemLeaves.h" +#include "ItemLighter.h" +#include "ItemMinecart.h" +#include "ItemPickaxe.h" +#include "ItemRedstoneDust.h" +#include "ItemRedstoneRepeater.h" +#include "ItemSapling.h" +#include "ItemSeeds.h" +#include "ItemShears.h" +#include "ItemShovel.h" +#include "ItemSign.h" +#include "ItemSlab.h" +#include "ItemSpawnEgg.h" +#include "ItemSugarcane.h" +#include "ItemSword.h" +#include "ItemWood.h" + +#include "../Blocks/BlockHandler.h" + + + + + +bool cItemHandler::m_HandlerInitialized = false; +cItemHandler * cItemHandler::m_ItemHandler[2268]; + + + + + +cItemHandler *cItemHandler::GetItemHandler(int a_ItemType) +{ + if(a_ItemType < 0) a_ItemType = 0; + + if(!m_HandlerInitialized) + { //We have to initialize + memset(m_ItemHandler, 0, sizeof(m_ItemHandler)); + m_HandlerInitialized = true; + } + if(m_ItemHandler[a_ItemType]) + return m_ItemHandler[a_ItemType]; + m_ItemHandler[a_ItemType] = CreateItemHandler(a_ItemType); + return m_ItemHandler[a_ItemType]; +} + + + + + +cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType) +{ + switch(a_ItemType) + { + default: return new cItemHandler(a_ItemType); + + // Single item per handler, alphabetically sorted: + case E_BLOCK_LEAVES: return new cItemLeavesHandler(a_ItemType); + case E_BLOCK_SAPLING: return new cItemSaplingHandler(a_ItemType); + case E_BLOCK_WOOL: return new cItemClothHandler(a_ItemType); + case E_ITEM_BED: return new cItemBedHandler(a_ItemType); + case E_ITEM_BREWING_STAND: return new cItemBrewingStandHandler(a_ItemType); + case E_ITEM_CAULDRON: return new cItemCauldronHandler(a_ItemType); + case E_ITEM_DYE: return new cItemDyeHandler(a_ItemType); + case E_ITEM_FLINT_AND_STEEL: return new cItemLighterHandler(a_ItemType); + case E_ITEM_FLOWER_POT: return new cItemFlowerPotHandler(a_ItemType); + case E_ITEM_REDSTONE_DUST: return new cItemRedstoneDustHandler(a_ItemType); + case E_ITEM_REDSTONE_REPEATER: return new cItemRedstoneRepeaterHandler(a_ItemType); + case E_ITEM_SHEARS: return new cItemShearsHandler(a_ItemType); + case E_ITEM_SIGN: return new cItemSignHandler(a_ItemType); + case E_ITEM_SPAWN_EGG: return new cItemSpawnEggHandler(a_ItemType); + case E_ITEM_SUGARCANE: return new cItemSugarcaneHandler(a_ItemType); + + case E_ITEM_WOODEN_HOE: + case E_ITEM_STONE_HOE: + case E_ITEM_IRON_HOE: + case E_ITEM_GOLD_HOE: + case E_ITEM_DIAMOND_HOE: + { + return new cItemHoeHandler(a_ItemType); + } + + case E_ITEM_WOODEN_PICKAXE: + case E_ITEM_STONE_PICKAXE: + case E_ITEM_IRON_PICKAXE: + case E_ITEM_GOLD_PICKAXE: + case E_ITEM_DIAMOND_PICKAXE: + { + return new cItemPickaxeHandler(a_ItemType); + } + + case E_ITEM_WOODEN_SHOVEL: + case E_ITEM_STONE_SHOVEL: + case E_ITEM_IRON_SHOVEL: + case E_ITEM_GOLD_SHOVEL: + case E_ITEM_DIAMOND_SHOVEL: + { + return new cItemShovelHandler(a_ItemType); + } + + case E_ITEM_WOODEN_SWORD: + case E_ITEM_STONE_SWORD: + case E_ITEM_IRON_SWORD: + case E_ITEM_GOLD_SWORD: + case E_ITEM_DIAMOND_SWORD: + { + return new cItemSwordHandler(a_ItemType); + } + + case E_BLOCK_STONE_SLAB: + case E_BLOCK_WOODEN_SLAB: + { + return new cItemSlabHandler(a_ItemType); + } + + case E_BLOCK_LOG: + case E_BLOCK_PLANKS: + { + return new cItemWoodHandler(a_ItemType); + } + + case E_ITEM_BUCKET: + case E_ITEM_WATER_BUCKET: + case E_ITEM_LAVA_BUCKET: + { + return new cItemBucketHandler(a_ItemType); + } + + case E_ITEM_CARROT: + case E_ITEM_MELON_SEEDS: + case E_ITEM_POTATO: + case E_ITEM_PUMPKIN_SEEDS: + case E_ITEM_SEEDS: + { + return new cItemSeedsHandler(a_ItemType); + } + + case E_ITEM_IRON_DOOR: + case E_ITEM_WOODEN_DOOR: + { + return new cItemDoorHandler(a_ItemType); + } + + case E_ITEM_MINECART: + case E_ITEM_CHEST_MINECART: + case E_ITEM_FURNACE_MINECART: + { + return new cItemMinecartHandler(a_ItemType); + } + + // Food: + case E_ITEM_BREAD: + case E_ITEM_COOKIE: + case E_ITEM_MELON_SLICE: + case E_ITEM_RAW_CHICKEN: + case E_ITEM_COOKED_CHICKEN: + case E_ITEM_RAW_BEEF: + case E_ITEM_RAW_PORKCHOP: + case E_ITEM_STEAK: + case E_ITEM_COOKED_PORKCHOP: + case E_ITEM_RAW_FISH: + case E_ITEM_COOKED_FISH: + case E_ITEM_RED_APPLE: + case E_ITEM_GOLDEN_APPLE: + case E_ITEM_ROTTEN_FLESH: + case E_ITEM_SPIDER_EYE: + { + return new cItemFoodHandler(a_ItemType); + } + } +} + + + + + +void cItemHandler::Deinit() +{ + for(int i = 0; i < 2267; i++) + { + delete m_ItemHandler[i]; + } + memset(m_ItemHandler, 0, sizeof(m_ItemHandler)); // Don't leave any dangling pointers around, just in case + m_HandlerInitialized = false; +} + + + + + +cItemHandler::cItemHandler(int a_ItemType) +{ + m_ItemType = a_ItemType; +} + + + + + +bool cItemHandler::OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) +{ + return false; +} + + + + + +bool cItemHandler::OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) +{ + return false; +} + + + + + +void cItemHandler::OnBlockDestroyed(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ) +{ + BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ); + cBlockHandler * Handler = cBlockHandler::GetBlockHandler(Block); + + if (a_Player->GetGameMode() == gmSurvival) + { + if (!BlockRequiresSpecialTool(Block) || CanHarvestBlock(Block)) + { + Handler->DropBlock(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ); + } + } + + a_Player->UseEquippedItem(); +} + + + + + +void cItemHandler::OnFoodEaten(cWorld * a_World, cPlayer * a_Player, cItem * a_Item) +{ + +} + + + + + +char cItemHandler::GetMaxStackSize(void) +{ + if (m_ItemType < 256) + { + // All blocks can stack up to 64 + return 64; + } + + switch (m_ItemType) //sorted by id + { + case E_ITEM_ARROW: return 64; + case E_ITEM_BAKED_POTATO: return 64; + case E_ITEM_BLAZE_POWDER: return 64; + case E_ITEM_BLAZE_ROD: return 64; + case E_ITEM_BONE: return 64; + case E_ITEM_BOOK: return 64; + case E_ITEM_BOTTLE_O_ENCHANTING: return 64; + case E_ITEM_BOWL: return 64; + case E_ITEM_BREAD: return 64; + case E_ITEM_BREWING_STAND: return 64; + case E_ITEM_BUCKET: return 1; // TODO: change this to 16 when turning compatibility to 1.3 + case E_ITEM_CARROT: return 64; + case E_ITEM_CAULDRON: return 64; + case E_ITEM_CLAY: return 64; + case E_ITEM_CLAY_BRICK: return 64; + case E_ITEM_CLOCK: return 64; + case E_ITEM_COAL: return 64; + case E_ITEM_COMPARATOR: return 64; + case E_ITEM_COMPASS: return 64; + case E_ITEM_COOKED_CHICKEN: return 64; + case E_ITEM_COOKED_FISH: return 64; + case E_ITEM_COOKED_PORKCHOP: return 64; + case E_ITEM_COOKIE: return 64; + case E_ITEM_DIAMOND: return 64; + case E_ITEM_DYE: return 64; + case E_ITEM_EGG: return 16; + case E_ITEM_EMERALD: return 64; + case E_ITEM_ENDER_PEARL: return 16; + case E_ITEM_EYE_OF_ENDER: return 64; + case E_ITEM_FEATHER: return 64; + case E_ITEM_FERMENTED_SPIDER_EYE: return 64; + case E_ITEM_FIRE_CHARGE: return 64; + case E_ITEM_FIREWORK_ROCKET: return 64; + case E_ITEM_FIREWORK_STAR: return 64; + case E_ITEM_FLINT: return 64; + case E_ITEM_FLOWER_POT: return 64; + case E_ITEM_GHAST_TEAR: return 64; + case E_ITEM_GLASS_BOTTLE: return 64; + case E_ITEM_GLISTERING_MELON: return 64; + case E_ITEM_GLOWSTONE_DUST: return 64; + case E_ITEM_GOLD: return 64; + case E_ITEM_GOLDEN_APPLE: return 64; + case E_ITEM_GOLDEN_CARROT: return 64; + case E_ITEM_GOLD_NUGGET: return 64; + case E_ITEM_GUNPOWDER: return 64; + case E_ITEM_HEAD: return 64; + case E_ITEM_IRON: return 64; + case E_ITEM_LEATHER: return 64; + case E_ITEM_MAGMA_CREAM: return 64; + case E_ITEM_MAP: return 64; + case E_ITEM_MELON_SEEDS: return 64; + case E_ITEM_MELON_SLICE: return 64; + case E_ITEM_NETHER_BRICK: return 64; + case E_ITEM_NETHER_WART: return 64; + case E_ITEM_PAINTINGS: return 64; + case E_ITEM_PAPER: return 64; + case E_ITEM_POISONOUS_POTATO: return 64; + case E_ITEM_POTATO: return 64; + case E_ITEM_PUMPKIN_PIE: return 64; + case E_ITEM_PUMPKIN_SEEDS: return 64; + case E_ITEM_RAW_BEEF: return 64; + case E_ITEM_RAW_CHICKEN: return 64; + case E_ITEM_RAW_FISH: return 64; + case E_ITEM_RAW_PORKCHOP: return 64; + case E_ITEM_RED_APPLE: return 64; + case E_ITEM_REDSTONE_DUST: return 64; + case E_ITEM_REDSTONE_REPEATER: return 64; + case E_ITEM_ROTTEN_FLESH: return 64; + case E_ITEM_SEEDS: return 64; + case E_ITEM_SIGN: return 16; + case E_ITEM_SLIMEBALL: return 64; + case E_ITEM_SNOWBALL: return 16; + case E_ITEM_SPAWN_EGG: return 64; + case E_ITEM_SPIDER_EYE: return 64; + case E_ITEM_STEAK: return 64; + case E_ITEM_STICK: return 64; + case E_ITEM_STRING: return 64; + case E_ITEM_SUGAR: return 64; + case E_ITEM_SUGAR_CANE: return 64; + case E_ITEM_WHEAT: return 64; + } + // By default items don't stack: + return 1; +} + + + + + +bool cItemHandler::IsTool() +{ + // TODO: Rewrite this to list all tools specifically + return + (m_ItemType >= 256 && m_ItemType <= 259) + || (m_ItemType == 261) + || (m_ItemType >= 267 && m_ItemType <= 279) + || (m_ItemType >= 283 && m_ItemType <= 286) + || (m_ItemType >= 290 && m_ItemType <= 294) + || (m_ItemType >= 256 && m_ItemType <= 259) + || (m_ItemType == 325) + || (m_ItemType == 346); +} + + + + + +bool cItemHandler::IsFood(void) +{ + switch (m_ItemType) + { + case E_ITEM_RED_APPLE: + case E_ITEM_GOLDEN_APPLE: + case E_ITEM_MUSHROOM_SOUP: + case E_ITEM_BREAD: + case E_ITEM_RAW_PORKCHOP: + case E_ITEM_COOKED_PORKCHOP: + case E_ITEM_MILK: + case E_ITEM_RAW_FISH: + case E_ITEM_COOKED_FISH: + case E_ITEM_COOKIE: + case E_ITEM_MELON_SLICE: + case E_ITEM_RAW_BEEF: + case E_ITEM_STEAK: + case E_ITEM_RAW_CHICKEN: + case E_ITEM_COOKED_CHICKEN: + case E_ITEM_ROTTEN_FLESH: + case E_ITEM_SPIDER_EYE: + case E_ITEM_CARROT: + case E_ITEM_POTATO: + case E_ITEM_BAKED_POTATO: + case E_ITEM_POISONOUS_POTATO: + { + return true; + } + } // switch (m_ItemType) + return false; +} + + + + + +bool cItemHandler::IsPlaceable(void) +{ + // We can place any block that has a corresponding E_BLOCK_TYPE: + return (m_ItemType >= 1) && (m_ItemType <= E_BLOCK_MAX_TYPE_ID); +} + + + + + +bool cItemHandler::CanHarvestBlock(BLOCKTYPE a_BlockType) +{ + return false; +} + + + + + +bool cItemHandler::GetPlacementBlockTypeMeta( + cWorld * a_World, cPlayer * a_Player, + int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, + int a_CursorX, int a_CursorY, int a_CursorZ, + BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta +) +{ + ASSERT(m_ItemType < 256); // Items with IDs above 255 should all be handled by specific handlers + + if (m_ItemType > 256) + { + LOGERROR("%s: Item %d has no valid block!", __FUNCTION__, m_ItemType); + return false; + } + + cBlockHandler * BlockH = BlockHandler(m_ItemType); + return BlockH->GetPlacementBlockTypeMeta( + a_World, a_Player, + a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, + a_CursorX, a_CursorY, a_CursorZ, + a_BlockType, a_BlockMeta + ); +} + + + + + +bool cItemHandler::EatItem(cPlayer * a_Player, cItem * a_Item) +{ + FoodInfo Info = GetFoodInfo(); + + if ((Info.FoodLevel > 0) || (Info.Saturation > 0.f)) + { + bool Success = a_Player->Feed(Info.FoodLevel, Info.Saturation); + + // If consumed and there's chance of foodpoisoning, do it: + if (Success && (Info.PoisonChance > 0)) + { + cFastRandom r1; + if ((r1.NextInt(100, a_Player->GetUniqueID()) - Info.PoisonChance) <= 0) + { + a_Player->FoodPoison(300); + } + } + + return Success; + } + + return false; +} + + + + + +cItemHandler::FoodInfo cItemHandler::GetFoodInfo() +{ + return FoodInfo(0, 0.f); +} + + + + diff --git a/source/Items/ItemHandler.h b/source/Items/ItemHandler.h index f7985327a..44d43e8f7 100644 --- a/source/Items/ItemHandler.h +++ b/source/Items/ItemHandler.h @@ -1,96 +1,96 @@ -
-#pragma once
-
-#include "../Defines.h"
-#include "../Item.h"
-
-
-
-
-
-// fwd:
-class cWorld;
-class cPlayer;
-
-
-
-
-
-class cItemHandler
-{
-public:
- cItemHandler(int a_ItemType);
-
- /// Called when the player tries to use the item. Return false to make the item unusable. DEFAULT: False
- virtual bool OnItemUse(cWorld *a_World, cPlayer *a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir); //eg for fishing or hoes
-
- /// Called while the player diggs a block using this item
- virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_HeldItem, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace);
-
- /// Called when the player destroys a block using this item. This also calls the drop function for the destroyed block
- virtual void OnBlockDestroyed(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_X, int a_Y, int a_Z);
-
- /// Called after the player has eaten this item.
- virtual void OnFoodEaten(cWorld *a_World, cPlayer *a_Player, cItem *a_Item);
-
- /// Returns the maximum stack size for a given item
- virtual char GetMaxStackSize(void);
-
- struct FoodInfo
- {
- int FoodLevel;
- double Saturation;
- int PoisonChance; // 0 - 100, in percent. 0 = no chance of poisoning, 100 = sure poisoning
-
- FoodInfo(int a_FoodLevel, double a_Saturation, int a_PoisonChance = 0) :
- FoodLevel(a_FoodLevel),
- Saturation(a_Saturation),
- PoisonChance(a_PoisonChance)
- {
- }
- } ;
-
- /// Returns the FoodInfo for this item. (FoodRecovery, Saturation and PoisionChance)
- virtual FoodInfo GetFoodInfo();
-
- /// Lets the player eat a selected item. Returns true if the player ate the item
- virtual bool EatItem(cPlayer *a_Player, cItem *a_Item);
-
- /// Indicates if this item is a tool
- virtual bool IsTool(void);
-
- /// Indicates if this item is food
- virtual bool IsFood(void);
-
- /// Blocks simply get placed
- virtual bool IsPlaceable(void);
-
- /** Called before a block is placed into a world.
- The handler should return true to allow placement, false to refuse.
- Also, the handler should set a_BlockType and a_BlockMeta to correct values for the newly placed block.
- */
- virtual bool GetPlacementBlockTypeMeta(
- cWorld * a_World, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
- int a_CursorX, int a_CursorY, int a_CursorZ,
- BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
- );
-
- /// Returns whether this tool/item can harvest a specific block (e.g. wooden pickaxe can harvest stone, but wood can´t) DEFAULT: False
- virtual bool CanHarvestBlock(BLOCKTYPE a_BlockType);
-
- static cItemHandler * GetItemHandler(int a_ItemType);
- static cItemHandler * GetItemHandler(const cItem & a_Item) { return GetItemHandler(a_Item.m_ItemType); }
-
- static void Deinit();
-
-protected:
- int m_ItemType;
- static cItemHandler *CreateItemHandler(int m_ItemType);
-
- static cItemHandler *m_ItemHandler[2268];
- static bool m_HandlerInitialized; //used to detect if the itemhandlers are initialized
-};
-
-//Short function
-inline cItemHandler *ItemHandler(int a_ItemType) { return cItemHandler::GetItemHandler(a_ItemType); }
+ +#pragma once + +#include "../Defines.h" +#include "../Item.h" + + + + + +// fwd: +class cWorld; +class cPlayer; + + + + + +class cItemHandler +{ +public: + cItemHandler(int a_ItemType); + + /// Called when the player tries to use the item. Return false to make the item unusable. DEFAULT: False + virtual bool OnItemUse(cWorld *a_World, cPlayer *a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir); //eg for fishing or hoes + + /// Called while the player diggs a block using this item + virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_HeldItem, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace); + + /// Called when the player destroys a block using this item. This also calls the drop function for the destroyed block + virtual void OnBlockDestroyed(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_X, int a_Y, int a_Z); + + /// Called after the player has eaten this item. + virtual void OnFoodEaten(cWorld *a_World, cPlayer *a_Player, cItem *a_Item); + + /// Returns the maximum stack size for a given item + virtual char GetMaxStackSize(void); + + struct FoodInfo + { + int FoodLevel; + double Saturation; + int PoisonChance; // 0 - 100, in percent. 0 = no chance of poisoning, 100 = sure poisoning + + FoodInfo(int a_FoodLevel, double a_Saturation, int a_PoisonChance = 0) : + FoodLevel(a_FoodLevel), + Saturation(a_Saturation), + PoisonChance(a_PoisonChance) + { + } + } ; + + /// Returns the FoodInfo for this item. (FoodRecovery, Saturation and PoisionChance) + virtual FoodInfo GetFoodInfo(); + + /// Lets the player eat a selected item. Returns true if the player ate the item + virtual bool EatItem(cPlayer *a_Player, cItem *a_Item); + + /// Indicates if this item is a tool + virtual bool IsTool(void); + + /// Indicates if this item is food + virtual bool IsFood(void); + + /// Blocks simply get placed + virtual bool IsPlaceable(void); + + /** Called before a block is placed into a world. + The handler should return true to allow placement, false to refuse. + Also, the handler should set a_BlockType and a_BlockMeta to correct values for the newly placed block. + */ + virtual bool GetPlacementBlockTypeMeta( + cWorld * a_World, cPlayer * a_Player, + int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, + int a_CursorX, int a_CursorY, int a_CursorZ, + BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta + ); + + /// Returns whether this tool/item can harvest a specific block (e.g. wooden pickaxe can harvest stone, but wood can´t) DEFAULT: False + virtual bool CanHarvestBlock(BLOCKTYPE a_BlockType); + + static cItemHandler * GetItemHandler(int a_ItemType); + static cItemHandler * GetItemHandler(const cItem & a_Item) { return GetItemHandler(a_Item.m_ItemType); } + + static void Deinit(); + +protected: + int m_ItemType; + static cItemHandler *CreateItemHandler(int m_ItemType); + + static cItemHandler *m_ItemHandler[2268]; + static bool m_HandlerInitialized; //used to detect if the itemhandlers are initialized +}; + +//Short function +inline cItemHandler *ItemHandler(int a_ItemType) { return cItemHandler::GetItemHandler(a_ItemType); } diff --git a/source/Items/ItemHoe.h b/source/Items/ItemHoe.h index 58f989341..577463f21 100644 --- a/source/Items/ItemHoe.h +++ b/source/Items/ItemHoe.h @@ -1,31 +1,31 @@ -
-#pragma once
-
-#include "ItemHandler.h"
-#include "../World.h"
-#include "../Player.h"
-
-class cItemHoeHandler : public cItemHandler
-{
-public:
- cItemHoeHandler(int a_ItemType)
- : cItemHandler(a_ItemType)
- {
-
- }
-
- virtual bool OnItemUse(cWorld *a_World, cPlayer *a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
- {
- BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
-
- if ((Block == E_BLOCK_DIRT) || (Block == E_BLOCK_GRASS))
- {
- a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_FARMLAND, 0);
-
- a_Player->UseEquippedItem();
- return true;
-
- }
- return false;
- }
+ +#pragma once + +#include "ItemHandler.h" +#include "../World.h" +#include "../Player.h" + +class cItemHoeHandler : public cItemHandler +{ +public: + cItemHoeHandler(int a_ItemType) + : cItemHandler(a_ItemType) + { + + } + + virtual bool OnItemUse(cWorld *a_World, cPlayer *a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override + { + BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ); + + if ((Block == E_BLOCK_DIRT) || (Block == E_BLOCK_GRASS)) + { + a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_FARMLAND, 0); + + a_Player->UseEquippedItem(); + return true; + + } + return false; + } };
\ No newline at end of file diff --git a/source/Items/ItemLeaves.h b/source/Items/ItemLeaves.h index 14d63a630..60222eaa9 100644 --- a/source/Items/ItemLeaves.h +++ b/source/Items/ItemLeaves.h @@ -1,41 +1,41 @@ -
-#pragma once
-
-#include "ItemHandler.h"
-
-
-
-
-
-class cItemLeavesHandler :
- public cItemHandler
-{
- typedef cItemHandler super;
-
-public:
- cItemLeavesHandler(int a_ItemType)
- : cItemHandler(a_ItemType)
- {
- }
-
- virtual bool GetPlacementBlockTypeMeta(
- cWorld * a_World, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
- int a_CursorX, int a_CursorY, int a_CursorZ,
- BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
- ) override
- {
- bool res = super::GetPlacementBlockTypeMeta(
- a_World, a_Player,
- a_BlockX, a_BlockY, a_BlockZ, a_BlockFace,
- a_CursorX, a_CursorY, a_CursorZ,
- a_BlockType, a_BlockMeta
- );
- a_BlockMeta = a_BlockMeta | 0x4; //0x4 bit set means this is a player-placed leaves block, not to be decayed
- return res;
- }
-} ;
-
-
-
-
+ +#pragma once + +#include "ItemHandler.h" + + + + + +class cItemLeavesHandler : + public cItemHandler +{ + typedef cItemHandler super; + +public: + cItemLeavesHandler(int a_ItemType) + : cItemHandler(a_ItemType) + { + } + + virtual bool GetPlacementBlockTypeMeta( + cWorld * a_World, cPlayer * a_Player, + int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, + int a_CursorX, int a_CursorY, int a_CursorZ, + BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta + ) override + { + bool res = super::GetPlacementBlockTypeMeta( + a_World, a_Player, + a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, + a_CursorX, a_CursorY, a_CursorZ, + a_BlockType, a_BlockMeta + ); + a_BlockMeta = a_BlockMeta | 0x4; //0x4 bit set means this is a player-placed leaves block, not to be decayed + return res; + } +} ; + + + + diff --git a/source/Items/ItemLighter.h b/source/Items/ItemLighter.h index dcca08d47..cf7822832 100644 --- a/source/Items/ItemLighter.h +++ b/source/Items/ItemLighter.h @@ -1,56 +1,56 @@ -
-#pragma once
-
-#include "ItemHandler.h"
-#include "../World.h"
-#include "../Player.h"
-#include "../TNTEntity.h"
-
-
-
-
-
-class cItemLighterHandler :
- public cItemHandler
-{
-public:
- cItemLighterHandler(int a_ItemType) :
- cItemHandler(a_ItemType)
- {
- }
-
- virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace) override
- {
- if (a_BlockFace < 0)
- {
- return false;
- }
-
- a_Player->UseEquippedItem();
-
- switch (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ))
- {
- case E_BLOCK_TNT:
- {
- // Activate the TNT:
- a_World->BroadcastSoundEffect("random.fuse", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, 0.6f);
- a_World->SpawnPrimedTNT(a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5, 4); // 4 seconds to boom
- a_World->SetBlock(a_BlockX,a_BlockY,a_BlockZ, E_BLOCK_AIR, 0);
- break;
- }
- default:
- {
- // Light a fire next to the block:
- AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
- a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_FIRE, 0);
- break;
- }
- }
-
- return false;
- }
-} ;
-
-
-
-
+ +#pragma once + +#include "ItemHandler.h" +#include "../World.h" +#include "../Player.h" +#include "../TNTEntity.h" + + + + + +class cItemLighterHandler : + public cItemHandler +{ +public: + cItemLighterHandler(int a_ItemType) : + cItemHandler(a_ItemType) + { + } + + virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace) override + { + if (a_BlockFace < 0) + { + return false; + } + + a_Player->UseEquippedItem(); + + switch (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ)) + { + case E_BLOCK_TNT: + { + // Activate the TNT: + a_World->BroadcastSoundEffect("random.fuse", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, 0.6f); + a_World->SpawnPrimedTNT(a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5, 4); // 4 seconds to boom + a_World->SetBlock(a_BlockX,a_BlockY,a_BlockZ, E_BLOCK_AIR, 0); + break; + } + default: + { + // Light a fire next to the block: + AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); + a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_FIRE, 0); + break; + } + } + + return false; + } +} ; + + + + diff --git a/source/Items/ItemMinecart.h b/source/Items/ItemMinecart.h index ca8cc16aa..1470104a3 100644 --- a/source/Items/ItemMinecart.h +++ b/source/Items/ItemMinecart.h @@ -1,80 +1,80 @@ -
-// ItemMinecart.h
-
-// Declares the various minecart ItemHandlers
-
-
-
-
-
-#pragma once
-
-// Not needed, we're being included only from ItemHandler.cpp which already has this file: #include "ItemHandler.h"
-#include "../Minecart.h"
-
-
-
-
-
-class cItemMinecartHandler :
- public cItemHandler
-{
- typedef cItemHandler super;
-
-public:
- cItemMinecartHandler(int a_ItemType) :
- super(a_ItemType)
- {
- }
-
-
-
- virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
- {
- if (a_Dir < 0)
- {
- return false;
- }
-
- // Check that there's rail in there:
- BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
- switch (Block)
- {
- case E_BLOCK_MINECART_TRACKS:
- case E_BLOCK_POWERED_RAIL:
- case E_BLOCK_DETECTOR_RAIL:
- {
- // These are allowed
- break;
- }
- default:
- {
- LOGD("Used minecart on an unsuitable block %d (%s)", Block, ItemTypeToString(Block).c_str());
- return false;
- }
- }
-
- double x = (double)a_BlockX + 0.5;
- double y = (double)a_BlockY + 0.5;
- double z = (double)a_BlockZ + 0.5;
- cMinecart * Minecart = NULL;
- switch (m_ItemType)
- {
- case E_ITEM_MINECART: Minecart = new cEmptyMinecart (x, y, z); break;
- case E_ITEM_CHEST_MINECART: Minecart = new cMinecartWithChest (x, y, z); break;
- case E_ITEM_FURNACE_MINECART: Minecart = new cMinecartWithFurnace(x, y, z); break;
- default:
- {
- ASSERT(!"Unhandled minecart item");
- return false;
- }
- } // switch (m_ItemType)
- Minecart->Initialize(a_World);
- return true;
- }
-
-} ;
-
-
-
-
+ +// ItemMinecart.h + +// Declares the various minecart ItemHandlers + + + + + +#pragma once + +// Not needed, we're being included only from ItemHandler.cpp which already has this file: #include "ItemHandler.h" +#include "../Minecart.h" + + + + + +class cItemMinecartHandler : + public cItemHandler +{ + typedef cItemHandler super; + +public: + cItemMinecartHandler(int a_ItemType) : + super(a_ItemType) + { + } + + + + virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override + { + if (a_Dir < 0) + { + return false; + } + + // Check that there's rail in there: + BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ); + switch (Block) + { + case E_BLOCK_MINECART_TRACKS: + case E_BLOCK_POWERED_RAIL: + case E_BLOCK_DETECTOR_RAIL: + { + // These are allowed + break; + } + default: + { + LOGD("Used minecart on an unsuitable block %d (%s)", Block, ItemTypeToString(Block).c_str()); + return false; + } + } + + double x = (double)a_BlockX + 0.5; + double y = (double)a_BlockY + 0.5; + double z = (double)a_BlockZ + 0.5; + cMinecart * Minecart = NULL; + switch (m_ItemType) + { + case E_ITEM_MINECART: Minecart = new cEmptyMinecart (x, y, z); break; + case E_ITEM_CHEST_MINECART: Minecart = new cMinecartWithChest (x, y, z); break; + case E_ITEM_FURNACE_MINECART: Minecart = new cMinecartWithFurnace(x, y, z); break; + default: + { + ASSERT(!"Unhandled minecart item"); + return false; + } + } // switch (m_ItemType) + Minecart->Initialize(a_World); + return true; + } + +} ; + + + + diff --git a/source/Items/ItemPickaxe.h b/source/Items/ItemPickaxe.h index 26d0d5ade..1a2c205c0 100644 --- a/source/Items/ItemPickaxe.h +++ b/source/Items/ItemPickaxe.h @@ -1,76 +1,76 @@ -
-#pragma once
-
-#include "ItemHandler.h"
-#include "../World.h"
-#include "../Player.h"
-
-class cItemPickaxeHandler : public cItemHandler
-{
-public:
- cItemPickaxeHandler(int a_ItemType)
- : cItemHandler(a_ItemType)
- {
-
- }
-
- char PickaxeLevel()
- {
- switch(m_ItemType)
- {
- case E_ITEM_WOODEN_PICKAXE:
- case E_ITEM_GOLD_PICKAXE:
- return 1;
- case E_ITEM_STONE_PICKAXE:
- return 2;
- case E_ITEM_IRON_PICKAXE:
- return 3;
- case E_ITEM_DIAMOND_PICKAXE:
- return 4;
- default:
- return 0;
- }
- }
-
- virtual bool CanHarvestBlock(BLOCKTYPE a_BlockType) override
- {
- switch(a_BlockType)
- {
- case E_BLOCK_OBSIDIAN:
- return PickaxeLevel() >= 4;
- case E_BLOCK_DIAMOND_BLOCK:
- case E_BLOCK_DIAMOND_ORE:
- case E_BLOCK_GOLD_BLOCK:
- case E_BLOCK_GOLD_ORE:
- case E_BLOCK_REDSTONE_ORE:
- case E_BLOCK_REDSTONE_ORE_GLOWING:
- case E_BLOCK_EMERALD_ORE:
- return PickaxeLevel() >= 3;
- case E_BLOCK_IRON_BLOCK:
- case E_BLOCK_IRON_ORE:
- case E_BLOCK_LAPIS_ORE:
- case E_BLOCK_LAPIS_BLOCK:
- return PickaxeLevel() >= 2;
- case E_BLOCK_COAL_ORE:
- case E_BLOCK_STONE:
- case E_BLOCK_COBBLESTONE:
- case E_BLOCK_END_STONE:
- case E_BLOCK_MOSSY_COBBLESTONE:
- case E_BLOCK_SANDSTONE_STAIRS:
- case E_BLOCK_SANDSTONE:
- case E_BLOCK_STONE_BRICKS:
- case E_BLOCK_NETHER_BRICK:
- case E_BLOCK_NETHERRACK:
- case E_BLOCK_STONE_SLAB:
- case E_BLOCK_DOUBLE_STONE_SLAB:
- case E_BLOCK_STONE_PRESSURE_PLATE:
- case E_BLOCK_BRICK:
- case E_BLOCK_COBBLESTONE_STAIRS:
- case E_BLOCK_STONE_BRICK_STAIRS:
- case E_BLOCK_NETHER_BRICK_STAIRS:
- case E_BLOCK_CAULDRON:
- return PickaxeLevel() >= 1;
- }
- return false;
- }
+ +#pragma once + +#include "ItemHandler.h" +#include "../World.h" +#include "../Player.h" + +class cItemPickaxeHandler : public cItemHandler +{ +public: + cItemPickaxeHandler(int a_ItemType) + : cItemHandler(a_ItemType) + { + + } + + char PickaxeLevel() + { + switch(m_ItemType) + { + case E_ITEM_WOODEN_PICKAXE: + case E_ITEM_GOLD_PICKAXE: + return 1; + case E_ITEM_STONE_PICKAXE: + return 2; + case E_ITEM_IRON_PICKAXE: + return 3; + case E_ITEM_DIAMOND_PICKAXE: + return 4; + default: + return 0; + } + } + + virtual bool CanHarvestBlock(BLOCKTYPE a_BlockType) override + { + switch(a_BlockType) + { + case E_BLOCK_OBSIDIAN: + return PickaxeLevel() >= 4; + case E_BLOCK_DIAMOND_BLOCK: + case E_BLOCK_DIAMOND_ORE: + case E_BLOCK_GOLD_BLOCK: + case E_BLOCK_GOLD_ORE: + case E_BLOCK_REDSTONE_ORE: + case E_BLOCK_REDSTONE_ORE_GLOWING: + case E_BLOCK_EMERALD_ORE: + return PickaxeLevel() >= 3; + case E_BLOCK_IRON_BLOCK: + case E_BLOCK_IRON_ORE: + case E_BLOCK_LAPIS_ORE: + case E_BLOCK_LAPIS_BLOCK: + return PickaxeLevel() >= 2; + case E_BLOCK_COAL_ORE: + case E_BLOCK_STONE: + case E_BLOCK_COBBLESTONE: + case E_BLOCK_END_STONE: + case E_BLOCK_MOSSY_COBBLESTONE: + case E_BLOCK_SANDSTONE_STAIRS: + case E_BLOCK_SANDSTONE: + case E_BLOCK_STONE_BRICKS: + case E_BLOCK_NETHER_BRICK: + case E_BLOCK_NETHERRACK: + case E_BLOCK_STONE_SLAB: + case E_BLOCK_DOUBLE_STONE_SLAB: + case E_BLOCK_STONE_PRESSURE_PLATE: + case E_BLOCK_BRICK: + case E_BLOCK_COBBLESTONE_STAIRS: + case E_BLOCK_STONE_BRICK_STAIRS: + case E_BLOCK_NETHER_BRICK_STAIRS: + case E_BLOCK_CAULDRON: + return PickaxeLevel() >= 1; + } + return false; + } };
\ No newline at end of file diff --git a/source/Items/ItemRedstoneDust.h b/source/Items/ItemRedstoneDust.h index 4179893d7..b7860b187 100644 --- a/source/Items/ItemRedstoneDust.h +++ b/source/Items/ItemRedstoneDust.h @@ -1,38 +1,38 @@ -
-#pragma once
-
-#include "ItemHandler.h"
-
-
-
-
-
-class cItemRedstoneDustHandler : public cItemHandler
-{
-public:
- cItemRedstoneDustHandler(int a_ItemType)
- : cItemHandler(a_ItemType)
- {
- }
-
- virtual bool IsPlaceable(void) override
- {
- return true;
- }
-
- virtual bool GetPlacementBlockTypeMeta(
- cWorld * a_World, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
- int a_CursorX, int a_CursorY, int a_CursorZ,
- BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
- ) override
- {
- a_BlockType = E_BLOCK_REDSTONE_WIRE;
- a_BlockMeta = 0;
- return true;
- }
-} ;
-
-
-
-
+ +#pragma once + +#include "ItemHandler.h" + + + + + +class cItemRedstoneDustHandler : public cItemHandler +{ +public: + cItemRedstoneDustHandler(int a_ItemType) + : cItemHandler(a_ItemType) + { + } + + virtual bool IsPlaceable(void) override + { + return true; + } + + virtual bool GetPlacementBlockTypeMeta( + cWorld * a_World, cPlayer * a_Player, + int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, + int a_CursorX, int a_CursorY, int a_CursorZ, + BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta + ) override + { + a_BlockType = E_BLOCK_REDSTONE_WIRE; + a_BlockMeta = 0; + return true; + } +} ; + + + + diff --git a/source/Items/ItemRedstoneRepeater.h b/source/Items/ItemRedstoneRepeater.h index ce3008d01..459070579 100644 --- a/source/Items/ItemRedstoneRepeater.h +++ b/source/Items/ItemRedstoneRepeater.h @@ -1,40 +1,40 @@ -
-#pragma once
-
-#include "ItemHandler.h"
-#include "../Simulator/RedstoneSimulator.h"
-
-
-
-
-
-class cItemRedstoneRepeaterHandler :
- public cItemHandler
-{
-public:
- cItemRedstoneRepeaterHandler(int a_ItemType)
- : cItemHandler(a_ItemType)
- {
- }
-
- virtual bool IsPlaceable() override
- {
- return true;
- }
-
- virtual bool GetPlacementBlockTypeMeta(
- cWorld * a_World, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
- int a_CursorX, int a_CursorY, int a_CursorZ,
- BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
- ) override
- {
- a_BlockType = E_BLOCK_REDSTONE_REPEATER_OFF;
- a_BlockMeta = cRedstoneSimulator::RepeaterRotationToMetaData(a_Player->GetRotation());
- return true;
- }
-} ;
-
-
-
-
+ +#pragma once + +#include "ItemHandler.h" +#include "../Simulator/RedstoneSimulator.h" + + + + + +class cItemRedstoneRepeaterHandler : + public cItemHandler +{ +public: + cItemRedstoneRepeaterHandler(int a_ItemType) + : cItemHandler(a_ItemType) + { + } + + virtual bool IsPlaceable() override + { + return true; + } + + virtual bool GetPlacementBlockTypeMeta( + cWorld * a_World, cPlayer * a_Player, + int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, + int a_CursorX, int a_CursorY, int a_CursorZ, + BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta + ) override + { + a_BlockType = E_BLOCK_REDSTONE_REPEATER_OFF; + a_BlockMeta = cRedstoneSimulator::RepeaterRotationToMetaData(a_Player->GetRotation()); + return true; + } +} ; + + + + diff --git a/source/Items/ItemSapling.h b/source/Items/ItemSapling.h index 313968ea5..dc0810a45 100644 --- a/source/Items/ItemSapling.h +++ b/source/Items/ItemSapling.h @@ -1,42 +1,42 @@ -
-#pragma once
-
-#include "ItemHandler.h"
-
-
-
-
-
-class cItemSaplingHandler : public cItemHandler
-{
- typedef cItemHandler super;
-
-public:
- cItemSaplingHandler(int a_ItemType)
- : cItemHandler(a_ItemType)
- {
-
- }
-
- virtual bool GetPlacementBlockTypeMeta(
- cWorld * a_World, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
- int a_CursorX, int a_CursorY, int a_CursorZ,
- BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
- ) override
- {
- bool res = super::GetPlacementBlockTypeMeta(
- a_World, a_Player,
- a_BlockX, a_BlockY, a_BlockZ, a_BlockFace,
- a_CursorX, a_CursorY, a_CursorZ,
- a_BlockType, a_BlockMeta
- );
- // Only the lowest 3 bits are important
- a_BlockMeta = a_BlockMeta & 0x7;
- return res;
- }
-} ;
-
-
-
-
+ +#pragma once + +#include "ItemHandler.h" + + + + + +class cItemSaplingHandler : public cItemHandler +{ + typedef cItemHandler super; + +public: + cItemSaplingHandler(int a_ItemType) + : cItemHandler(a_ItemType) + { + + } + + virtual bool GetPlacementBlockTypeMeta( + cWorld * a_World, cPlayer * a_Player, + int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, + int a_CursorX, int a_CursorY, int a_CursorZ, + BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta + ) override + { + bool res = super::GetPlacementBlockTypeMeta( + a_World, a_Player, + a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, + a_CursorX, a_CursorY, a_CursorZ, + a_BlockType, a_BlockMeta + ); + // Only the lowest 3 bits are important + a_BlockMeta = a_BlockMeta & 0x7; + return res; + } +} ; + + + + diff --git a/source/Items/ItemSeeds.h b/source/Items/ItemSeeds.h index 7a5f77b80..8ca86663f 100644 --- a/source/Items/ItemSeeds.h +++ b/source/Items/ItemSeeds.h @@ -1,65 +1,65 @@ -
-#pragma once
-
-#include "ItemHandler.h"
-#include "../World.h"
-
-
-
-
-
-class cItemSeedsHandler :
- public cItemHandler
-{
-public:
- cItemSeedsHandler(int a_ItemType) :
- cItemHandler(a_ItemType)
- {
-
- }
-
- virtual bool IsPlaceable(void) override
- {
- return true;
- }
-
- virtual bool GetPlacementBlockTypeMeta(
- cWorld * a_World, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
- int a_CursorX, int a_CursorY, int a_CursorZ,
- BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
- ) override
- {
- if (a_BlockFace != BLOCK_FACE_TOP)
- {
- // Only allow planting seeds from the top side of the block
- return false;
- }
-
- // Only allow placement on farmland
- int X = a_BlockX;
- int Y = a_BlockY;
- int Z = a_BlockZ;
- AddFaceDirection(X, Y, Z, a_BlockFace, true);
- if (a_World->GetBlock(X, Y, Z) != E_BLOCK_FARMLAND)
- {
- return false;
- }
-
- a_BlockMeta = 0;
- switch (m_ItemType)
- {
- case E_ITEM_CARROT: a_BlockType = E_BLOCK_CARROTS; return true;
- case E_ITEM_MELON_SEEDS: a_BlockType = E_BLOCK_MELON_STEM; return true;
- case E_ITEM_POTATO: a_BlockType = E_BLOCK_POTATOES; return true;
- case E_ITEM_PUMPKIN_SEEDS: a_BlockType = E_BLOCK_PUMPKIN_STEM; return true;
- case E_ITEM_SEEDS: a_BlockType = E_BLOCK_CROPS; return true;
- default: a_BlockType = E_BLOCK_AIR; return true;
- }
- return false;
- }
-} ;
-
-
-
-
+ +#pragma once + +#include "ItemHandler.h" +#include "../World.h" + + + + + +class cItemSeedsHandler : + public cItemHandler +{ +public: + cItemSeedsHandler(int a_ItemType) : + cItemHandler(a_ItemType) + { + + } + + virtual bool IsPlaceable(void) override + { + return true; + } + + virtual bool GetPlacementBlockTypeMeta( + cWorld * a_World, cPlayer * a_Player, + int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, + int a_CursorX, int a_CursorY, int a_CursorZ, + BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta + ) override + { + if (a_BlockFace != BLOCK_FACE_TOP) + { + // Only allow planting seeds from the top side of the block + return false; + } + + // Only allow placement on farmland + int X = a_BlockX; + int Y = a_BlockY; + int Z = a_BlockZ; + AddFaceDirection(X, Y, Z, a_BlockFace, true); + if (a_World->GetBlock(X, Y, Z) != E_BLOCK_FARMLAND) + { + return false; + } + + a_BlockMeta = 0; + switch (m_ItemType) + { + case E_ITEM_CARROT: a_BlockType = E_BLOCK_CARROTS; return true; + case E_ITEM_MELON_SEEDS: a_BlockType = E_BLOCK_MELON_STEM; return true; + case E_ITEM_POTATO: a_BlockType = E_BLOCK_POTATOES; return true; + case E_ITEM_PUMPKIN_SEEDS: a_BlockType = E_BLOCK_PUMPKIN_STEM; return true; + case E_ITEM_SEEDS: a_BlockType = E_BLOCK_CROPS; return true; + default: a_BlockType = E_BLOCK_AIR; return true; + } + return false; + } +} ; + + + + diff --git a/source/Items/ItemShears.h b/source/Items/ItemShears.h index 5c1c248f4..a904dd1ae 100644 --- a/source/Items/ItemShears.h +++ b/source/Items/ItemShears.h @@ -1,63 +1,63 @@ -
-#pragma once
-
-#include "ItemHandler.h"
-#include "../World.h"
-#include "../Player.h"
-
-
-
-
-
-class cItemShearsHandler :
- public cItemHandler
-{
-public:
- cItemShearsHandler(int a_ItemType) :
- cItemHandler(a_ItemType)
- {
- }
-
-
- virtual bool IsTool(void) override
- {
- return true;
- }
-
-
- virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
- {
- BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
- if (Block == E_BLOCK_LEAVES)
- {
- cItems Drops;
- Drops.push_back(cItem(E_BLOCK_LEAVES, 1, a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) & 0x03));
- a_World->SpawnItemPickups(Drops, a_BlockX, a_BlockY, a_BlockZ);
-
- a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
- a_Player->UseEquippedItem();
- return true;
- }
- // TODO: cobweb, vines
- return false;
- }
-
-
- virtual bool CanHarvestBlock(BLOCKTYPE a_BlockType) override
- {
- switch (a_BlockType)
- {
- case E_BLOCK_COBWEB:
- case E_BLOCK_VINES:
- case E_BLOCK_LEAVES:
- {
- return true;
- }
- } // switch (a_BlockType)
- return false;
- }
-} ;
-
-
-
-
+ +#pragma once + +#include "ItemHandler.h" +#include "../World.h" +#include "../Player.h" + + + + + +class cItemShearsHandler : + public cItemHandler +{ +public: + cItemShearsHandler(int a_ItemType) : + cItemHandler(a_ItemType) + { + } + + + virtual bool IsTool(void) override + { + return true; + } + + + virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override + { + BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ); + if (Block == E_BLOCK_LEAVES) + { + cItems Drops; + Drops.push_back(cItem(E_BLOCK_LEAVES, 1, a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) & 0x03)); + a_World->SpawnItemPickups(Drops, a_BlockX, a_BlockY, a_BlockZ); + + a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); + a_Player->UseEquippedItem(); + return true; + } + // TODO: cobweb, vines + return false; + } + + + virtual bool CanHarvestBlock(BLOCKTYPE a_BlockType) override + { + switch (a_BlockType) + { + case E_BLOCK_COBWEB: + case E_BLOCK_VINES: + case E_BLOCK_LEAVES: + { + return true; + } + } // switch (a_BlockType) + return false; + } +} ; + + + + diff --git a/source/Items/ItemShovel.h b/source/Items/ItemShovel.h index f26e393c8..a26e7d34e 100644 --- a/source/Items/ItemShovel.h +++ b/source/Items/ItemShovel.h @@ -1,41 +1,41 @@ -
-#pragma once
-
-#include "ItemHandler.h"
-#include "../World.h"
-#include "../Player.h"
-
-#include "../Blocks/BlockHandler.h"
-
-
-
-
-
-class cItemShovelHandler : public cItemHandler
-{
-public:
- cItemShovelHandler(int a_ItemType)
- : cItemHandler(a_ItemType)
- {
-
- }
-
- virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
- {
- BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
- if (Block == E_BLOCK_SNOW)
- {
- BlockHandler(Block)->DropBlock(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ);
-
- a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
- a_Player->UseEquippedItem();
- return true;
- }
- return false;
- }
-
- virtual bool CanHarvestBlock(BLOCKTYPE a_BlockType) override
- {
- return (a_BlockType == E_BLOCK_SNOW);
- }
+ +#pragma once + +#include "ItemHandler.h" +#include "../World.h" +#include "../Player.h" + +#include "../Blocks/BlockHandler.h" + + + + + +class cItemShovelHandler : public cItemHandler +{ +public: + cItemShovelHandler(int a_ItemType) + : cItemHandler(a_ItemType) + { + + } + + virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override + { + BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ); + if (Block == E_BLOCK_SNOW) + { + BlockHandler(Block)->DropBlock(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ); + + a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); + a_Player->UseEquippedItem(); + return true; + } + return false; + } + + virtual bool CanHarvestBlock(BLOCKTYPE a_BlockType) override + { + return (a_BlockType == E_BLOCK_SNOW); + } };
\ No newline at end of file diff --git a/source/Items/ItemSign.h b/source/Items/ItemSign.h index 7a0924147..5ccd79e29 100644 --- a/source/Items/ItemSign.h +++ b/source/Items/ItemSign.h @@ -1,51 +1,51 @@ -
-#pragma once
-
-#include "ItemHandler.h"
-#include "../World.h"
-#include "../Blocks/BlockSign.h"
-
-
-
-
-
-class cItemSignHandler :
- public cItemHandler
-{
-public:
- cItemSignHandler(int a_ItemType) :
- cItemHandler(a_ItemType)
- {
- }
-
-
- virtual bool IsPlaceable(void) override
- {
- return true;
- }
-
-
- virtual bool GetPlacementBlockTypeMeta(
- cWorld * a_World, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
- int a_CursorX, int a_CursorY, int a_CursorZ,
- BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
- ) override
- {
- if (a_BlockFace == BLOCK_FACE_TOP)
- {
- a_BlockMeta = cBlockSignHandler::RotationToMetaData(a_Player->GetRotation());
- a_BlockType = E_BLOCK_SIGN_POST;
- }
- else
- {
- a_BlockMeta = cBlockSignHandler::DirectionToMetaData(a_BlockFace);
- a_BlockType = E_BLOCK_WALLSIGN;
- }
- return true;
- }
-} ;
-
-
-
-
+ +#pragma once + +#include "ItemHandler.h" +#include "../World.h" +#include "../Blocks/BlockSign.h" + + + + + +class cItemSignHandler : + public cItemHandler +{ +public: + cItemSignHandler(int a_ItemType) : + cItemHandler(a_ItemType) + { + } + + + virtual bool IsPlaceable(void) override + { + return true; + } + + + virtual bool GetPlacementBlockTypeMeta( + cWorld * a_World, cPlayer * a_Player, + int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, + int a_CursorX, int a_CursorY, int a_CursorZ, + BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta + ) override + { + if (a_BlockFace == BLOCK_FACE_TOP) + { + a_BlockMeta = cBlockSignHandler::RotationToMetaData(a_Player->GetRotation()); + a_BlockType = E_BLOCK_SIGN_POST; + } + else + { + a_BlockMeta = cBlockSignHandler::DirectionToMetaData(a_BlockFace); + a_BlockType = E_BLOCK_WALLSIGN; + } + return true; + } +} ; + + + + diff --git a/source/Items/ItemSlab.h b/source/Items/ItemSlab.h index 9b3aaed03..80de05eb5 100644 --- a/source/Items/ItemSlab.h +++ b/source/Items/ItemSlab.h @@ -1,52 +1,52 @@ -
-#pragma once
-
-#include "ItemHandler.h"
-#include "../World.h"
-
-
-
-
-
-class cItemSlabHandler : public cItemHandler
-{
-public:
- cItemSlabHandler(int a_ItemType)
- : cItemHandler(a_ItemType)
- {
-
- }
-
- virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
- {
- BLOCKTYPE Block;
- NIBBLETYPE Meta;
- a_World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, Block, Meta);
-
- if (
- ((a_Dir == 0) || (a_Dir == 1)) // Only when clicking on top or on bottom of the block
- && ((Block == E_BLOCK_WOODEN_SLAB) || (Block == E_BLOCK_STONE_SLAB)) // It is a slab
- && (Block == a_Item.m_ItemType) // Same slab
- && ((Meta & 0x7) == (a_Item.m_ItemDamage & 0x7))) // Same Texture
- {
- if (a_Player->GetGameMode() == eGameMode_Creative)
- {
- a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, Block - 1, Meta); // Block - 1 simple hack to save one if statement
- return true;
- }
- else
- {
- if (a_Player->GetInventory().RemoveOneEquippedItem())
- {
- a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, Block - 1, Meta); // Block - 1 simple hack to save one if statement
- return true;
- }
- }
- }
- return false;
- }
-} ;
-
-
-
-
+ +#pragma once + +#include "ItemHandler.h" +#include "../World.h" + + + + + +class cItemSlabHandler : public cItemHandler +{ +public: + cItemSlabHandler(int a_ItemType) + : cItemHandler(a_ItemType) + { + + } + + virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override + { + BLOCKTYPE Block; + NIBBLETYPE Meta; + a_World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, Block, Meta); + + if ( + ((a_Dir == 0) || (a_Dir == 1)) // Only when clicking on top or on bottom of the block + && ((Block == E_BLOCK_WOODEN_SLAB) || (Block == E_BLOCK_STONE_SLAB)) // It is a slab + && (Block == a_Item.m_ItemType) // Same slab + && ((Meta & 0x7) == (a_Item.m_ItemDamage & 0x7))) // Same Texture + { + if (a_Player->GetGameMode() == eGameMode_Creative) + { + a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, Block - 1, Meta); // Block - 1 simple hack to save one if statement + return true; + } + else + { + if (a_Player->GetInventory().RemoveOneEquippedItem()) + { + a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, Block - 1, Meta); // Block - 1 simple hack to save one if statement + return true; + } + } + } + return false; + } +} ; + + + + diff --git a/source/Items/ItemSpawnEgg.h b/source/Items/ItemSpawnEgg.h index 7f5b253ef..e563d7e15 100644 --- a/source/Items/ItemSpawnEgg.h +++ b/source/Items/ItemSpawnEgg.h @@ -1,52 +1,52 @@ -
-#pragma once
-
-#include "ItemHandler.h"
-#include "../World.h"
-#include "../Player.h"
-
-
-
-
-
-class cItemSpawnEggHandler : public cItemHandler
-{
-public:
- cItemSpawnEggHandler(int a_ItemType) :
- cItemHandler(a_ItemType)
- {
-
- }
-
-
- virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace) override
- {
- if (a_BlockFace < 0)
- {
- return false;
- }
-
- AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
-
- if (a_BlockFace == BLOCK_FACE_BOTTOM)
- {
- a_BlockY--;
- }
-
- if (a_World->SpawnMob(a_BlockX + 0.5, a_BlockY, a_BlockZ + 0.5, a_Item.m_ItemDamage) >= 0)
- {
- if (a_Player->GetGameMode() != 1)
- {
- // The mob was spawned, "use" the item:
- a_Player->GetInventory().RemoveOneEquippedItem();
- }
- return true;
- }
-
- return false;
- }
-} ;
-
-
-
-
+ +#pragma once + +#include "ItemHandler.h" +#include "../World.h" +#include "../Player.h" + + + + + +class cItemSpawnEggHandler : public cItemHandler +{ +public: + cItemSpawnEggHandler(int a_ItemType) : + cItemHandler(a_ItemType) + { + + } + + + virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace) override + { + if (a_BlockFace < 0) + { + return false; + } + + AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); + + if (a_BlockFace == BLOCK_FACE_BOTTOM) + { + a_BlockY--; + } + + if (a_World->SpawnMob(a_BlockX + 0.5, a_BlockY, a_BlockZ + 0.5, a_Item.m_ItemDamage) >= 0) + { + if (a_Player->GetGameMode() != 1) + { + // The mob was spawned, "use" the item: + a_Player->GetInventory().RemoveOneEquippedItem(); + } + return true; + } + + return false; + } +} ; + + + + diff --git a/source/Items/ItemSugarcane.h b/source/Items/ItemSugarcane.h index 9a0875939..ce93aa3e5 100644 --- a/source/Items/ItemSugarcane.h +++ b/source/Items/ItemSugarcane.h @@ -1,39 +1,39 @@ -
-#pragma once
-
-#include "ItemHandler.h"
-
-
-
-
-
-class cItemSugarcaneHandler :
- public cItemHandler
-{
-public:
- cItemSugarcaneHandler(int a_ItemType) :
- cItemHandler(a_ItemType)
- {
- }
-
- virtual bool IsPlaceable(void) override
- {
- return true;
- }
-
- virtual bool GetPlacementBlockTypeMeta(
- cWorld * a_World, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
- int a_CursorX, int a_CursorY, int a_CursorZ,
- BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
- ) override
- {
- a_BlockType = E_BLOCK_SUGARCANE;
- a_BlockMeta = 0;
- return true;
- }
-} ;
-
-
-
-
+ +#pragma once + +#include "ItemHandler.h" + + + + + +class cItemSugarcaneHandler : + public cItemHandler +{ +public: + cItemSugarcaneHandler(int a_ItemType) : + cItemHandler(a_ItemType) + { + } + + virtual bool IsPlaceable(void) override + { + return true; + } + + virtual bool GetPlacementBlockTypeMeta( + cWorld * a_World, cPlayer * a_Player, + int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, + int a_CursorX, int a_CursorY, int a_CursorZ, + BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta + ) override + { + a_BlockType = E_BLOCK_SUGARCANE; + a_BlockMeta = 0; + return true; + } +} ; + + + + diff --git a/source/Items/ItemSword.h b/source/Items/ItemSword.h index 37b9ef32d..15351b55c 100644 --- a/source/Items/ItemSword.h +++ b/source/Items/ItemSword.h @@ -1,21 +1,21 @@ -
-#pragma once
-
-#include "ItemHandler.h"
-#include "../World.h"
-#include "../Player.h"
-
-class cItemSwordHandler : public cItemHandler
-{
-public:
- cItemSwordHandler(int a_ItemType)
- : cItemHandler(a_ItemType)
- {
-
- }
-
- virtual bool CanHarvestBlock(BLOCKTYPE a_BlockType) override
- {
- return (a_BlockType == E_BLOCK_COBWEB);
- }
+ +#pragma once + +#include "ItemHandler.h" +#include "../World.h" +#include "../Player.h" + +class cItemSwordHandler : public cItemHandler +{ +public: + cItemSwordHandler(int a_ItemType) + : cItemHandler(a_ItemType) + { + + } + + virtual bool CanHarvestBlock(BLOCKTYPE a_BlockType) override + { + return (a_BlockType == E_BLOCK_COBWEB); + } };
\ No newline at end of file diff --git a/source/Items/ItemWood.h b/source/Items/ItemWood.h index 5304ec316..476256c5d 100644 --- a/source/Items/ItemWood.h +++ b/source/Items/ItemWood.h @@ -1,22 +1,22 @@ -
-#pragma once
-
-#include "ItemHandler.h"
-
-
-
-
-
-class cItemWoodHandler :
- public cItemHandler
-{
-public:
- cItemWoodHandler(int a_ItemType)
- : cItemHandler(a_ItemType)
- {
- }
-} ;
-
-
-
-
+ +#pragma once + +#include "ItemHandler.h" + + + + + +class cItemWoodHandler : + public cItemHandler +{ +public: + cItemWoodHandler(int a_ItemType) + : cItemHandler(a_ItemType) + { + } +} ; + + + + |