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author | faketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-02-16 23:28:19 +0100 |
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committer | faketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-02-16 23:28:19 +0100 |
commit | 4a7883a5e3ab3692cb09ba5eebb45cf5a34c4bfa (patch) | |
tree | a4ebe965ce187a982e05fcaf8cf0ae5880948dc7 /source/ManualBindings.cpp | |
parent | New server command "unload" to manually unload unused chunks (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/ManualBindings.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/ManualBindings.cpp b/source/ManualBindings.cpp index ea6c18e29..34934eebd 100644 --- a/source/ManualBindings.cpp +++ b/source/ManualBindings.cpp @@ -174,7 +174,7 @@ static int tolua_cWorld_ForEachPlayer(lua_State* tolua_S) int TableRef;
} Callback( tolua_S, FuncRef, TableRef );
- bool bRetVal = self->ForEachPlayer( &Callback );
+ bool bRetVal = self->ForEachPlayer( Callback );
// Unreference the values again, so the LUA_REGISTRYINDEX can make place for other references
luaL_unref( tolua_S, LUA_REGISTRYINDEX, TableRef );
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