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author | madmaxoft <github@xoft.cz> | 2013-09-05 22:40:08 +0200 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2013-09-06 17:50:20 +0200 |
commit | e8d1ed36c5dcf92639ca5969213a58a6c6ed0dc0 (patch) | |
tree | d8c5be799168cd1c50a170e549db2b3812c7b9f6 /source/Mobs/Monster.h | |
parent | Removed TimedWait from cEvent. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/Mobs/Monster.h | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/source/Mobs/Monster.h b/source/Mobs/Monster.h index 755678d39..5f33d4450 100644 --- a/source/Mobs/Monster.h +++ b/source/Mobs/Monster.h @@ -107,6 +107,9 @@ public: void SetAttackDamage(float ad); void SetSightDistance(float sd); + /// Sets whether the mob burns in daylight. Only evaluated at next burn-decision tick + void SetBurnsInDaylight(bool a_BurnsInDaylight) { a_BurnsInDaylight = a_BurnsInDaylight; } + enum MState{ATTACKING, IDLE, CHASING, ESCAPING} m_EMState; enum MPersonality{PASSIVE,AGGRESSIVE,COWARDLY} m_EMPersonality; @@ -134,8 +137,12 @@ protected: float m_AttackDamage; float m_AttackRange; float m_AttackInterval; + + bool m_BurnsInDaylight; void AddRandomDropItem(cItems & a_Drops, unsigned int a_Min, unsigned int a_Max, short a_Item, short a_ItemHealth = 0); + + void HandleDaylightBurning(cChunk & a_Chunk); } ; // tolua_export |