summaryrefslogtreecommitdiffstats
path: root/source/Mobs/Skeleton.cpp
diff options
context:
space:
mode:
authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-12-21 12:04:08 +0100
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-12-21 12:04:08 +0100
commit912a1e7adc650d20b0302a3dfe45816b5e541bc7 (patch)
tree65e7ffbf33d8f1335a4997fc5a727739f9dcdd34 /source/Mobs/Skeleton.cpp
parentExtended player inventory by direct r/o access to armor slots (diff)
downloadcuberite-912a1e7adc650d20b0302a3dfe45816b5e541bc7.tar
cuberite-912a1e7adc650d20b0302a3dfe45816b5e541bc7.tar.gz
cuberite-912a1e7adc650d20b0302a3dfe45816b5e541bc7.tar.bz2
cuberite-912a1e7adc650d20b0302a3dfe45816b5e541bc7.tar.lz
cuberite-912a1e7adc650d20b0302a3dfe45816b5e541bc7.tar.xz
cuberite-912a1e7adc650d20b0302a3dfe45816b5e541bc7.tar.zst
cuberite-912a1e7adc650d20b0302a3dfe45816b5e541bc7.zip
Diffstat (limited to 'source/Mobs/Skeleton.cpp')
-rw-r--r--source/Mobs/Skeleton.cpp23
1 files changed, 5 insertions, 18 deletions
diff --git a/source/Mobs/Skeleton.cpp b/source/Mobs/Skeleton.cpp
index b35cdb68e..f219713e0 100644
--- a/source/Mobs/Skeleton.cpp
+++ b/source/Mobs/Skeleton.cpp
@@ -7,7 +7,7 @@
-cSkeleton::cSkeleton()
+cSkeleton::cSkeleton(void)
{
m_MobType = 51;
GetMonsterConfig("Skeleton");
@@ -17,18 +17,9 @@ cSkeleton::cSkeleton()
-cSkeleton::~cSkeleton()
-{
-}
-
-
-
-
-
bool cSkeleton::IsA( const char* a_EntityType )
{
- if( strcmp( a_EntityType, "cSkeleton" ) == 0 ) return true;
- return cMonster::IsA( a_EntityType );
+ return ((strcmp(a_EntityType, "cSkeleton") == 0) || super::IsA(a_EntityType));
}
@@ -51,14 +42,10 @@ void cSkeleton::Tick(float a_Dt)
-void cSkeleton::KilledBy( cEntity* a_Killer )
+void cSkeleton::GetDrops(cItems & a_Drops, cPawn * a_Killer)
{
- cItems Drops;
- AddRandomDropItem(Drops, 0, 2, E_ITEM_ARROW);
- AddRandomDropItem(Drops, 0, 2, E_ITEM_BONE);
- m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z);
-
- cMonster::KilledBy( a_Killer );
+ AddRandomDropItem(a_Drops, 0, 2, E_ITEM_ARROW);
+ AddRandomDropItem(a_Drops, 0, 2, E_ITEM_BONE);
}