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authorSTRWarrior <niels.breuker@hotmail.nl>2013-11-02 20:45:51 +0100
committerSTRWarrior <niels.breuker@hotmail.nl>2013-11-02 20:45:51 +0100
commit3dc3e5eca7358a09c7be412b6b735cd38a3eced3 (patch)
treed61afed887a7924685608cdde22922320547d488 /source/Mobs/Zombie.h
parentChanged GameMode() == 1 to IsGameModeCreative in AggressiveMonster.cpp and ClientHandle.cpp (diff)
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-rw-r--r--source/Mobs/Zombie.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/Mobs/Zombie.h b/source/Mobs/Zombie.h
index 148b1121e..7e14fe42f 100644
--- a/source/Mobs/Zombie.h
+++ b/source/Mobs/Zombie.h
@@ -17,6 +17,7 @@ public:
CLASS_PROTODEF(cZombie);
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
+ virtual void MoveToPosition(const Vector3f & a_Position) override;
bool IsVillagerZombie(void) const {return m_bIsVillagerZombie; }
bool IsConverting(void) const {return m_bIsConverting; }