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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-12-21 13:52:14 +0100 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-12-21 13:52:14 +0100 |
commit | afaf104b4086dbc5245f92a209cb68a088780ebb (patch) | |
tree | 82bdb4f173cda642566206066f8fdd27b9f725b5 /source/Mobs/Zombiepigman.cpp | |
parent | Added "Latest version" to the PrimaryServerVersion in webadmin settings (patch contributed by STR_Warrior) (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/Mobs/Zombiepigman.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/Mobs/Zombiepigman.cpp b/source/Mobs/Zombiepigman.cpp index e917da979..37cf02925 100644 --- a/source/Mobs/Zombiepigman.cpp +++ b/source/Mobs/Zombiepigman.cpp @@ -48,7 +48,7 @@ void cZombiepigman::KilledBy(cPawn * a_Killer) { super::KilledBy(a_Killer); - if ((a_Killer != NULL) && (a_Killer->GetEntityType() == eEntityType_Player)) + if ((a_Killer != NULL) && (a_Killer->IsPlayer())) { // TODO: Anger all nearby zombie pigmen // TODO: In vanilla, if one player angers ZPs, do they attack any nearby player, or only that one attacker? |