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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-04-13 23:02:10 +0200
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-04-13 23:02:10 +0200
commita49c004278b0e300521e9cedf44a46ac843a958b (patch)
treecc268ccbd5b938be93923d9aced847572364e263 /source/Mobs
parentFixed a bit of coding style and function names in cItem (diff)
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Diffstat (limited to 'source/Mobs')
-rw-r--r--source/Mobs/AggressiveMonster.cpp18
-rw-r--r--source/Mobs/AggressiveMonster.h6
-rw-r--r--source/Mobs/Cavespider.cpp6
-rw-r--r--source/Mobs/Cavespider.h2
-rw-r--r--source/Mobs/Enderman.cpp15
-rw-r--r--source/Mobs/Enderman.h1
-rw-r--r--source/Mobs/Monster.cpp51
-rw-r--r--source/Mobs/Monster.h16
-rw-r--r--source/Mobs/PassiveMonster.cpp8
-rw-r--r--source/Mobs/PassiveMonster.h2
-rw-r--r--source/Mobs/Skeleton.cpp6
-rw-r--r--source/Mobs/Skeleton.h2
-rw-r--r--source/Mobs/Squid.cpp7
-rw-r--r--source/Mobs/Squid.h2
-rw-r--r--source/Mobs/Zombie.cpp6
-rw-r--r--source/Mobs/Zombie.h2
-rw-r--r--source/Mobs/Zombiepigman.cpp6
-rw-r--r--source/Mobs/Zombiepigman.h2
18 files changed, 69 insertions, 89 deletions
diff --git a/source/Mobs/AggressiveMonster.cpp b/source/Mobs/AggressiveMonster.cpp
index 0a5461837..de73e6123 100644
--- a/source/Mobs/AggressiveMonster.cpp
+++ b/source/Mobs/AggressiveMonster.cpp
@@ -23,9 +23,9 @@ cAggressiveMonster::cAggressiveMonster(const AString & a_ConfigName, char a_Prot
// What to do if in Chasing State
-void cAggressiveMonster::InStateChasing(float a_Dt, MTRand & a_TickRandom)
+void cAggressiveMonster::InStateChasing(float a_Dt)
{
- super::InStateChasing(a_Dt, a_TickRandom);
+ super::InStateChasing(a_Dt);
m_ChaseTime += a_Dt;
if (m_Target != NULL)
{
@@ -58,9 +58,9 @@ void cAggressiveMonster::InStateChasing(float a_Dt, MTRand & a_TickRandom)
-void cAggressiveMonster::EventSeePlayer(cEntity * a_Entity, MTRand & a_TickRandom)
+void cAggressiveMonster::EventSeePlayer(cEntity * a_Entity)
{
- super::EventSeePlayer(a_Entity, a_TickRandom);
+ super::EventSeePlayer(a_Entity);
m_EMState = CHASING;
}
@@ -68,26 +68,26 @@ void cAggressiveMonster::EventSeePlayer(cEntity * a_Entity, MTRand & a_TickRando
-void cAggressiveMonster::Tick(float a_Dt, MTRand & a_TickRandom)
+void cAggressiveMonster::Tick(float a_Dt, cChunk & a_Chunk)
{
- super::Tick(a_Dt, a_TickRandom);
+ super::Tick(a_Dt, a_Chunk);
m_SeePlayerInterval += a_Dt;
if (m_SeePlayerInterval > 1)
{
- int rem = a_TickRandom.randInt() % 3 + 1; // Check most of the time but miss occasionally
+ int rem = m_World->GetTickRandomNumber(3) + 1; // Check most of the time but miss occasionally
m_SeePlayerInterval = 0.0;
if (rem >= 2)
{
if (m_EMState == CHASING)
{
- CheckEventLostPlayer(a_TickRandom);
+ CheckEventLostPlayer();
}
else
{
- CheckEventSeePlayer(a_TickRandom);
+ CheckEventSeePlayer();
}
}
}
diff --git a/source/Mobs/AggressiveMonster.h b/source/Mobs/AggressiveMonster.h
index a9303a975..ed21c6344 100644
--- a/source/Mobs/AggressiveMonster.h
+++ b/source/Mobs/AggressiveMonster.h
@@ -15,10 +15,10 @@ class cAggressiveMonster :
public:
cAggressiveMonster(const AString & a_ConfigName, char a_ProtocolMobType, const AString & a_SoundHurt, const AString & a_SoundDeath);
- virtual void Tick (float a_Dt, MTRand & a_TickRandom) override;
- virtual void InStateChasing(float a_Dt, MTRand & a_TickRandom) override;
+ virtual void Tick (float a_Dt, cChunk & a_Chunk) override;
+ virtual void InStateChasing(float a_Dt) override;
- virtual void EventSeePlayer(cEntity *, MTRand & a_TickRandom) override;
+ virtual void EventSeePlayer(cEntity *) override;
protected:
float m_ChaseTime;
diff --git a/source/Mobs/Cavespider.cpp b/source/Mobs/Cavespider.cpp
index b63e28f1a..e4030af57 100644
--- a/source/Mobs/Cavespider.cpp
+++ b/source/Mobs/Cavespider.cpp
@@ -16,11 +16,11 @@ cCavespider::cCavespider(void) :
-void cCavespider::Tick(float a_Dt, MTRand & a_TickRandom)
+void cCavespider::Tick(float a_Dt, cChunk & a_Chunk)
{
- super::Tick(a_Dt, a_TickRandom);
+ super::Tick(a_Dt, a_Chunk);
- // TODO: Check vanilla if cavespiders really get passive during the day
+ // TODO: Check vanilla if cavespiders really get passive during the day / in daylight
m_EMPersonality = (GetWorld()->GetTimeOfDay() < (12000 + 1000)) ? PASSIVE : AGGRESSIVE;
}
diff --git a/source/Mobs/Cavespider.h b/source/Mobs/Cavespider.h
index b02318a0f..00a4e16df 100644
--- a/source/Mobs/Cavespider.h
+++ b/source/Mobs/Cavespider.h
@@ -17,7 +17,7 @@ public:
CLASS_PROTODEF(cCaveSpider);
- virtual void Tick(float a_Dt, MTRand & a_TickRandom) override;
+ virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void GetDrops(cItems & a_Drops, cPawn * a_Killer = NULL) override;
} ;
diff --git a/source/Mobs/Enderman.cpp b/source/Mobs/Enderman.cpp
index d7bbaa144..356815be0 100644
--- a/source/Mobs/Enderman.cpp
+++ b/source/Mobs/Enderman.cpp
@@ -16,21 +16,6 @@ cEnderman::cEnderman(void) :
-void cEnderman::Tick(float a_Dt, MTRand & a_TickRandom)
-{
- cMonster::Tick(a_Dt, a_TickRandom);
-
- // TODO Same as stated in cSkeleton
- if ((GetWorld()->GetTimeOfDay() < (12000 + 1000)) && (GetMetaData() != BURNING))
- {
- SetMetaData(BURNING); // BURN, BABY, BURN! >:D
- }
-}
-
-
-
-
-
void cEnderman::GetDrops(cItems & a_Drops, cPawn * a_Killer)
{
AddRandomDropItem(a_Drops, 0, 1, E_ITEM_ENDER_PEARL);
diff --git a/source/Mobs/Enderman.h b/source/Mobs/Enderman.h
index 0703ca25e..44719ea5a 100644
--- a/source/Mobs/Enderman.h
+++ b/source/Mobs/Enderman.h
@@ -17,7 +17,6 @@ public:
CLASS_PROTODEF(cEnderman);
- virtual void Tick(float a_Dt, MTRand & a_TickRandom) override;
virtual void GetDrops(cItems & a_Drops, cPawn * a_Killer = NULL) override;
} ;
diff --git a/source/Mobs/Monster.cpp b/source/Mobs/Monster.cpp
index 77bad8f51..8781858a6 100644
--- a/source/Mobs/Monster.cpp
+++ b/source/Mobs/Monster.cpp
@@ -87,9 +87,9 @@ bool cMonster::ReachedDestination()
-void cMonster::Tick(float a_Dt, MTRand & a_TickRandom)
+void cMonster::Tick(float a_Dt, cChunk & a_Chunk)
{
- super::Tick(a_Dt, a_TickRandom);
+ super::Tick(a_Dt, a_Chunk);
if (m_Health <= 0)
{
@@ -145,7 +145,6 @@ void cMonster::Tick(float a_Dt, MTRand & a_TickRandom)
HandlePhysics(a_Dt);
BroadcastMovementUpdate();
- MoveToCorrectChunk();
Vector3d Distance = m_Destination - GetPosition();
if (Distance.SqrLength() > 0.1f)
@@ -163,20 +162,20 @@ void cMonster::Tick(float a_Dt, MTRand & a_TickRandom)
case IDLE:
{
// If enemy passive we ignore checks for player visibility
- InStateIdle(a_Dt, a_TickRandom);
+ InStateIdle(a_Dt);
break;
}
case CHASING:
{
// If we do not see a player anymore skip chasing action
- InStateChasing(a_Dt, a_TickRandom);
+ InStateChasing(a_Dt);
break;
}
case ESCAPING:
{
- InStateEscaping(a_Dt, a_TickRandom);
+ InStateEscaping(a_Dt);
break;
}
} // switch (m_EMState)
@@ -227,8 +226,6 @@ void cMonster::ReplicateMovement()
m_LastPosZ = GetPosZ();
m_bDirtyPosition = false;
}
-
- MoveToCorrectChunk();
}
@@ -374,14 +371,14 @@ void cMonster::SetState(const AString & a_State)
//Checks to see if EventSeePlayer should be fired
//monster sez: Do I see the player
-void cMonster::CheckEventSeePlayer(MTRand & a_TickRandom)
+void cMonster::CheckEventSeePlayer(void)
{
// TODO: Rewrite this to use cWorld's DoWithPlayers()
cPlayer * Closest = FindClosestPlayer();
if (Closest != NULL)
{
- EventSeePlayer(Closest, a_TickRandom);
+ EventSeePlayer(Closest);
}
}
@@ -389,10 +386,8 @@ void cMonster::CheckEventSeePlayer(MTRand & a_TickRandom)
-void cMonster::CheckEventLostPlayer(MTRand & a_TickRandom)
+void cMonster::CheckEventLostPlayer(void)
{
- UNUSED(a_TickRandom);
-
Vector3f pos;
cTracer LineOfSight(GetWorld());
@@ -416,12 +411,10 @@ void cMonster::CheckEventLostPlayer(MTRand & a_TickRandom)
// What to do if player is seen
// default to change state to chasing
-void cMonster::EventSeePlayer(cEntity * a_SeenPlayer, MTRand & a_TickRandom)
+void cMonster::EventSeePlayer(cEntity * a_SeenPlayer)
{
- UNUSED(a_TickRandom);
-
m_Target = a_SeenPlayer;
- AddReference( m_Target );
+ AddReference(m_Target);
}
@@ -431,7 +424,7 @@ void cMonster::EventSeePlayer(cEntity * a_SeenPlayer, MTRand & a_TickRandom)
void cMonster::EventLosePlayer(void)
{
Dereference(m_Target);
- m_Target = 0;
+ m_Target = NULL;
m_EMState = IDLE;
}
@@ -440,24 +433,28 @@ void cMonster::EventLosePlayer(void)
// What to do if in Idle State
-void cMonster::InStateIdle(float a_Dt, MTRand & a_TickRandom)
+void cMonster::InStateIdle(float a_Dt)
{
idle_interval += a_Dt;
if (idle_interval > 1)
{
// at this interval the results are predictable
- int rem = (a_TickRandom.randInt() % 6) + 1;
+ int rem = m_World->GetTickRandomNumber(6) + 1;
// LOGD("Moving: int: %3.3f rem: %i",idle_interval,rem);
idle_interval -= 1; // So nothing gets dropped when the server hangs for a few seconds
Vector3f Dist;
- Dist.x = (float)((a_TickRandom.randInt() % 11) - 5);
- Dist.z = (float)((a_TickRandom.randInt() % 11) - 5);
+ Dist.x = (float)(m_World->GetTickRandomNumber(10) - 5);
+ Dist.z = (float)(m_World->GetTickRandomNumber(10) - 5);
if ((Dist.SqrLength() > 2) && (rem >= 3))
{
m_Destination.x = (float)(GetPosX() + Dist.x);
m_Destination.z = (float)(GetPosZ() + Dist.z);
- m_Destination.y = (float)GetWorld()->GetHeight((int)m_Destination.x, (int)m_Destination.z) + 1.2f;
- MoveToPosition(m_Destination);
+ int PosY;
+ if (m_World->TryGetHeight((int)m_Destination.x, (int)m_Destination.z, PosY))
+ {
+ m_Destination.y = (float)PosY + 1.2f;
+ MoveToPosition(m_Destination);
+ }
}
}
}
@@ -468,10 +465,9 @@ void cMonster::InStateIdle(float a_Dt, MTRand & a_TickRandom)
// What to do if in Chasing State
// This state should always be defined in each child class
-void cMonster::InStateChasing(float a_Dt, MTRand & a_TickRandom)
+void cMonster::InStateChasing(float a_Dt)
{
UNUSED(a_Dt);
- UNUSED(a_TickRandom);
}
@@ -479,10 +475,9 @@ void cMonster::InStateChasing(float a_Dt, MTRand & a_TickRandom)
// What to do if in Escaping State
-void cMonster::InStateEscaping(float a_Dt, MTRand & a_TickRandom)
+void cMonster::InStateEscaping(float a_Dt)
{
UNUSED(a_Dt);
- UNUSED(a_TickRandom);
if (m_Target != NULL)
{
diff --git a/source/Mobs/Monster.h b/source/Mobs/Monster.h
index 5f30168f9..c7abeb243 100644
--- a/source/Mobs/Monster.h
+++ b/source/Mobs/Monster.h
@@ -24,6 +24,7 @@ class cMonster :
typedef cPawn super;
public:
// tolua_end
+ float m_SightDistance;
/** Creates the mob object.
* If a_ConfigName is not empty, the configuration is loaded using GetMonsterConfig()
@@ -36,7 +37,7 @@ public:
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
- virtual void Tick(float a_Dt, MTRand & a_TickRandom) override;
+ virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void HandlePhysics(float a_Dt);
virtual void ReplicateMovement(void);
@@ -53,20 +54,19 @@ public:
const char * GetState();
void SetState(const AString & str);
- virtual void CheckEventSeePlayer(MTRand & a_TickRandom);
- virtual void EventSeePlayer(cEntity *, MTRand & a_TickRandom);
- float m_SightDistance;
+ virtual void CheckEventSeePlayer(void);
+ virtual void EventSeePlayer(cEntity * a_Player);
virtual cPlayer * FindClosestPlayer(); // non static is easier. also virtual so other mobs can implement their own searching algo
/// Reads the monster configuration for the specified monster name and assigns it to this object.
void GetMonsterConfig(const AString & a_Name);
virtual void EventLosePlayer(void);
- virtual void CheckEventLostPlayer(MTRand & a_TickRandom);
+ virtual void CheckEventLostPlayer(void);
- virtual void InStateIdle (float a_Dt, MTRand & a_TickRandom);
- virtual void InStateChasing (float a_Dt, MTRand & a_TickRandom);
- virtual void InStateEscaping(float a_Dt, MTRand & a_TickRandom);
+ virtual void InStateIdle (float a_Dt);
+ virtual void InStateChasing (float a_Dt);
+ virtual void InStateEscaping(float a_Dt);
virtual void Attack(float a_Dt);
int GetMobType() {return m_MobType;}
diff --git a/source/Mobs/PassiveMonster.cpp b/source/Mobs/PassiveMonster.cpp
index aa2e6c118..22bc17f6f 100644
--- a/source/Mobs/PassiveMonster.cpp
+++ b/source/Mobs/PassiveMonster.cpp
@@ -31,22 +31,22 @@ void cPassiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
-void cPassiveMonster::Tick(float a_Dt, MTRand & a_TickRandom)
+void cPassiveMonster::Tick(float a_Dt, cChunk & a_Chunk)
{
- super::Tick(a_Dt, a_TickRandom);
+ super::Tick(a_Dt, a_Chunk);
m_SeePlayerInterval += a_Dt;
if (m_SeePlayerInterval > 1) // Check every second
{
- int rem = a_TickRandom.randInt() % 3 + 1; // Check most of the time but miss occasionally
+ int rem = m_World->GetTickRandomNumber(3) + 1; // Check most of the time but miss occasionally
m_SeePlayerInterval = 0.0;
if (rem >= 2)
{
if (m_EMState == ESCAPING)
{
- CheckEventLostPlayer(a_TickRandom);
+ CheckEventLostPlayer();
}
}
}
diff --git a/source/Mobs/PassiveMonster.h b/source/Mobs/PassiveMonster.h
index 66e718ec3..8abbd8687 100644
--- a/source/Mobs/PassiveMonster.h
+++ b/source/Mobs/PassiveMonster.h
@@ -15,7 +15,7 @@ class cPassiveMonster :
public:
cPassiveMonster(const AString & a_ConfigName, char a_ProtocolMobType, const AString & a_SoundHurt, const AString & a_SoundDeath);
- virtual void Tick(float a_Dt, MTRand & a_TickRandom) override;
+ virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
/// When hit by someone, run away
virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
diff --git a/source/Mobs/Skeleton.cpp b/source/Mobs/Skeleton.cpp
index 785584fcd..b2b0c325d 100644
--- a/source/Mobs/Skeleton.cpp
+++ b/source/Mobs/Skeleton.cpp
@@ -16,13 +16,13 @@ cSkeleton::cSkeleton(void) :
-void cSkeleton::Tick(float a_Dt, MTRand & a_TickRandom)
+void cSkeleton::Tick(float a_Dt, cChunk & a_Chunk)
{
- cMonster::Tick(a_Dt, a_TickRandom);
+ cMonster::Tick(a_Dt, a_Chunk);
// TODO Outsource
// TODO should do SkyLight check, mobs in the dark donīt burn
- if ((GetWorld()->GetTimeOfDay() < (12000 + 1000)) && (GetMetaData() != BURNING))
+ if ((GetWorld()->GetTimeOfDay() < (12000 + 1000)) && !IsBurning())
{
SetMetaData(BURNING); // BURN, BABY, BURN! >:D
}
diff --git a/source/Mobs/Skeleton.h b/source/Mobs/Skeleton.h
index a02d1b5a6..e0b537cc8 100644
--- a/source/Mobs/Skeleton.h
+++ b/source/Mobs/Skeleton.h
@@ -17,7 +17,7 @@ public:
CLASS_PROTODEF(cSkeleton);
- virtual void Tick(float a_Dt, MTRand & a_TickRandom) override;
+ virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void GetDrops(cItems & a_Drops, cPawn * a_Killer = NULL) override;
} ;
diff --git a/source/Mobs/Squid.cpp b/source/Mobs/Squid.cpp
index 808bd359e..78dd37393 100644
--- a/source/Mobs/Squid.cpp
+++ b/source/Mobs/Squid.cpp
@@ -27,14 +27,15 @@ void cSquid::GetDrops(cItems & a_Drops, cPawn * a_Killer)
-void cSquid::Tick(float a_Dt, MTRand & a_TickRandom)
+void cSquid::Tick(float a_Dt, cChunk & a_Chunk)
{
- super::Tick(a_Dt, a_TickRandom);
+ // TODO: Rewrite this function to use a_Chunk instead of m_World
+ super::Tick(a_Dt, a_Chunk);
Vector3d Pos = GetPosition();
// TODO: Not a real behavior, but cool :D
- if (!IsBlockWater(GetWorld()->GetBlock((int) Pos.x, (int) Pos.y, (int) Pos.z)) && GetMetaData() != BURNING)
+ if (!IsBlockWater(GetWorld()->GetBlock((int) Pos.x, (int) Pos.y, (int) Pos.z)) && !IsBurning())
{
SetMetaData(BURNING);
}
diff --git a/source/Mobs/Squid.h b/source/Mobs/Squid.h
index 158fbea4a..de205f397 100644
--- a/source/Mobs/Squid.h
+++ b/source/Mobs/Squid.h
@@ -15,7 +15,7 @@ class cSquid :
public:
cSquid();
- virtual void Tick(float a_Dt, MTRand & a_TickRandom) override;
+ virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
CLASS_PROTODEF(cSquid);
diff --git a/source/Mobs/Zombie.cpp b/source/Mobs/Zombie.cpp
index 8038c51f6..cf0391b4c 100644
--- a/source/Mobs/Zombie.cpp
+++ b/source/Mobs/Zombie.cpp
@@ -16,12 +16,12 @@ cZombie::cZombie(void) :
-void cZombie::Tick(float a_Dt, MTRand & a_TickRandom)
+void cZombie::Tick(float a_Dt, cChunk & a_Chunk)
{
- super::Tick(a_Dt, a_TickRandom);
+ super::Tick(a_Dt, a_Chunk);
// TODO Same as in cSkeleton :D
- if ((GetWorld()->GetTimeOfDay() < (12000 + 1000)) && (GetMetaData() != BURNING))
+ if ((GetWorld()->GetTimeOfDay() < (12000 + 1000)) && !IsBurning())
{
SetMetaData(BURNING); // BURN, BABY, BURN! >:D
}
diff --git a/source/Mobs/Zombie.h b/source/Mobs/Zombie.h
index c4988af72..5813a900b 100644
--- a/source/Mobs/Zombie.h
+++ b/source/Mobs/Zombie.h
@@ -16,7 +16,7 @@ public:
CLASS_PROTODEF(cZombie);
- virtual void Tick(float a_Dt, MTRand & a_TickRandom) override;
+ virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void GetDrops(cItems & a_Drops, cPawn * a_Killer = NULL) override;
} ;
diff --git a/source/Mobs/Zombiepigman.cpp b/source/Mobs/Zombiepigman.cpp
index a542723c4..40fb0a593 100644
--- a/source/Mobs/Zombiepigman.cpp
+++ b/source/Mobs/Zombiepigman.cpp
@@ -16,12 +16,12 @@ cZombiepigman::cZombiepigman(void) :
-void cZombiepigman::Tick(float a_Dt, MTRand & a_TickRandom)
+void cZombiepigman::Tick(float a_Dt, cChunk & a_Chunk)
{
- super::Tick(a_Dt, a_TickRandom);
+ super::Tick(a_Dt, a_Chunk);
// TODO Same as noticed in cSkeleton AND Do they really burn by sun?? :D In the neather is no sun :D
- if ((GetWorld()->GetTimeOfDay() < (12000 + 1000)) && (GetMetaData() != BURNING))
+ if ((GetWorld()->GetTimeOfDay() < (12000 + 1000)) && !IsBurning())
{
SetMetaData(BURNING); // BURN, BABY, BURN! >:D
}
diff --git a/source/Mobs/Zombiepigman.h b/source/Mobs/Zombiepigman.h
index 201416dbd..a8c2e429d 100644
--- a/source/Mobs/Zombiepigman.h
+++ b/source/Mobs/Zombiepigman.h
@@ -17,7 +17,7 @@ public:
CLASS_PROTODEF(cZombiepigman);
- virtual void Tick(float a_Dt, MTRand & a_TickRandom) override;
+ virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void GetDrops(cItems & a_Drops, cPawn * a_Killer = NULL) override;
virtual void KilledBy(cPawn * a_Killer) override;
} ;