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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-03-03 20:05:11 +0100 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-03-03 20:05:11 +0100 |
commit | 01b24d73eab6b0e708063d82f01ea9bb9296550c (patch) | |
tree | 6646ddda7a137b8960484b9fa2614683545e756a /source/Player.cpp | |
parent | Simulators are woken up upon chunk load (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/Player.cpp | 12 |
1 files changed, 11 insertions, 1 deletions
diff --git a/source/Player.cpp b/source/Player.cpp index f00b0768c..e84eee899 100644 --- a/source/Player.cpp +++ b/source/Player.cpp @@ -165,7 +165,7 @@ void cPlayer::Tick(float a_Dt, MTRand & a_TickRandom) } super::Tick(a_Dt, a_TickRandom); - + if (m_bDirtyOrientation && !m_bDirtyPosition) { m_World->BroadcastEntLook(*this, m_ClientHandle); @@ -558,6 +558,16 @@ void cPlayer::TeleportTo(double a_PosX, double a_PosY, double a_PosZ) void cPlayer::MoveTo( const Vector3d & a_NewPos ) { + if (m_AttachedTo != NULL) + { + // When attached to an entity, the client sends position packets with weird coords: + // Y = -999 and X, Z = attempting to create speed, usually up to 0.03 + Vector3d AddSpeed(a_NewPos); + AddSpeed.y = 0; + m_AttachedTo->AddSpeed(AddSpeed); + return; + } + // TODO: should do some checks to see if player is not moving through terrain // TODO: Official server refuses position packets too far away from each other, kicking "hacked" clients; we should, too |