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authormadmaxoft <github@xoft.cz>2013-08-13 23:02:22 +0200
committermadmaxoft <github@xoft.cz>2013-08-13 23:02:22 +0200
commitaf645c62c921869a1a6569935000ece3cb909e89 (patch)
treef9947aae502b86073f55d47547ef0084a0bf2ca2 /source/Player.cpp
parentClients are now ticked in cServer first, then in cWorld once they get assigned a world. (diff)
parentAdded ConsoleColors test for testing out linux console color codes. (diff)
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Diffstat (limited to 'source/Player.cpp')
-rw-r--r--source/Player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/Player.cpp b/source/Player.cpp
index 9ca619cf7..365a0396f 100644
--- a/source/Player.cpp
+++ b/source/Player.cpp
@@ -791,8 +791,8 @@ void cPlayer::SendMessage(const AString & a_Message)
void cPlayer::TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ)
{
- m_LastGroundHeight = (float)a_PosY;
SetPosition( a_PosX, a_PosY, a_PosZ );
+ m_LastGroundHeight = (float)a_PosY;
m_World->BroadcastTeleportEntity(*this, GetClientHandle());
m_ClientHandle->SendPlayerMoveLook();