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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-04-13 23:02:10 +0200 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-04-13 23:02:10 +0200 |
commit | a49c004278b0e300521e9cedf44a46ac843a958b (patch) | |
tree | cc268ccbd5b938be93923d9aced847572364e263 /source/Player.h | |
parent | Fixed a bit of coding style and function names in cItem (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/Player.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/Player.h b/source/Player.h index 7d825eec4..d64cc7581 100644 --- a/source/Player.h +++ b/source/Player.h @@ -35,11 +35,11 @@ public: cPlayer(cClientHandle * a_Client, const AString & a_PlayerName); virtual ~cPlayer(); - virtual void Initialize( cWorld* a_World ); // tolua_export + virtual void Initialize(cWorld * a_World); // tolua_export virtual void SpawnOn(cClientHandle & a_Client) override; - virtual void Tick(float a_Dt, MTRand & a_TickRandom) override; + virtual void Tick(float a_Dt, cChunk & a_Chunk) override; /// Returns the curently equipped weapon; empty item if none virtual cItem GetEquippedWeapon(void) const override { return m_Inventory.GetEquippedItem(); } |