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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-01-12 05:46:01 +0100 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-01-12 05:46:01 +0100 |
commit | 43e684071933adef93040e8d4b830d5c6b71cf9a (patch) | |
tree | 014e5300feb1cdbbb8f24e4e42594eeb841f0be2 /source/Player.h | |
parent | Fixed rclk in doublechests (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/Player.h | 77 |
1 files changed, 39 insertions, 38 deletions
diff --git a/source/Player.h b/source/Player.h index 2d4680c86..45f3a3226 100644 --- a/source/Player.h +++ b/source/Player.h @@ -35,7 +35,7 @@ public: cPlayer(cClientHandle * a_Client, const AString & a_PlayerName); virtual ~cPlayer(); - virtual void Initialize( cWorld* a_World ); //tolua_export + virtual void Initialize( cWorld* a_World ); // tolua_export virtual void SpawnOn(cClientHandle & a_Client) override; @@ -58,83 +58,84 @@ public: void SetTouchGround( bool a_bTouchGround ); inline void SetStance( const double a_Stance ) { m_Stance = a_Stance; } - double GetEyeHeight(); //tolua_export - Vector3d GetEyePosition(); //tolua_export + double GetEyeHeight(); // tolua_export + Vector3d GetEyePosition(); // tolua_export inline bool IsOnGround(void) const {return m_bTouchGround; } // tolua_export - inline const double GetStance(void) const { return m_Pos.y + 1.62; } //tolua_export // TODO: Proper stance when crouching etc. - inline cInventory & GetInventory(void) { return m_Inventory; } //tolua_export + inline const double GetStance(void) const { return m_Pos.y + 1.62; } // tolua_export // TODO: Proper stance when crouching etc. + inline cInventory & GetInventory(void) { return m_Inventory; } // tolua_export inline const cInventory & GetInventory(void) const { return m_Inventory; } - inline const cItem & GetEquippedItem(void) const {return GetInventory().GetEquippedItem(); } // tolua_export + inline cItem & GetEquippedItem(void) { return GetInventory().GetEquippedItem(); } // tolua_export + inline const cItem & GetEquippedItem(void) const { return GetInventory().GetEquippedItem(); } virtual void TeleportTo(double a_PosX, double a_PosY, double a_PosZ) override; - eGameMode GetGameMode(void) const { return m_GameMode; } //tolua_export - std::string GetIP() { return m_IP; } //tolua_export - float GetLastBlockActionTime() { return m_LastBlockActionTime; } //tolua_export - int GetLastBlockActionCnt() { return m_LastBlockActionCnt; } //tolua_export - void SetLastBlockActionCnt( int ); //tolua_export - void SetLastBlockActionTime(); //tolua_export - void SetGameMode( eGameMode a_GameMode ); //tolua_export + eGameMode GetGameMode(void) const { return m_GameMode; } // tolua_export + std::string GetIP() { return m_IP; } // tolua_export + float GetLastBlockActionTime() { return m_LastBlockActionTime; } // tolua_export + int GetLastBlockActionCnt() { return m_LastBlockActionCnt; } // tolua_export + void SetLastBlockActionCnt( int ); // tolua_export + void SetLastBlockActionTime(); // tolua_export + void SetGameMode( eGameMode a_GameMode ); // tolua_export void LoginSetGameMode( eGameMode a_GameMode ); void SetIP(const AString & a_IP); // Tries to move to a new position, with collision checks and stuff - virtual void MoveTo( const Vector3d & a_NewPos ); //tolua_export + virtual void MoveTo( const Vector3d & a_NewPos ); // tolua_export cWindow* GetWindow() { return m_CurrentWindow; } void OpenWindow( cWindow* a_Window ); void CloseWindow(char a_WindowType); - cClientHandle * GetClientHandle(void) const { return m_ClientHandle; } //tolua_export + cClientHandle * GetClientHandle(void) const { return m_ClientHandle; } // tolua_export - void SendMessage(const AString & a_Message); //tolua_export + void SendMessage(const AString & a_Message); // tolua_export - const AString & GetName(void) const { return m_PlayerName; } //tolua_export - void SetName(const AString & a_Name) { m_PlayerName = a_Name; } //tolua_export + const AString & GetName(void) const { return m_PlayerName; } // tolua_export + void SetName(const AString & a_Name) { m_PlayerName = a_Name; } // tolua_export typedef std::list< cGroup* > GroupList; typedef std::list< std::string > StringList; /// Adds a player to existing group or creates a new group when it doesn't exist - void AddToGroup( const AString & a_GroupName ); //tolua_export + void AddToGroup( const AString & a_GroupName ); // tolua_export /// Removes a player from the group, resolves permissions and group inheritance (case sensitive) - void RemoveFromGroup( const AString & a_GroupName ); //tolua_export - bool CanUseCommand( const AString & a_Command ); //tolua_export - bool HasPermission( const AString & a_Permission ); //tolua_export + void RemoveFromGroup( const AString & a_GroupName ); // tolua_export + bool CanUseCommand( const AString & a_Command ); // tolua_export + bool HasPermission( const AString & a_Permission ); // tolua_export const GroupList & GetGroups() { return m_Groups; } // >> EXPORTED IN MANUALBINDINGS << StringList GetResolvedPermissions(); // >> EXPORTED IN MANUALBINDINGS << - bool IsInGroup( const AString & a_Group ); //tolua_export + bool IsInGroup( const AString & a_Group ); // tolua_export - AString GetColor(void) const; //tolua_export + AString GetColor(void) const; // tolua_export - void TossItem(bool a_bDraggingItem, char a_Amount = 1, short a_CreateType = 0, short a_CreateHealth = 0); //tolua_export + void TossItem(bool a_bDraggingItem, char a_Amount = 1, short a_CreateType = 0, short a_CreateHealth = 0); // tolua_export - void Heal( int a_Health ); //tolua_export + void Heal( int a_Health ); // tolua_export /// Returns true if any food has been consumed, false if player "full" - bool Feed(short a_Food, float a_Saturation); //tolua_export + bool Feed(short a_Food, float a_Saturation); // tolua_export - short GetMaxFoodLevel() { return m_MaxFoodLevel; } //tolua_export - short GetFoodLevel() { return m_FoodLevel; } //tolua_export + short GetMaxFoodLevel() { return m_MaxFoodLevel; } // tolua_export + short GetFoodLevel() { return m_FoodLevel; } // tolua_export - float GetMaxFoodSaturationLevel() { return m_MaxFoodSaturationLevel; } //tolua_export - float GetFoodSaturationLevel() { return m_FoodSaturationLevel; } //tolua_export + float GetMaxFoodSaturationLevel() { return m_MaxFoodSaturationLevel; } // tolua_export + float GetFoodSaturationLevel() { return m_FoodSaturationLevel; } // tolua_export - void AddFoodExhaustion(float a_Exhaustion) { m_FoodExhaustionLevel += a_Exhaustion; } //tolua_export + void AddFoodExhaustion(float a_Exhaustion) { m_FoodExhaustionLevel += a_Exhaustion; } // tolua_export virtual void KilledBy(cPawn * a_Killer) override; - void Respawn(void); //tolua_export + void Respawn(void); // tolua_export - void SetVisible( bool a_bVisible ); //tolua_export - bool IsVisible(void) const { return m_bVisible; } //tolua_export + void SetVisible( bool a_bVisible ); // tolua_export + bool IsVisible(void) const { return m_bVisible; } // tolua_export - bool MoveToWorld(const char * a_WorldName ); //tolua_export + bool MoveToWorld(const char * a_WorldName ); // tolua_export bool SaveToDisk(void); bool LoadFromDisk(void); - void LoadPermissionsFromDisk(void); //tolua_export + void LoadPermissionsFromDisk(void); // tolua_export const AString & GetLoadedWorldName() { return m_LoadedWorldName; } @@ -198,7 +199,7 @@ protected: /// Filters out damage for creative mode virtual void DoTakeDamage(TakeDamageInfo & TDI) override; -} ; //tolua_export +} ; // tolua_export |