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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-12-22 11:15:53 +0100 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-12-22 11:15:53 +0100 |
commit | b29af701b9a0b6bfbd2acaae06e32e9742fd7e78 (patch) | |
tree | 54cf35d738196786b605ddff446fca32e8a45fa7 /source/Player.h | |
parent | Reduced most mobs' constructors to oneliners by passing parameters to superclasses (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/Player.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/Player.h b/source/Player.h index 66c1d1820..2d4680c86 100644 --- a/source/Player.h +++ b/source/Player.h @@ -39,7 +39,7 @@ public: virtual void SpawnOn(cClientHandle & a_Client) override; - virtual void Tick(float a_Dt) override; + virtual void Tick(float a_Dt, MTRand & a_TickRandom) override; /// Returns the curently equipped weapon; empty item if none virtual cItem GetEquippedWeapon(void) const override { return m_Inventory.GetEquippedItem(); } |