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authorkeyboard.osh@gmail.com <keyboard.osh@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-03-22 07:33:10 +0100
committerkeyboard.osh@gmail.com <keyboard.osh@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-03-22 07:33:10 +0100
commit39e4bd323914143408120fc914fd1c52557baac6 (patch)
tree434530690980e923d6b989b494e9fa9a4c6699ac /source/Player.h
parentDelayedFluidSimulator: optimized block storage for large amounts of blocks. (diff)
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-rw-r--r--source/Player.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/Player.h b/source/Player.h
index 45f3a3226..7d825eec4 100644
--- a/source/Player.h
+++ b/source/Player.h
@@ -61,7 +61,7 @@ public:
double GetEyeHeight(); // tolua_export
Vector3d GetEyePosition(); // tolua_export
inline bool IsOnGround(void) const {return m_bTouchGround; } // tolua_export
- inline const double GetStance(void) const { return m_Pos.y + 1.62; } // tolua_export // TODO: Proper stance when crouching etc.
+ inline const double GetStance(void) const { return GetPosY() + 1.62; } // tolua_export // TODO: Proper stance when crouching etc.
inline cInventory & GetInventory(void) { return m_Inventory; } // tolua_export
inline const cInventory & GetInventory(void) const { return m_Inventory; }