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authorJames Ravenscroft <ravenscroftj@gmail.com>2013-08-09 09:37:39 +0200
committerJames Ravenscroft <ravenscroftj@gmail.com>2013-08-09 09:37:39 +0200
commitdace1f7bd2e661b4c771322162e9e1b52551dd56 (patch)
tree9565683fe1b72633336954a49247d9fd6af9931f /source/Player.h
parentFixed the jump food exhaustion being added when player is swimming (diff)
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Diffstat (limited to 'source/Player.h')
-rw-r--r--source/Player.h14
1 files changed, 13 insertions, 1 deletions
diff --git a/source/Player.h b/source/Player.h
index 542656b5a..ab9a17cf2 100644
--- a/source/Player.h
+++ b/source/Player.h
@@ -260,6 +260,12 @@ public:
virtual bool IsSprinting(void) const { return m_IsSprinting; }
virtual bool IsRclking (void) const { return IsEating(); }
+ /// Returns whether the player is swimming or not
+ virtual bool IsSwimming(void) const{ return m_IsSwimming; }
+
+ /// Return whether the player is under water or not
+ virtual bool IsSubmerged(void) const{ return m_IsSubmerged; }
+
protected:
typedef std::map< std::string, bool > PermissionMap;
PermissionMap m_ResolvedPermissions;
@@ -335,6 +341,9 @@ protected:
bool m_IsCrouched;
bool m_IsSprinting;
+ bool m_IsSwimming;
+ bool m_IsSubmerged;
+
/// The world tick in which eating will be finished. -1 if not eating
Int64 m_EatingFinishTick;
@@ -347,7 +356,10 @@ protected:
void HandleFood(void);
/// Called in each tick to handle air-related processing i.e. drowning
- void HandleAir(cChunk & a_Chunk);
+ void HandleAir();
+
+ /// Called once per tick to set IsSwimming and IsSubmerged
+ void SetSwimState(cChunk & a_Chunk);
/// Adds food exhaustion based on the difference between Pos and LastPos, sprinting status and swimming (in water block)
void ApplyFoodExhaustionFromMovement(cChunk & a_Chunk);