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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-03-11 18:15:34 +0100
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-03-11 18:15:34 +0100
commitd2573b84dd52c06c723953ef66da4af8937a5a53 (patch)
tree32b2fcc9ccfb727fe339f5cb675cbbb50298238c /source/Protocol/Protocol132.cpp
parentFixed a crash in LeakFinder when out of memory (diff)
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Diffstat (limited to '')
-rw-r--r--source/Protocol/Protocol132.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/Protocol/Protocol132.cpp b/source/Protocol/Protocol132.cpp
index 0c928bde1..e051bcfa1 100644
--- a/source/Protocol/Protocol132.cpp
+++ b/source/Protocol/Protocol132.cpp
@@ -326,7 +326,7 @@ void cProtocol132::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
WriteInt (a_Player.GetUniqueID()); // EntityID of the player
WriteString("default"); // Level type
WriteByte ((int)a_Player.GetGameMode());
- WriteByte (0); // TODO: Dimension (Nether / Overworld / End)
+ WriteByte ((Byte)(a_World.GetDimension()));
WriteByte (2); // TODO: Difficulty
WriteByte (0); // Unused, used to be world height
WriteByte (8); // Client list width or something