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author | bearbin <bearbin@gmail.com> | 2013-07-29 14:55:26 +0200 |
---|---|---|
committer | bearbin <bearbin@gmail.com> | 2013-07-29 14:55:26 +0200 |
commit | fb1044c4e55c726753d094b66756a1cb3bc60ee8 (patch) | |
tree | c61e56725da7dff0154d566722651e2c39c9d6c6 /source/Protocol/Protocol16x.cpp | |
parent | WebAdmin: Removed the duplicate memory usage querying (diff) | |
parent | Changed everyting to Unix line endings. (diff) | |
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Diffstat (limited to 'source/Protocol/Protocol16x.cpp')
-rw-r--r-- | source/Protocol/Protocol16x.cpp | 490 |
1 files changed, 245 insertions, 245 deletions
diff --git a/source/Protocol/Protocol16x.cpp b/source/Protocol/Protocol16x.cpp index d06980228..820e71cd9 100644 --- a/source/Protocol/Protocol16x.cpp +++ b/source/Protocol/Protocol16x.cpp @@ -1,245 +1,245 @@ -
-// Protocol16x.cpp
-
-/*
-Implements the 1.6.x protocol classes:
- - cProtocol161
- - release 1.6.1 protocol (#73)
- - cProtocol162
- - release 1.6.2 protocol (#74)
-(others may be added later in the future for the 1.6 release series)
-*/
-
-#include "Globals.h"
-#include "Protocol16x.h"
-#include "../ClientHandle.h"
-#include "../Entity.h"
-#include "../Player.h"
-
-
-
-
-
-#define HANDLE_PACKET_READ(Proc, Type, Var) \
- Type Var; \
- { \
- if (!m_ReceivedData.Proc(Var)) \
- { \
- m_ReceivedData.CheckValid(); \
- return PARSE_INCOMPLETE; \
- } \
- m_ReceivedData.CheckValid(); \
- }
-
-
-
-
-
-enum
-{
- PACKET_CHAT = 0x03,
- PACKET_UPDATE_HEALTH = 0x08,
- PACKET_STEER_VEHICLE = 0x1b,
- PACKET_ATTACH_ENTITY = 0x27,
- PACKET_ENTITY_PROPERTIES = 0x2c,
- PACKET_WINDOW_OPEN = 0x64,
- PACKET_PLAYER_ABILITIES = 0xca,
-} ;
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cProtocol161:
-
-cProtocol161::cProtocol161(cClientHandle * a_Client) :
- super(a_Client)
-{
-}
-
-
-
-
-
-void cProtocol161::SendAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle)
-{
- cCSLock Lock(m_CSPacket);
- WriteByte(PACKET_ATTACH_ENTITY);
- WriteInt(a_Entity.GetUniqueID());
- WriteInt((a_Vehicle == NULL) ? -1 : a_Vehicle->GetUniqueID());
- WriteBool(false); // TODO: "Should use leash?" -> no
- Flush();
-}
-
-
-
-
-
-void cProtocol161::SendChat(const AString & a_Message)
-{
- super::SendChat(Printf("{\"text\":\"%s\"}", EscapeString(a_Message).c_str()));
-}
-
-
-
-
-void cProtocol161::SendGameMode(eGameMode a_GameMode)
-{
- super::SendGameMode(a_GameMode);
- SendPlayerMaxSpeed();
-}
-
-
-
-
-
-void cProtocol161::SendHealth(void)
-{
- cCSLock Lock(m_CSPacket);
- WriteByte (PACKET_UPDATE_HEALTH);
- WriteFloat((float)m_Client->GetPlayer()->GetHealth());
- WriteShort(m_Client->GetPlayer()->GetFoodLevel());
- WriteFloat((float)m_Client->GetPlayer()->GetFoodSaturationLevel());
- Flush();
-}
-
-
-
-
-
-void cProtocol161::SendPlayerMaxSpeed(void)
-{
- cCSLock Lock(m_CSPacket);
- WriteByte(PACKET_ENTITY_PROPERTIES);
- WriteInt(m_Client->GetPlayer()->GetUniqueID());
- WriteInt(1);
- WriteString("generic.movementSpeed");
- WriteDouble(m_Client->GetPlayer()->GetMaxSpeed());
- Flush();
-}
-
-
-
-
-
-void cProtocol161::SendRespawn(void)
-{
- // Besides sending the respawn, we need to also send the player max speed, otherwise the client reverts to super-fast
- super::SendRespawn();
- SendPlayerMaxSpeed();
-}
-
-
-
-
-
-void cProtocol161::SendWindowOpen(char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots)
-{
- if (a_WindowType < 0)
- {
- // Do not send for inventory windows
- return;
- }
- cCSLock Lock(m_CSPacket);
- WriteByte (PACKET_WINDOW_OPEN);
- WriteByte (a_WindowID);
- WriteByte (a_WindowType);
- WriteString(a_WindowTitle);
- WriteByte (a_NumSlots);
- WriteByte (1); // Use title
- if (a_WindowType == 11) // horse / donkey
- {
- WriteInt(0); // Unknown value sent only when window type is 11 (horse / donkey)
- }
- Flush();
-}
-
-
-
-
-
-int cProtocol161::ParseEntityAction(void)
-{
- HANDLE_PACKET_READ(ReadBEInt, int, EntityID);
- HANDLE_PACKET_READ(ReadChar, char, ActionID);
- HANDLE_PACKET_READ(ReadBEInt, int, UnknownHorseVal);
- m_Client->HandleEntityAction(EntityID, ActionID);
- return PARSE_OK;
-}
-
-
-
-
-
-int cProtocol161::ParsePlayerAbilities(void)
-{
- HANDLE_PACKET_READ(ReadByte, Byte, Flags);
- HANDLE_PACKET_READ(ReadBEFloat, float, FlyingSpeed);
- HANDLE_PACKET_READ(ReadBEFloat, float, WalkingSpeed);
- // TODO: m_Client->HandlePlayerAbilities(...);
- return PARSE_OK;
-}
-
-
-
-
-
-int cProtocol161::ParseSteerVehicle(void)
-{
- HANDLE_PACKET_READ(ReadBEFloat, float, Sideways);
- HANDLE_PACKET_READ(ReadBEFloat, float, Forward);
- HANDLE_PACKET_READ(ReadBool, bool, Jump);
- HANDLE_PACKET_READ(ReadBool, bool, Unmount);
- // TODO: m_Client->HandleSteerVehicle(...);
- if (Unmount)
- {
- m_Client->HandleUnmount();
- }
- return PARSE_OK;
-}
-
-
-
-
-
-int cProtocol161::ParsePacket(unsigned char a_PacketType)
-{
- switch (a_PacketType)
- {
- case PACKET_STEER_VEHICLE: return ParseSteerVehicle();
- default: return super::ParsePacket(a_PacketType);
- }
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cProtocol162:
-
-cProtocol162::cProtocol162(cClientHandle * a_Client) :
- super(a_Client)
-{
-}
-
-
-
-
-
-void cProtocol162::SendPlayerMaxSpeed(void)
-{
- cCSLock Lock(m_CSPacket);
- WriteByte(PACKET_ENTITY_PROPERTIES);
- WriteInt(m_Client->GetPlayer()->GetUniqueID());
- WriteInt(1);
- WriteString("generic.movementSpeed");
- WriteDouble(m_Client->GetPlayer()->GetMaxSpeed());
- WriteShort(0);
- Flush();
-}
-
-
-
-
+ +// Protocol16x.cpp + +/* +Implements the 1.6.x protocol classes: + - cProtocol161 + - release 1.6.1 protocol (#73) + - cProtocol162 + - release 1.6.2 protocol (#74) +(others may be added later in the future for the 1.6 release series) +*/ + +#include "Globals.h" +#include "Protocol16x.h" +#include "../ClientHandle.h" +#include "../Entity.h" +#include "../Player.h" + + + + + +#define HANDLE_PACKET_READ(Proc, Type, Var) \ + Type Var; \ + { \ + if (!m_ReceivedData.Proc(Var)) \ + { \ + m_ReceivedData.CheckValid(); \ + return PARSE_INCOMPLETE; \ + } \ + m_ReceivedData.CheckValid(); \ + } + + + + + +enum +{ + PACKET_CHAT = 0x03, + PACKET_UPDATE_HEALTH = 0x08, + PACKET_STEER_VEHICLE = 0x1b, + PACKET_ATTACH_ENTITY = 0x27, + PACKET_ENTITY_PROPERTIES = 0x2c, + PACKET_WINDOW_OPEN = 0x64, + PACKET_PLAYER_ABILITIES = 0xca, +} ; + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cProtocol161: + +cProtocol161::cProtocol161(cClientHandle * a_Client) : + super(a_Client) +{ +} + + + + + +void cProtocol161::SendAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle) +{ + cCSLock Lock(m_CSPacket); + WriteByte(PACKET_ATTACH_ENTITY); + WriteInt(a_Entity.GetUniqueID()); + WriteInt((a_Vehicle == NULL) ? -1 : a_Vehicle->GetUniqueID()); + WriteBool(false); // TODO: "Should use leash?" -> no + Flush(); +} + + + + + +void cProtocol161::SendChat(const AString & a_Message) +{ + super::SendChat(Printf("{\"text\":\"%s\"}", EscapeString(a_Message).c_str())); +} + + + + +void cProtocol161::SendGameMode(eGameMode a_GameMode) +{ + super::SendGameMode(a_GameMode); + SendPlayerMaxSpeed(); +} + + + + + +void cProtocol161::SendHealth(void) +{ + cCSLock Lock(m_CSPacket); + WriteByte (PACKET_UPDATE_HEALTH); + WriteFloat((float)m_Client->GetPlayer()->GetHealth()); + WriteShort(m_Client->GetPlayer()->GetFoodLevel()); + WriteFloat((float)m_Client->GetPlayer()->GetFoodSaturationLevel()); + Flush(); +} + + + + + +void cProtocol161::SendPlayerMaxSpeed(void) +{ + cCSLock Lock(m_CSPacket); + WriteByte(PACKET_ENTITY_PROPERTIES); + WriteInt(m_Client->GetPlayer()->GetUniqueID()); + WriteInt(1); + WriteString("generic.movementSpeed"); + WriteDouble(m_Client->GetPlayer()->GetMaxSpeed()); + Flush(); +} + + + + + +void cProtocol161::SendRespawn(void) +{ + // Besides sending the respawn, we need to also send the player max speed, otherwise the client reverts to super-fast + super::SendRespawn(); + SendPlayerMaxSpeed(); +} + + + + + +void cProtocol161::SendWindowOpen(char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) +{ + if (a_WindowType < 0) + { + // Do not send for inventory windows + return; + } + cCSLock Lock(m_CSPacket); + WriteByte (PACKET_WINDOW_OPEN); + WriteByte (a_WindowID); + WriteByte (a_WindowType); + WriteString(a_WindowTitle); + WriteByte (a_NumSlots); + WriteByte (1); // Use title + if (a_WindowType == 11) // horse / donkey + { + WriteInt(0); // Unknown value sent only when window type is 11 (horse / donkey) + } + Flush(); +} + + + + + +int cProtocol161::ParseEntityAction(void) +{ + HANDLE_PACKET_READ(ReadBEInt, int, EntityID); + HANDLE_PACKET_READ(ReadChar, char, ActionID); + HANDLE_PACKET_READ(ReadBEInt, int, UnknownHorseVal); + m_Client->HandleEntityAction(EntityID, ActionID); + return PARSE_OK; +} + + + + + +int cProtocol161::ParsePlayerAbilities(void) +{ + HANDLE_PACKET_READ(ReadByte, Byte, Flags); + HANDLE_PACKET_READ(ReadBEFloat, float, FlyingSpeed); + HANDLE_PACKET_READ(ReadBEFloat, float, WalkingSpeed); + // TODO: m_Client->HandlePlayerAbilities(...); + return PARSE_OK; +} + + + + + +int cProtocol161::ParseSteerVehicle(void) +{ + HANDLE_PACKET_READ(ReadBEFloat, float, Sideways); + HANDLE_PACKET_READ(ReadBEFloat, float, Forward); + HANDLE_PACKET_READ(ReadBool, bool, Jump); + HANDLE_PACKET_READ(ReadBool, bool, Unmount); + // TODO: m_Client->HandleSteerVehicle(...); + if (Unmount) + { + m_Client->HandleUnmount(); + } + return PARSE_OK; +} + + + + + +int cProtocol161::ParsePacket(unsigned char a_PacketType) +{ + switch (a_PacketType) + { + case PACKET_STEER_VEHICLE: return ParseSteerVehicle(); + default: return super::ParsePacket(a_PacketType); + } +} + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cProtocol162: + +cProtocol162::cProtocol162(cClientHandle * a_Client) : + super(a_Client) +{ +} + + + + + +void cProtocol162::SendPlayerMaxSpeed(void) +{ + cCSLock Lock(m_CSPacket); + WriteByte(PACKET_ENTITY_PROPERTIES); + WriteInt(m_Client->GetPlayer()->GetUniqueID()); + WriteInt(1); + WriteString("generic.movementSpeed"); + WriteDouble(m_Client->GetPlayer()->GetMaxSpeed()); + WriteShort(0); + Flush(); +} + + + + |