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authorfaketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-09-30 18:37:44 +0200
committerfaketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-09-30 18:37:44 +0200
commitba2a9b6b2c1519563662a6a1147a82f96afb36dc (patch)
treef176e14fa7afa14a3e598350779bcb755b9d0339 /source/Protocol/ProtocolRecognizer.h
parentFixed initial player head rotation when a player is being spawned on another client (diff)
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-rw-r--r--source/Protocol/ProtocolRecognizer.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/Protocol/ProtocolRecognizer.h b/source/Protocol/ProtocolRecognizer.h
index 2e2f5a9e9..a5099367a 100644
--- a/source/Protocol/ProtocolRecognizer.h
+++ b/source/Protocol/ProtocolRecognizer.h
@@ -80,6 +80,7 @@ public:
virtual void SendWindowClose (char a_WindowID) override;
virtual void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) override;
virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) override;
+ virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, short a_SpeedX, short a_SpeedY, short a_SpeedZ) override;
virtual AString GetAuthServerID(void) override;