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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2013-10-09 22:02:59 +0200 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2013-10-09 22:02:59 +0200 |
commit | fe6fa23a97421af3d02b9faf92b8df2f73abb556 (patch) | |
tree | a080fa2de23b3123dc2d13ab8ee5565c3eac9ad6 /source/Protocol | |
parent | Initial round of fixes (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/Protocol/Protocol125.cpp | 98 |
1 files changed, 62 insertions, 36 deletions
diff --git a/source/Protocol/Protocol125.cpp b/source/Protocol/Protocol125.cpp index e2309c295..0f5f3a616 100644 --- a/source/Protocol/Protocol125.cpp +++ b/source/Protocol/Protocol125.cpp @@ -24,8 +24,27 @@ Documentation: #include "../UI/Window.h" #include "../Root.h" #include "../Server.h" + +#include "../Entities/ProjectileEntity.h" +#include "../Entities/Minecart.h" #include "../Entities/FallingBlock.h" +#include "../Mobs/Monster.h" +#include "../Mobs/Creeper.h" +#include "../Mobs/Bat.h" +#include "../Mobs/Pig.h" +#include "../Mobs/Villager.h" +#include "../Mobs/Zombie.h" +#include "../Mobs/Ghast.h" +#include "../Mobs/Wolf.h" +#include "../Mobs/Sheep.h" +#include "../Mobs/Enderman.h" +#include "../Mobs/Skeleton.h" +#include "../Mobs/Witch.h" +#include "../Mobs/Slime.h" +#include "../Mobs/Magmacube.h" +#include "../Mobs/Horse.h" + @@ -1655,70 +1674,70 @@ void cProtocol125::WriteMetadata(const cEntity & a_Entity) { WriteByte(0x51); // No idea how Mojang makes their carts shakey shakey, so here is a complicated one-liner expression that does something similar - WriteInt( (((a_Entity.GetMaxHealth() / 2) - (a_Entity.GetHealth() - (a_Entity.GetMaxHealth() / 2))) * a_Entity.LastDamage()) * 4 ); + WriteInt( (((a_Entity.GetMaxHealth() / 2) - (a_Entity.GetHealth() - (a_Entity.GetMaxHealth() / 2))) * ((cMinecart &)a_Entity).LastDamage()) * 4 ); WriteByte(0x52); WriteInt(1); // Shaking direction, doesn't seem to affect anything WriteByte(0x73); - WriteFloat((float)(a_Entity.LastDamage() + 10)); // Damage taken / shake effect multiplyer + WriteFloat((float)(((cMinecart &)a_Entity).LastDamage() + 10)); // Damage taken / shake effect multiplyer } else if (a_Entity.IsA("cCreeper")) { WriteByte(0x10); - WriteByte(a_Entity.IsBlowing() ? 1 : -1); // Blowing up? + WriteByte(((cCreeper &)a_Entity).IsBlowing() ? 1 : -1); // Blowing up? WriteByte(0x11); - WriteByte(a_Entity.IsCharged() ? 1 : 0); // Lightning-charged? + WriteByte(((cCreeper &)a_Entity).IsCharged() ? 1 : 0); // Lightning-charged? } else if (a_Entity.IsA("cMinecartWithFurnace")) { WriteByte(0x10); - WriteByte(a_Entity.IsFueled() ? 1 : 0); // Fueled? + WriteByte(((const cMinecartWithFurnace &)a_Entity).IsFueled() ? 1 : 0); // Fueled? } else if (a_Entity.IsA("cBat")) { WriteByte(0x10); - WriteByte(a_Entity.IsHanging() ? 1 : 0); // Upside down? + WriteByte(((const cBat &)a_Entity).IsHanging() ? 1 : 0); // Upside down? } else if (a_Entity.IsA("cPig")) { WriteByte(0x10); - WriteByte(a_Entity.IsSaddled() ? 1 : 0); // Saddled? + WriteByte(((const cPig &)a_Entity).IsSaddled() ? 1 : 0); // Saddled? } else if (a_Entity.IsA("cVillager")) { WriteByte(0x50); - WriteInt(a_Entity.GetVilType()); // What sort of TESTIFICATE? + WriteInt(((const cVillager &)a_Entity).GetVilType()); // What sort of TESTIFICATE? } else if (a_Entity.IsA("cZombie")) { WriteByte(0xC); - WriteByte(a_Entity.IsBaby() ? 1 : 0); // Babby zombie? + WriteByte(((const cZombie &)a_Entity).IsBaby() ? 1 : 0); // Babby zombie? WriteByte(0xD); - WriteByte(a_Entity.IsVillZomb() ? 1 : 0); // Converted zombie? + WriteByte(((const cZombie &)a_Entity).IsVillagerZombie() ? 1 : 0); // Converted zombie? WriteByte(0xE); - WriteByte(a_Entity.IsConvert() ? 1 : 0); // Converted-but-converting-back zombllager? + WriteByte(((const cZombie &)a_Entity).IsConverting() ? 1 : 0); // Converted-but-converting-back zombllager? } else if (a_Entity.IsA("cGhast")) { WriteByte(0x10); - WriteByte(a_Entity.IsCharging()); // About to eject un flamé-bol? :P + WriteByte(((const cGhast &)a_Entity).IsCharging()); // About to eject un flamé-bol? :P } else if (a_Entity.IsA("cArrowEntity")) { WriteByte(0x10); - WriteByte(a_Entity.IsCritical() ? 1 : 0); // Critical hitting arrow? + WriteByte(((const cArrowEntity &)a_Entity).IsCritical() ? 1 : 0); // Critical hitting arrow? } else if (a_Entity.IsA("cWolf")) { Byte WolfStatus = 0; - if (a_Entity.IsSitting()) + if (((const cWolf &)a_Entity).IsSitting()) { WolfStatus |= 0x1; } - if (a_Entity.IsAngry()) + if (((const cWolf &)a_Entity).IsAngry()) { WolfStatus |= 0x2; } - if (a_Entity.IsTame()) + if (((const cWolf &)a_Entity).IsTame()) { WolfStatus |= 0x4; } @@ -1728,7 +1747,7 @@ void cProtocol125::WriteMetadata(const cEntity & a_Entity) WriteByte(0x72); WriteFloat((float)(a_Entity.GetHealth())); // Tail health-o-meter (only shown when tamed, by the way) WriteByte(0x13); - WriteByte(a_Entity.IsBegging() ? 1 : 0); // Ultra cute mode? + WriteByte(((const cWolf &)a_Entity).IsBegging() ? 1 : 0); // Ultra cute mode? } else if (a_Entity.IsA("cSheep")) { @@ -1737,9 +1756,9 @@ void cProtocol125::WriteMetadata(const cEntity & a_Entity) WriteByte(0x10); Byte SheepMetadata = 0; - SheepMetadata = a_Entity.GetFurColor(); // Fur colour + SheepMetadata = ((const cSheep &)a_Entity).GetFurColor(); // Fur colour - if (a_Entity.IsSheared()) // Is sheared? + if (((const cSheep &)a_Entity).IsSheared()) // Is sheared? { SheepMetadata |= 0x16; } @@ -1748,55 +1767,62 @@ void cProtocol125::WriteMetadata(const cEntity & a_Entity) else if (a_Entity.IsA("cEnderman")) { WriteByte(0x10); - WriteByte(a_Entity.CarriedBlock()); // Stolen block + WriteByte((Byte)(((cEnderman &)a_Entity).GetCarriedBlock())); // Block that he stole from your house WriteByte(0x11); - WriteByte(a_Entity.CarriedMeta()); // Stolen metea + WriteByte((Byte)(((cEnderman &)a_Entity).GetCarriedMeta())); // Meta of block that he stole from your house WriteByte(0x12); - WriteByte(a_Entity.IsScream() ? 1 : 0); // I HATE YER FACE, I SCWEAM AT YER FACE + WriteByte(((cEnderman &)a_Entity).IsScreaming() ? 1 : 0); // Screaming at your face? } else if (a_Entity.IsA("cSkeleton")) { WriteByte(0xD); - WriteByte(a_Entity.IsWither() ? 1 : 0); // It's a skeleton, but it's not + WriteByte(((const cSkeleton &)a_Entity).IsWither() ? 1 : 0); // It's a skeleton, but it's not } else if (a_Entity.IsA("cWitch")) { WriteByte(0x15); - WriteByte(a_Entity.IsNosey() ? 1 : 0); // Drinking-nose: like Squidward + WriteByte(((cWitch &)a_Entity).IsAngry() ? 1 : 0); // Aggravated? Doesn't seem to do anything } else if ((a_Entity.IsA("cSlime")) || (a_Entity.IsA("cMagmaCube"))) { WriteByte(0x10); - WriteByte(a_Entity.GetSize()); // Size of slime - HEWGE, meh, cute BABBY SLIME + if (a_Entity.IsA("cSlime")) + { + WriteByte(((const cSlime &)a_Entity).GetSize()); // Size of slime - HEWGE, meh, cute BABBY SLIME + } + else + { + WriteByte(((const cMagmaCube &)a_Entity).GetSize()); // Size of slime - HEWGE, meh, cute BABBY SLIME + } } else if (a_Entity.IsA("cHorse")) { int Flags = 0; - if (a_Entity.IsTame()) + if (((const cHorse &)a_Entity).IsTame()) { Flags |= 0x2; } - if (a_Entity.IsSaddled()) + if (((const cHorse &)a_Entity).IsSaddled()) { Flags |= 0x4; } - if (a_Entity.IsChested()) + if (((const cHorse &)a_Entity).IsChested()) { Flags |= 0x8; } - if (a_Entity.IsBaby()) + if (((const cHorse &)a_Entity).IsBaby()) { Flags |= 0x10; // IsBred flag, according to wiki.vg - don't think it does anything in multiplayer } - if (a_Entity.IsEating()) + if (((const cHorse &)a_Entity).IsEating()) { Flags |= 0x20; } - if (a_Entity.IsRearing()) + if (((const cHorse &)a_Entity).IsRearing()) { Flags |= 0x40; } - if (a_Entity.IsMthOpen()) + if (((const cHorse &)a_Entity).IsMthOpen()) { Flags |= 0x80; } @@ -1804,16 +1830,16 @@ void cProtocol125::WriteMetadata(const cEntity & a_Entity) WriteInt(Flags); WriteByte(0x13); - WriteByte(a_Entity.GetHType()); // Type of horse (donkey, chestnut, etc.) + WriteByte(((const cHorse &)a_Entity).GetHType()); // Type of horse (donkey, chestnut, etc.) WriteByte(0x54); int Appearance = 0; - Appearance = a_Entity.GetHColor(); // Mask FF - Appearance |= a_Entity.GetHStyle() * 256; // Mask FF00, so multiply by 256 + Appearance = ((const cHorse &)a_Entity).GetHColor(); // Mask FF + Appearance |= ((const cHorse &)a_Entity).GetHStyle() * 256; // Mask FF00, so multiply by 256 WriteInt(Appearance); WriteByte(0x56); - WriteInt(a_Entity.GetHArmour()); // Horshey armour + WriteInt(((const cHorse &)a_Entity).GetHArmour()); // Horshey armour } // End Specific Metadata |