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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2013-11-10 21:48:12 +0100
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2013-11-10 21:48:12 +0100
commit71abbb2f56c15634cca8615343d9699d0c50724d (patch)
treef56c254125256cc23f481b4ac18c843bd7470566 /source/Protocol
parentRemoved cStringMap. (diff)
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Diffstat (limited to '')
-rw-r--r--source/Protocol/Protocol17x.cpp40
1 files changed, 35 insertions, 5 deletions
diff --git a/source/Protocol/Protocol17x.cpp b/source/Protocol/Protocol17x.cpp
index 9e230bafd..a962d238b 100644
--- a/source/Protocol/Protocol17x.cpp
+++ b/source/Protocol/Protocol17x.cpp
@@ -17,6 +17,7 @@ Implements the 1.7.x protocol classes:
#include "../World.h"
#include "../WorldStorage/FastNBT.h"
#include "../StringCompression.h"
+#include "../Entities/Minecart.h"
#include "../Entities/FallingBlock.h"
#include "../Entities/Pickup.h"
#include "../Entities/Player.h"
@@ -215,7 +216,7 @@ void cProtocol172::SendDestroyEntity(const cEntity & a_Entity)
void cProtocol172::SendDisconnect(const AString & a_Reason)
{
cPacketizer Pkt(*this, 0x40);
- Pkt.WriteString(a_Reason);
+ Pkt.WriteString(Printf("{\"text\":\"%s\"}", EscapeString(a_Reason).c_str()));
}
@@ -615,9 +616,7 @@ void cProtocol172::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_Src
{
cPacketizer Pkt(*this, 0x28); // Effect packet
Pkt.WriteInt(a_EffectID);
- Pkt.WriteInt(a_SrcX);
- // TODO: Check if this is really an int
- // wiki.vg says it's a byte, but that wouldn't cover the entire range needed (Y location * 8 = 0..2048)
+ Pkt.WriteByte(a_SrcX);
Pkt.WriteInt(a_SrcY);
Pkt.WriteInt(a_SrcZ);
Pkt.WriteInt(a_Data);
@@ -1666,12 +1665,43 @@ void cProtocol172::cPacketizer::WriteEntityMetadata(const cEntity & a_Entity)
WriteItem(((const cPickup &)a_Entity).GetItem());
break;
}
+ case cEntity::etMinecart:
+ {
+ WriteByte(0x51);
+
+ // The following expression makes Minecarts shake more with less health or higher damage taken
+ // It gets half the maximum health, and takes it away from the current health minus the half health:
+ /* Health: 5 | 3 - (5 - 3) = 1 (shake power)
+ Health: 3 | 3 - (3 - 3) = 3
+ Health: 1 | 3 - (1 - 3) = 5
+ */
+ WriteInt((((a_Entity.GetMaxHealth() / 2) - (a_Entity.GetHealth() - (a_Entity.GetMaxHealth() / 2))) * ((const cMinecart &)a_Entity).LastDamage()) * 4);
+ WriteByte(0x52);
+ WriteInt(1); // Shaking direction, doesn't seem to affect anything
+ WriteByte(0x73);
+ WriteFloat((float)(((const cMinecart &)a_Entity).LastDamage() + 10)); // Damage taken / shake effect multiplyer
+
+ if (((cMinecart &)a_Entity).GetPayload() == cMinecart::mpFurnace)
+ {
+ WriteByte(0x10);
+ WriteByte(((const cMinecartWithFurnace &)a_Entity).IsFueled() ? 1 : 0);
+ }
+ break;
+ }
+ case cEntity::etProjectile:
+ {
+ if (((cProjectileEntity &)a_Entity).GetProjectileKind() == cProjectileEntity::pkArrow)
+ {
+ WriteByte(0x10);
+ WriteByte(((const cArrowEntity &)a_Entity).IsCritical() ? 1 : 0);
+ }
+ break;
+ }
case cEntity::etMonster:
{
WriteMobMetadata((const cMonster &)a_Entity);
break;
}
- // TODO: Other types
}
}