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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-10-06 22:04:58 +0200 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-10-06 22:04:58 +0200 |
commit | 28332c656712cc692ca8355a4f5e8c0c5012c60c (patch) | |
tree | 0e4bcf6ba99be50731d64b5add9c63bd8b1dec1a /source/RedstoneSimulator.cpp | |
parent | Removed a few debugging messages from the release builds. (diff) | |
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Diffstat (limited to 'source/RedstoneSimulator.cpp')
-rw-r--r-- | source/RedstoneSimulator.cpp | 287 |
1 files changed, 236 insertions, 51 deletions
diff --git a/source/RedstoneSimulator.cpp b/source/RedstoneSimulator.cpp index 3d5fd51f0..6c3e27228 100644 --- a/source/RedstoneSimulator.cpp +++ b/source/RedstoneSimulator.cpp @@ -1,3 +1,4 @@ + #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "RedstoneSimulator.h" @@ -6,7 +7,7 @@ #include "BlockID.h" #include "Torch.h" -#include "Redstone.h" + @@ -29,8 +30,6 @@ cRedstoneSimulator::~cRedstoneSimulator() void cRedstoneSimulator::WakeUp( int a_X, int a_Y, int a_Z ) { - if( cRedstone::s_UseRedstone ) return; // Using the other/broken simulator - cCSLock Lock( m_CS ); m_Blocks.push_back( Vector3i( a_X, a_Y, a_Z ) ); } @@ -41,8 +40,6 @@ void cRedstoneSimulator::WakeUp( int a_X, int a_Y, int a_Z ) void cRedstoneSimulator::Simulate( float a_Dt ) { - if( cRedstone::s_UseRedstone ) return; // Using the other/broken simulator - // Toggle torches on/off while( !m_RefreshTorchesAround.empty() ) { @@ -152,7 +149,7 @@ void cRedstoneSimulator::RefreshTorchesAround( const Vector3i & a_BlockPos ) break; case E_BLOCK_REDSTONE_REPEATER_ON: case E_BLOCK_REDSTONE_REPEATER_OFF: - if( Block != TargetRepeaterID && cRedstone::IsRepeaterPointingAway( TorchPos, m_World->GetBlockMeta( TorchPos ), a_BlockPos ) ) + if ((Block != TargetRepeaterID) && IsRepeaterPointingAway( TorchPos, m_World->GetBlockMeta( TorchPos ), a_BlockPos ) ) { SetRepeater( TorchPos, 10, TargetRepeaterID == E_BLOCK_REDSTONE_REPEATER_ON ); } @@ -212,7 +209,7 @@ void cRedstoneSimulator::HandleChange( const Vector3i & a_BlockPos ) } else if( Block == E_BLOCK_REDSTONE_REPEATER_ON || Block == E_BLOCK_REDSTONE_REPEATER_OFF ) // Check if repeater is powered by a 'powered block' (not wires/torch) { - Vector3i Direction = cRedstone::GetRepeaterDirection( m_World->GetBlockMeta( a_BlockPos ) ); + Vector3i Direction = GetRepeaterDirection( m_World->GetBlockMeta( a_BlockPos ) ); Vector3i pos = a_BlockPos - Direction; // NOTE: It's minus Direction char OtherBlock = m_World->GetBlock( pos ); if( (OtherBlock != E_BLOCK_AIR) && (OtherBlock != E_BLOCK_REDSTONE_TORCH_ON) && (OtherBlock != E_BLOCK_REDSTONE_TORCH_OFF) && (OtherBlock != E_BLOCK_REDSTONE_WIRE) ) @@ -238,7 +235,7 @@ void cRedstoneSimulator::HandleChange( const Vector3i & a_BlockPos ) Vector3i( 0, 0, 0), Vector3i( 0, 1, 0), }; - Vector3i Direction = cRedstone::GetRepeaterDirection( m_World->GetBlockMeta( a_BlockPos ) ); + Vector3i Direction = GetRepeaterDirection( m_World->GetBlockMeta( a_BlockPos ) ); for( unsigned int i = 0; i < ARRAYCOUNT( Surroundings ); ++i ) { Vector3i pos = a_BlockPos + Direction + Surroundings[i]; @@ -288,7 +285,7 @@ void cRedstoneSimulator::HandleChange( const Vector3i & a_BlockPos ) Vector3i( 0, 0, 0), Vector3i( 0, 1, 0), }; - Vector3i Direction = cRedstone::GetRepeaterDirection( m_World->GetBlockMeta( SourcePos ) ); + Vector3i Direction = GetRepeaterDirection( m_World->GetBlockMeta( SourcePos ) ); for( unsigned int i = 0; i < ARRAYCOUNT( Surroundings ); ++i ) { Vector3i pos = SourcePos + Direction + Surroundings[i]; @@ -379,7 +376,7 @@ bool cRedstoneSimulator::PowerBlock( const Vector3i & a_BlockPos, const Vector3i case E_BLOCK_REDSTONE_REPEATER_OFF: case E_BLOCK_REDSTONE_REPEATER_ON: { - if( cRedstone::IsRepeaterPointingAway( a_BlockPos, m_World->GetBlockMeta( a_BlockPos ), a_FromBlock ) ) + if (IsRepeaterPointingAway( a_BlockPos, m_World->GetBlockMeta( a_BlockPos ), a_FromBlock )) { SetRepeater( a_BlockPos, 10, true ); } @@ -405,59 +402,71 @@ bool cRedstoneSimulator::PowerBlock( const Vector3i & a_BlockPos, const Vector3i -int cRedstoneSimulator::UnPowerBlock( const Vector3i & a_BlockPos, const Vector3i & a_FromBlock ) +int cRedstoneSimulator::UnPowerBlock( const Vector3i & a_BlockPos, const Vector3i & a_FromBlock) { - char Block = m_World->GetBlock( a_BlockPos ); - switch( Block ) + BLOCKTYPE BlockType = m_World->GetBlock(a_BlockPos); + switch (BlockType) { - case E_BLOCK_REDSTONE_WIRE: + case E_BLOCK_REDSTONE_WIRE: { if( m_World->GetBlockMeta( a_BlockPos ) > 0 ) { m_World->SetBlockMeta( a_BlockPos, 0 ); return 1; } + break; } - break; - case E_BLOCK_PISTON: - case E_BLOCK_STICKY_PISTON: + + case E_BLOCK_PISTON: + case E_BLOCK_STICKY_PISTON: { m_RefreshPistons.push_back( a_BlockPos ); + break; } - break; - case E_BLOCK_REDSTONE_TORCH_ON: + + case E_BLOCK_REDSTONE_TORCH_ON: { return 2; + break; } - break; - case E_BLOCK_REDSTONE_REPEATER_ON: + + case E_BLOCK_REDSTONE_REPEATER_ON: { - if( cRedstone::IsRepeaterPointingTo( a_BlockPos, m_World->GetBlockMeta( a_BlockPos ), a_FromBlock ) - || cRedstone::IsRepeaterPointingTo( a_BlockPos, m_World->GetBlockMeta( a_BlockPos ), a_FromBlock - Vector3i(0, 1, 0) ) ) // Check if repeater is next/below wire + if ( + IsRepeaterPointingTo(a_BlockPos, m_World->GetBlockMeta(a_BlockPos), a_FromBlock ) || // Repeater is next to wire + IsRepeaterPointingTo(a_BlockPos, m_World->GetBlockMeta(a_BlockPos), a_FromBlock - Vector3i(0, 1, 0)) // Repeater is below wire + ) { return 2; } - else if( cRedstone::IsRepeaterPointingAway( a_BlockPos, m_World->GetBlockMeta( a_BlockPos ), a_FromBlock ) ) + else if (IsRepeaterPointingAway( a_BlockPos, m_World->GetBlockMeta( a_BlockPos ), a_FromBlock ) ) { SetRepeater( a_BlockPos, 10, false ); } + // fall-through: } - case E_BLOCK_REDSTONE_REPEATER_OFF: - if( cRedstone::IsRepeaterPointingAway( a_BlockPos, m_World->GetBlockMeta( a_BlockPos ), a_FromBlock ) ) + + case E_BLOCK_REDSTONE_REPEATER_OFF: { - SetRepeater( a_BlockPos, 10, false ); + if (IsRepeaterPointingAway( a_BlockPos, m_World->GetBlockMeta( a_BlockPos ), a_FromBlock )) + { + SetRepeater( a_BlockPos, 10, false ); + } + break; } - break; - default: - if( Block != E_BLOCK_AIR && Block != E_BLOCK_REDSTONE_TORCH_ON && Block != E_BLOCK_REDSTONE_TORCH_OFF ) + + default: { - if( !IsPowered( a_BlockPos, true ) ) + if ((BlockType != E_BLOCK_AIR) && (BlockType != E_BLOCK_REDSTONE_TORCH_ON) && (BlockType != E_BLOCK_REDSTONE_TORCH_OFF)) { - m_RefreshTorchesAround.push_back( a_BlockPos ); + if (!IsPowered(a_BlockPos, true)) + { + m_RefreshTorchesAround.push_back( a_BlockPos ); + } } + break; } - break; - }; + } // switch (BlockType) return 0; } @@ -498,7 +507,7 @@ cRedstoneSimulator::BlockList cRedstoneSimulator::RemoveCurrent( const Vector3i Vector3i( 0, 0, 0), Vector3i( 0, 1, 0), }; - Vector3i Direction = cRedstone::GetRepeaterDirection( m_World->GetBlockMeta( a_BlockPos ) ); + Vector3i Direction = GetRepeaterDirection( m_World->GetBlockMeta( a_BlockPos ) ); for( unsigned int i = 0; i < ARRAYCOUNT( Surroundings ); ++i ) { Vector3i pos = a_BlockPos + Direction + Surroundings[i]; @@ -571,20 +580,20 @@ cRedstoneSimulator::BlockList cRedstoneSimulator::RemoveCurrent( const Vector3i bool cRedstoneSimulator::IsPowering( const Vector3i & a_PowerPos, const Vector3i & a_BlockPos, eRedstoneDirection a_WireDirection, bool a_bOnlyByWire ) { - char PowerBlock = m_World->GetBlock( a_PowerPos ); - if( !a_bOnlyByWire && PowerBlock == E_BLOCK_REDSTONE_TORCH_ON ) return true; - if( PowerBlock == E_BLOCK_REDSTONE_REPEATER_ON ) // A repeater pointing towards block is regarded as wire + BLOCKTYPE PowerBlock = m_World->GetBlock( a_PowerPos ); + if (!a_bOnlyByWire && (PowerBlock == E_BLOCK_REDSTONE_TORCH_ON)) return true; + if (PowerBlock == E_BLOCK_REDSTONE_REPEATER_ON ) // A repeater pointing towards block is regarded as wire { - if( cRedstone::IsRepeaterPointingTo( a_PowerPos, m_World->GetBlockMeta( a_PowerPos ), a_BlockPos ) ) + if (IsRepeaterPointingTo( a_PowerPos, m_World->GetBlockMeta( a_PowerPos ), a_BlockPos ) ) { return true; } } - if( PowerBlock == E_BLOCK_REDSTONE_WIRE ) + if (PowerBlock == E_BLOCK_REDSTONE_WIRE) { - if( m_World->GetBlockMeta( a_PowerPos ) > 0 ) + if (m_World->GetBlockMeta(a_PowerPos) > 0) { - if( GetDirection( a_PowerPos ) == a_WireDirection ) + if (GetDirection(a_PowerPos) == a_WireDirection) { return true; } @@ -600,25 +609,25 @@ bool cRedstoneSimulator::IsPowering( const Vector3i & a_PowerPos, const Vector3i bool cRedstoneSimulator::IsPowered( const Vector3i & a_BlockPos, bool a_bOnlyByWire /* = false */ ) { - char Block = m_World->GetBlock( a_BlockPos ); - if( Block == E_BLOCK_REDSTONE_REPEATER_OFF || Block == E_BLOCK_REDSTONE_REPEATER_ON ) + BLOCKTYPE Block = m_World->GetBlock( a_BlockPos ); + if ((Block == E_BLOCK_REDSTONE_REPEATER_OFF) || (Block == E_BLOCK_REDSTONE_REPEATER_ON)) { - Vector3i Behind = a_BlockPos - cRedstone::GetRepeaterDirection( m_World->GetBlockMeta( a_BlockPos ) ); - char BehindBlock = m_World->GetBlock( Behind ); - if( BehindBlock == E_BLOCK_REDSTONE_TORCH_ON ) + Vector3i Behind = a_BlockPos - GetRepeaterDirection( m_World->GetBlockMeta( a_BlockPos ) ); + BLOCKTYPE BehindBlock = m_World->GetBlock( Behind ); + if (BehindBlock == E_BLOCK_REDSTONE_TORCH_ON) { return true; } - if( BehindBlock == E_BLOCK_REDSTONE_WIRE ) + if (BehindBlock == E_BLOCK_REDSTONE_WIRE) { if( m_World->GetBlockMeta( Behind ) > 0 ) { return true; } } - if( BehindBlock == E_BLOCK_REDSTONE_REPEATER_ON ) + if (BehindBlock == E_BLOCK_REDSTONE_REPEATER_ON) { - if( cRedstone::IsRepeaterPointingTo( Behind, m_World->GetBlockMeta( Behind ), a_BlockPos ) ) + if (IsRepeaterPointingTo( Behind, m_World->GetBlockMeta( Behind ), a_BlockPos)) { return true; } @@ -698,4 +707,180 @@ cRedstoneSimulator::eRedstoneDirection cRedstoneSimulator::GetDirection( int a_X } return (eRedstoneDirection)Dir; -}
\ No newline at end of file +} + + + + + +bool cRedstoneSimulator::IsRepeaterPointingTo(const Vector3i & a_RepeaterPos, char a_MetaData, const Vector3i & a_BlockPos) +{ + switch (a_MetaData & 0x3) + { + case 0x0: + { + if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i( 0, 0, 1 ) ) ) + { + return true; + } + break; + } + + case 0x1: + { + if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i(-1, 0, 0 ) ) ) + { + return true; + } + break; + } + + case 0x2: + { + if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i( 0, 0,-1 ) ) ) + { + return true; + } + break; + } + + case 0x3: + { + if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i( 1, 0, 0 ) ) ) + { + return true; + } + break; + } + } + return false; +} + + + + + +bool cRedstoneSimulator::IsRepeaterPointingAway( const Vector3i & a_RepeaterPos, char a_MetaData, const Vector3i & a_BlockPos ) +{ + switch (a_MetaData & 0x3) + { + case 0x0: + { + if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i( 0, 0,-1 ) ) ) + { + return true; + } + break; + } + + case 0x1: + { + if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i( 1, 0, 0 ) ) ) + { + return true; + } + break; + } + + case 0x2: + { + if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i( 0, 0, 1 ) ) ) + { + return true; + } + break; + } + + case 0x3: + { + if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i(-1, 0, 0 ) ) ) + { + return true; + } + break; + } + } + return false; +} + + + + + +NIBBLETYPE cRedstoneSimulator::RepeaterRotationToMetaData(float a_Rotation) +{ + a_Rotation += 90 + 45; // So its not aligned with axis + if (a_Rotation > 360.f) + { + a_Rotation -= 360.f; + } + + if ((a_Rotation >= 0.f) && (a_Rotation < 90.f)) + { + return 0x1; + } + else if ((a_Rotation >= 180) && (a_Rotation < 270)) + { + return 0x3; + } + else if ((a_Rotation >= 90) && (a_Rotation < 180)) + { + return 0x2; + } + else + { + return 0x0; + } +} + + + + + +Vector3i cRedstoneSimulator::GetRepeaterDirection(NIBBLETYPE a_MetaData) +{ + switch (a_MetaData & 0x3) + { + case 0x0: return Vector3i( 0, 0,-1); + case 0x1: return Vector3i( 1, 0, 0); + case 0x2: return Vector3i( 0, 0, 1); + case 0x3: return Vector3i(-1, 0, 0); + } + return Vector3i(); +} + + + + + +void cRedstoneSimulator::SetRepeater( const Vector3i & a_Position, int a_Ticks, bool a_bPowerOn ) +{ + for( RepeaterList::iterator itr = m_SetRepeaters.begin(); itr != m_SetRepeaters.end(); ++itr ) + { + sRepeaterChange & Change = *itr; + if( Change.Position.Equals( a_Position ) ) + { + if( Change.bPowerOn && a_bPowerOn == false ) + { + Change.bPowerOffNextTime = true; + } + if( a_bPowerOn == true ) + { + Change.bPowerOffNextTime = false; + } + Change.bPowerOn |= a_bPowerOn; + return; + } + } + + sRepeaterChange RC; + RC.Position = a_Position; + RC.Ticks = a_Ticks; + RC.bPowerOn = a_bPowerOn; + RC.bPowerOffNextTime = false; + m_SetRepeaters.push_back( RC ); +} + + + + |