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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-10-14 19:06:21 +0200
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-10-14 19:06:21 +0200
commit5b7de82a79e3f18affcffd686484a681d187942a (patch)
tree3a0b766fd827de634456bee9ea9ce225f40bfb60 /source/Simulator/ClassicFluidSimulator.h
parentBiomal CompoGen now generates sea with STATIONARY_WATER instead of regular WATER. (diff)
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Diffstat (limited to 'source/Simulator/ClassicFluidSimulator.h')
-rw-r--r--source/Simulator/ClassicFluidSimulator.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/Simulator/ClassicFluidSimulator.h b/source/Simulator/ClassicFluidSimulator.h
index 4b6301b9a..4198f16de 100644
--- a/source/Simulator/ClassicFluidSimulator.h
+++ b/source/Simulator/ClassicFluidSimulator.h
@@ -25,7 +25,6 @@ public:
// cSimulator overrides:
virtual void Simulate(float a_Dt) override;
virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ) override;
- virtual bool IsAllowedBlock(BLOCKTYPE a_BlockType) override;
protected:
NIBBLETYPE GetHighestLevelAround(int a_BlockX, int a_BlockY, int a_BlockZ);