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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-02-28 14:39:20 +0100 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-02-28 14:39:20 +0100 |
commit | 619ec8b247e71a194035fe6dadb2f414a727eaec (patch) | |
tree | 7e1b03afb1d4d4000ea9c059c91b62b66bf0c305 /source/Simulator/DelayedFluidSimulator.cpp | |
parent | Simulators now have direct access to the cChunk object in the WakeUp() call (diff) | |
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Diffstat (limited to 'source/Simulator/DelayedFluidSimulator.cpp')
-rw-r--r-- | source/Simulator/DelayedFluidSimulator.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/Simulator/DelayedFluidSimulator.cpp b/source/Simulator/DelayedFluidSimulator.cpp index e0faf5b18..d6d9a8793 100644 --- a/source/Simulator/DelayedFluidSimulator.cpp +++ b/source/Simulator/DelayedFluidSimulator.cpp @@ -13,7 +13,7 @@ -cDelayedFluidSimulator::cDelayedFluidSimulator(cWorld * a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid, int a_TickDelay) :
+cDelayedFluidSimulator::cDelayedFluidSimulator(cWorld & a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid, int a_TickDelay) :
super(a_World, a_Fluid, a_StationaryFluid),
m_TickDelay(a_TickDelay),
m_Slots(NULL),
@@ -45,7 +45,7 @@ void cDelayedFluidSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, }
// TODO: This can be optimized:
- BLOCKTYPE BlockType = m_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
+ BLOCKTYPE BlockType = m_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ);
if (BlockType != m_FluidBlock)
{
return;
|